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Need for Speed Unbound Downloads
Unbound Soundtrack - Add Your Own Music
Description
UNBOUND SOUNDTRACK
Full music customization in Need for Speed Unbound, your way: add your own songs with covers, and keep or turn off the game's tracks.
Free · open source · fan-made by Kitivski + Claude · not affiliated with EA or Criterion Games
Website (14 languages): https://kotovskivan.github.io/UnboundSoundtrack/en/
Video: https://www.youtube.com/watch?v=rdqEONOY_yc
Step-by-step guide with screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=3837419990
Source code: https://github.com/kotovskivan/UnboundSoundtrack
WHAT'S NEW IN 1.0.3
- Fixed: with a lot of your songs (about 100 and more) the police chase music went silent. Now the mod keeps the game's music logic as it is and only adds your songs to it; the build checks this.
- Window: NFS Own Music tile (your own songs for the whole NFS series), NFSAddons in "Our pages", the version next to My Soundtrack.
Updating from an older version: unpack 1.0.3 to a new folder. To keep your settings and songs, copy the data and Music folders from the old program folder into the new one. Then press Build mod once more to get the fix into your mod.
WHAT IT DOES
- Add your own songs (mp3, flac, wav, ogg, m4a) as new tracks with your own title and cover, not replacing the game's tracks.
- Songs from YouTube / YT Music: one song, a playlist or an album, many links or a .txt list. A music video link takes the same song from YT Music, without the video's intros and skits.
- Turn tracks on and off separately for races, the city and the garage. A song can even play only in the garage.
- Race start: the drop hits right at GO. Plus a short piece for the finish.
- Hundreds of songs in one mod (tested with 277).
- HIGH / LOW for how often a track plays, profiles for different music sets.
- 30-second preview of any game track right in the window.
- Builds one mod for Frosty Mod Manager. Game files are not changed.
- 14 languages (translations made with AI).
OFFLINE ONLY. Mods are for single player. Before you go Online, start the game without mods. Playing Online with mods can get your EA account banned.
REQUIREMENTS
- Windows 10 or 11. The program window opens in Edge (it's in every Windows).
- Need for Speed Unbound: Steam or EA app.
- Frosty Mod Manager, HarGabt's version for NFS Unbound: https://github.com/HarGabt/FrostyToolsuite/releases
Start it once, pick the game and wait until it finishes loading. Frosty asks for the encryption key: https://www.nexusmods.com/needforspeedunbound/mods/97 - The Visual C++ runtime files are in the zip. If the program ever asks for Visual C++, install it from Microsoft: https://aka.ms/vs/17/release/vc_redist.x64.exe
HOW TO USE
- Unpack the whole zip to a normal folder (Desktop, Documents, D:\Mods). Not into Program Files.
- Start Unbound Soundtrack.exe, pick the language and press I agree. The first start reads your game: a few minutes, only once.
- Press + Add song (or drop files onto the window, or use From YT Music), set GO and the finish, press Save and pick where it plays: Races, City, Garage.
- Press Build mod. In Frosty Mod Manager tick Unbound Soundtrack, turn off other music mods and press Launch.
"Windows protected your PC": the program is not signed with a paid certificate. Click More info → Run anyway. The full source code is in the zip and on GitHub.
GOOD TO KNOW
- Not compatible with other music mods (Alternate Waves, The Lakeshore Sound). They change the same files. Use one at a time.
- No music and no game files in the zip. Covers are read from your own game, songs are yours. Download only what you're allowed to.
- Game updates can break any mod. The program re-reads the game by itself. If building still fails, check the website for a newer version.
- Made with AI: the code was written by Claude (Anthropic's AI) together with Kitivski. Everything was tested in the game by Kitivski.
- Bugs: https://forms.gle/StNa4GFZRHckFVpi8
CREDITS
- Frosty Toolsuite and HarGabt's NFS Unbound version: reading the game, writing the mod, the EA audio encoder.
- yt-dlp: songs from YouTube / YT Music.
- Deezer and iTunes: 30-second previews.
- Alternate Waves, The Lakeshore Sound and vgmstream: we learned from them how the game's music works.
- Low Rider: feedback and the Garage switch idea.
Made by Kitivski + Claude. Licensed under GNU GPL v3.
Need for Speed and NFS Unbound are trademarks of Electronic Arts Inc. This tool is not made, approved or supported by Electronic Arts or Criterion Games.
Changelog
-
Version 1.0.3
uploaded November 15, 2026
kitivski uploaded a new version. The new file is 63.9 MB.
1.0.3
- Fixed: with a lot of your songs (about 100 and more) the police chase music went silent. Now the mod keeps the game's music logic as it is and only adds your songs to it; the build checks this.
- Window: NFS Own Music tile (your own songs for the whole NFS series), NFSAddons in "Our pages", the version next to My Soundtrack.
Your songs and profiles from 1.0.2 keep working. Press Build mod once more to get the fix into your mod. -
Initial version
uploaded November 13, 2026
kitivski uploaded initial version. The original file is 63.9 MB.
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