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Re: Custom vinyl for the RPD Koenigsegg Agera R
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New addon
Updated: NFSU Lap Recorder (.asi) Overlay HUD & Wheel Device Flag for Joypads & Delta
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Re: Custom vinyl for the RPD Koenigsegg Agera R
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Lexus LFA "Speedhunters"
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Need for Speed Underground Downloads
Toyota MR2
AuthorN4SPEED 1
Added On
October 7, 2025
Views
732
Downloads
20
Version
Underground
Brand
Toyota
Favorited
0 times
Additional Screenshots
Description
This car replaces Mazda Miata (MX-5) (MIATA)
TOYOTA MR2
This modification adds to Need for Speed: Underground new car from Need for Speed: Carbon.
# DETAILS:
1-Converted model from: NFS CARBON
2-Replace: MAZDA Miata-MX5
3-Used Tools:
-Zmodeler v1.0.7
-Zmodeler v2.2.4
-NFSU Geometry Compiler
-NFS CfgEd
-NFS TexEd
# INSTALLATION:
1-Make a backup copy of your game files before starting the installation.
2-Extract the files from the archive.
3-Move the extracted files to the "Need for Speed Underground\CARS" folder,replacing all existing files and folders in the game.
4-Use "NFS-CfgInstaller" program to install the configuration file.
5-Launch the game and enjoy!
Random NFS Addon
Newest Addons
- Custom vinyl for the RPD Koenigsegg Agera R
- Fast AI for Durham Road
- Unbound Cross Corvette
- Better Texture Visuals
- Alfa Romeo 8C Competizione '08
- Hummer H2
- 2020 Ford Shelby GT500 (Add-on) (Unlimiter v4 Supported)
- 1992 Toyota Mark II Tourer V
- BMW M3 GTR (NFS Heat / Unbound Edition)
- 2023 Lexus LFR BEV Concept
Latest Updates
- NFSU Lap Recorder (.asi) Overlay HUD & Wheel Device Flag for Joypads & Delta
- BMW M3 GTR (NFS Heat / Unbound Edition)
- 1992 Toyota Mark II Tourer V
- PonySparkle69's Custom Driver Textures Pack
- 2018 Ferrari FXX-K Evo (Add-on) (Unlimiter v4 Supported)
- Aston Martin V8 Vantage
- 1974 Dodge Monaco - Mount Prospect Police
- PonySparkle69's Custom Vinyl Icons Pack
- Split Second™ Ryback Thunder
- 2009 Bugatti 16C Galibier Concept











Visitor Comments
Not gonna lie, while it may be your first conversion to NFSU1, your conversion isn't even good imho (no offense) as there are issues around your mod:
- Don't use Zmodeler to import NFS Carbon models and NFSU Geometry Compiler to compile car models. While you may still use Zmodeler to export model, it's best to use NFS-CarToolkit to not only extract mesh from NFS Carbon, but also compile it into other games
- The car model has improperly set materials. Doorlines especially look very awkward, since NFS Most Wanted and Carbon models use a separate generic DOORLINE texture, while NFSU1 and NFSU2 car models doorlines are part of car's skin texture that works like overlay layer
- Neon underglow actually reaches wheels while it shouldn't even reach them
- Brakelights disappear when changing them
- No bodykits; NFS Carbon model has 1 bodykit, while NFS World adds Drag bodykit (which went unused)
- No vinyls support; you can just Edit UVs in Zmodeler and use NFSU2 debug maps (or you can get UV maps by extracting NFSU1 or NFSU2 car model (only 15 out of 20 cars returned from NFSU1 in NFSU2))
- Don't use BADGING_EU texture! Badges are broken when the mod is installed onto European and Russian versions if BADGING_EU texture already exists. You can rename the texture you used into, like, SIDELIGHT or DOOR_HANDLE
- Closed and Opened headlights model are clipping each other. It would be cool if we could open them with customization option
- Custom muffler tips clip with stock ones
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