SOTD This Week

Jan 10, 2016Screenshot of the Day January 10, 2016 by WiLL
Jan 11, 2016Screenshot of the Day January 11, 2016 by MADMAN
Jan 12, 2016Screenshot of the Day January 12, 2016 by Blazn Motorsports
Jan 13, 2016Screenshot of the Day January 13, 2016 by Santa Cruising Yup
Jan 14, 2016Screenshot of the Day January 14, 2016 by MADMAN
Jan 15, 2016Screenshot of the Day January 15, 2016 by Santa @ Summit
Jan 16, 2016Screenshot of the Day January 16, 2016 by WiLL

SOTD - January 11th, 2016

Need for Speed Screenshot of the Day January 11, 2016 by MADMAN
Submitted By:
MADMAN
Average Rating:
8/10 - 3 votes
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Comments 8

Paul Spain11 years ago
Ah the St. Regis, This would be a great cop car if somebody like Nils would improove on it, There was some stuff misshaped on it, Taigo did a perfect one but it's too high poly for traffic cops.
MADMAN_nfs11 years ago
Mr. Spain, what cars you personally use as traffic/AI-cops? How many polies for a traffic car you would recommend? :)
In traffic I have a lot of default cars in use, since they have the best quality/performance ratio imo.
WiLL11 years ago
That was a Nice fly over ,good miss the Spike! How can I get that nicer Gold trapp. Cool Pic Madman I thought that was, that cop car from the Burt Reynolds movie?
XJ22011 years ago
For the 'new' HS tracks, I wouldn't go over 2000 polygons per traffic cop + around 3000 for the super cop.

The older HP tracks work with much more than that, e.g. Rocky Pass should work with something 5000 per SUV replacement.

ALSO... did you avoid the spike strip by jumping over it? O_o
MADMAN_nfs11 years ago
Jumped straight over it. Dukes Of Hazzard style :)

@Will: the spike strip is from an effects pack (to replace smoke effects etc.) - PM me on that
The Sheriff in "Bandit" (Burt Reynolds) drove a '77 Ponitac LeMans. The front looks very similar to this Dodge, though.

@XJ220: Well, i don't have such good experience with police-replacements of that quality. I assume you tested this and it runs without crashes? So with this setup (2000p*4+3000p*1+2*traffic): what is the maximum possible polycount per racer, lets say, in a classic pursuit race with 2 racers?

Greetings
Paul Spain11 years ago
XJ220:

I have been able to run about 4000 something on certain new tracks and Europe (the latest cop car in my ColdWar mod,A Volga M24 I got is right at 4246 for the VoPo version, Others will be slightly more or even less than that depending on the cop light (lights or lightbar) setup on them. the picky ones is Kindiack Park &Rockypass those I believe you can't top 2000-3000 on traffic cops but I had no trouble on RedRock Ridge,Country Woods,EmpireCity,Atlantica,and HomeTown. Infact on my Atlantica to HongKong morph I used your Mitsubishi Lancer to replace the super cop :P.

https://www.youtube.com/watch?v=XfBllEgOOgM

MADMAN_nfs: "The Sheriff in "Bandit" (Burt Reynolds) drove a '77 Ponitac LeMans."

I so want someone to make this car :). I gave it a good shot in ZModeler but couldn't finish building it..If you can find me a good base of the 1977 Pontiac Lemans I can certainly do the car. :).
WiLL11 years ago
That be all Cool at,paul spain :) yeah,was Bandit' I was talking about. I like the 77' Grand prix better ;) cause I had that car when I was 18. That was a 100yrs.ago
But, yes it was Similar bro thanx 😺 ❄⛄
XJ22011 years ago
@ MADMAN_nfs: Highly depends on the track, unfortunately. Landstrasse is _very_ sensitive in this regard. On Hometown and most if not all other HP tracks, you should still be able to chase two mid-poly racers. On Landstrasse, even Getaway mode may crash...
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