Need for Speed News
Announcing the Need for Speed World Create-A-Porsche 959 Contest
- April 08, 2010 10:58:05 am PDT
- 6
- General NFS, The Need For Speed
Need for Speed is very excited to announce the Need for Speed World Create-A-Porsche 959 contest!
We are asking the NFS community, to model a car for the launch of Need for Speed World. We’ve seen some of the amazing work you’ve done with our PC games once they’ve shipped and we’d like to showcase some of that work in World. Our good friends at Porsche have agreed to give players the chance to model the 959 for inclusion in the game and get credit for their creation. The car that wins will be available in Need for Speed World as a drivable car when the game launches.
The competition opens today, April 8, 2010, and will close on April 25, 2010 at 11:59:59 PM PST.
Please refer to the complete RULES & REGULATIONS for details on participation restrictions, winner selection criteria and other important information. Participants must submit their creations in the following file formats in order to be considered:
- 3D Studio Max
- Autodesk Maya
File requirements must follow:
High Res LOD:
14,000 triangles for bodywork, glass, trim, headlights, taillights
1,000 triangles for interior
1,400 triangles per wheel
200 triangles per brake caliper/rotor
LOD 2:
6,000 triangles for base car
600 triangles per wheel
600 triangles for interior
25 triangles for brakes
LOD 3:
2,500 triangles for base car
200 triangles for interior
200 triangles per wheel
LOD 4:
1250 triangles for whole LOD
LOD 5:
400 triangles total
Texture Size: *Note ALL textures should be created at double resolution to the requested size.
MISC: 512x256
BADGING: 256x256
BADGING_N: 256x256
INTERIOR: 512x512
TAILLIGHTS: 256x128
TAILLIGHT_GLASS: 256x128
HEADLIGHT: 256x256
WHEEL: 256x256
To submit your entry, email your submission to drew@needforspeed.com. Attach (2) screenshots (1280x720 resolution) that best show your submission as well as complete 3D files. Only include:
“Need for Speed World Create-A-Porsche 959” in the subject line.
Emails must also contain the submitters:
- First and Last Name
- User or Screen Name
- Email Address
- Date of Birth
Regardless of format, all Submissions MUST be your original work, not the work of a team or other entity.
All Submissions MUST NOT (as determined by Sponsor in its sole discretion):
- Contain material that violates or infringes another’s rights, including but not limited to privacy, publicity or intellectual property rights, or that constitutes copyright infringement;
- Contain material that is unlawful, sexually explicit, indecent, obscene, violent, hateful, defamatory, slanderous, libelous, or be inappropriate as determined by Sponsor in its sole discretion;
- Disparage Sponsor or any other person or entity;
- Have been previously published or entered into any previous contest or competition; or
- Contain material that is unlawful, in violation of or contrary to the laws or regulations in any jurisdiction where Submission is created.
The contest is officially open so get busy and start submitting your cars. We’re looking forward to seeing the NFS community’s creativity at work!
We are asking the NFS community, to model a car for the launch of Need for Speed World. We’ve seen some of the amazing work you’ve done with our PC games once they’ve shipped and we’d like to showcase some of that work in World. Our good friends at Porsche have agreed to give players the chance to model the 959 for inclusion in the game and get credit for their creation. The car that wins will be available in Need for Speed World as a drivable car when the game launches.
The competition opens today, April 8, 2010, and will close on April 25, 2010 at 11:59:59 PM PST.
Please refer to the complete RULES & REGULATIONS for details on participation restrictions, winner selection criteria and other important information. Participants must submit their creations in the following file formats in order to be considered:
- 3D Studio Max
- Autodesk Maya
File requirements must follow:
High Res LOD:
14,000 triangles for bodywork, glass, trim, headlights, taillights
1,000 triangles for interior
1,400 triangles per wheel
200 triangles per brake caliper/rotor
LOD 2:
6,000 triangles for base car
600 triangles per wheel
600 triangles for interior
25 triangles for brakes
LOD 3:
2,500 triangles for base car
200 triangles for interior
200 triangles per wheel
LOD 4:
1250 triangles for whole LOD
LOD 5:
400 triangles total
Texture Size: *Note ALL textures should be created at double resolution to the requested size.
MISC: 512x256
BADGING: 256x256
BADGING_N: 256x256
INTERIOR: 512x512
TAILLIGHTS: 256x128
TAILLIGHT_GLASS: 256x128
HEADLIGHT: 256x256
WHEEL: 256x256
To submit your entry, email your submission to drew@needforspeed.com. Attach (2) screenshots (1280x720 resolution) that best show your submission as well as complete 3D files. Only include:
“Need for Speed World Create-A-Porsche 959” in the subject line.
Emails must also contain the submitters:
- First and Last Name
- User or Screen Name
- Email Address
- Date of Birth
Regardless of format, all Submissions MUST be your original work, not the work of a team or other entity.
All Submissions MUST NOT (as determined by Sponsor in its sole discretion):
- Contain material that violates or infringes another’s rights, including but not limited to privacy, publicity or intellectual property rights, or that constitutes copyright infringement;
- Contain material that is unlawful, sexually explicit, indecent, obscene, violent, hateful, defamatory, slanderous, libelous, or be inappropriate as determined by Sponsor in its sole discretion;
- Disparage Sponsor or any other person or entity;
- Have been previously published or entered into any previous contest or competition; or
- Contain material that is unlawful, in violation of or contrary to the laws or regulations in any jurisdiction where Submission is created.
The contest is officially open so get busy and start submitting your cars. We’re looking forward to seeing the NFS community’s creativity at work!
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Visitor Comments
Make a 23,000+ Poly Car in Less than say 2 Week's.
Sounds Stressfull,.. Gah, i said that for my Friend Buck that word :D
I wonder what would happen if I tried to call tech support for NFS High Stakes... I doubt that phone number still works! The way time flies... ;)
anyway cool competition I look forward to seeing the entries.
I think XJ220 could definitely master the LOD 2 and 3, easy :D
It's been a long time coming (too long, some might say), but I think it's great to finally see EA give the Nod to the modding community like this.
I wish everyone good luck who takes part in this, I'm no good judge for modeling, but the deadline feels a bit tight. Let's hope the results will impress EA enough to continue this initiative.
Whats going too be the next News,update.
just Curious hope TDU`2 News if any? np.
Link
so there have been several entries, and I must say they look good. Seems EA hasn't decided the winner yet, I'm sure they'll make an announcement if once they do.
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