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Need for Speed High Stakes Downloads
PointToPoint / Checkpoint tracks
Description
Fully working, fully customizable, adapts to any track and i mean ANY track. Only it got flaws in the results screen which annoys me a little bit as it won't display all lap times (yet)
I try to be a little more precise in this mod's description due to recent feedback ^^
What does this plugin do? It simply adds support for sprint tracks.
What are sprint tracks? Tracks which aren't circuits.
What are circuits? Tracks which usually have the shape of a circle and where the start line is the same as the finish line
What does this mean to you? Nothing. You just have to install it (along with the Ultimate ASI Loader) and wait for any track modder to create a sprint track or convert a track from The Need for Speed. There's no need to screw up the track file itself, it can just be literally any track which follows the simple logic of consecutive block/slice orders. Just like any original track does
Installation: Just place the PointToPointTracks.asi into your game folder (next to your nfs4.exe) and make sure you have the Ultimate ASI Loader installed. It is already included in this mod for compatibility reasons as there are hundreds of different ASI loaders.
Place a PointToPoint.txt inside any track folder to activate the plugin for that track and make it structured like in the last screenshot. You need to know how to use T3ED and how to find the slices where you want the lap counter to get triggered
Used tools: CodeBlocks (for compiling the script)
Cheat Engine (for finding the necessary adresses)
Artificial intelligence (for writing the script)
Special thanks to XxJonathXx for teaching me how to find adresses with Cheat Engine












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