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Need for Speed High Stakes Downloads
Koenigsegg CCX
AuthorAJ_Lethal
Added On
April 20, 2017
Views
8,880
Downloads
1,299
Version
High Stakes
Brand
Koenigsegg
Favorited
3 times
Additional Screenshots
NFS:HS Features
| Class | AAA | Serial # | 43 |
| Damage | Yes | Dashboard | None |
| Convertible | No | Vidwall | Yes |
| Windows | Clear | Licence Plate | Customizable |
| Top Speed | 250 mph 400 kmh |
Polycount | 7648 |
| Driver | Animated |
Description
Converted from NFS Carbon
Intro:
The one and only Swedish hypercar.
Features:
Scratch-made? Polycount Colors Interior Dash Driver
No, converted from NFSC
7648
10 (generic)
yes
no
custom (werewolf)
Performance Class 0-60 mph (100 km/h) Top Speed
AAA
3.2 s
250 mph (402 km/h)
Misc. features:
Damage
Sounds from NFSPS's CCX
Installation:
Extract this file... ...into this folder
car.viv datacarskccx
kccx.qfs, kccx1.qfs, kccx2.qfs
datafeartvidwall
shkccx.qfs
datashowcaseart
Used tools:
Zmodeler 1.07b & 2.1.1 | GIMP | FCE Centerer | FCE Colors | FCE Finish 2 | NFS Wizard | RealTuner2 | Audacity
Copyrights/permissions:
If you would like to modify and/or distribute this mod, please:
keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.
Intro:
The one and only Swedish hypercar.
Features:
Scratch-made? Polycount Colors Interior Dash Driver
No, converted from NFSC
7648
10 (generic)
yes
no
custom (werewolf)
Performance Class 0-60 mph (100 km/h) Top Speed
AAA
3.2 s
250 mph (402 km/h)
Misc. features:
Damage
Sounds from NFSPS's CCX
Installation:
Extract this file... ...into this folder
car.viv datacarskccx
kccx.qfs, kccx1.qfs, kccx2.qfs
datafeartvidwall
shkccx.qfs
datashowcaseart
Used tools:
Zmodeler 1.07b & 2.1.1 | GIMP | FCE Centerer | FCE Colors | FCE Finish 2 | NFS Wizard | RealTuner2 | Audacity
Copyrights/permissions:
If you would like to modify and/or distribute this mod, please:
keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.
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Visitor Comments
Have a Restful weekend, an Soak it in? ;)
Quality conversion. Polycount is okay. Damage model is rather 'light' type, but at least there is one :)
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