Nice shot here ;) it's from last winter,what I did was make this right turn Bank,Softer here,an lowered the Fence on Corner,Added the Light an yellow caution sign,better at night race. So this is on Hubs,waiting my Return? Ever... it's before the Toll bridge,was my personal use deal.
I know a friend on here has this fix, Mm liked it.
I love Kleinhellerchen's Norwegen track,too :D
I also did a lot of 'alterations' to it through the years like opening some side roads -for example near the antenna building- to have some nice hiding spots or to be able to drive upon that hill near the small building right after the village/tunnel and so on and so on. VEG's patch now even allows to have suitable, mostly higher poly cars running on it.
I installed it as the Day track on 'Snowy' to have the traffic police SUV running there.
Hmm,Sounds all good there Frank thanks, Flmk'' things, about it. So you put the big-,Snowys, Tr''Frd'' on Snowys,an it really loads fine? How are you able, do this, without getting a wrong Speed Track error, ? Loading the track, cause of 'more or less,' Tracks-blocks,as the Original Snowy track? Well this has happen, to me long ago,when I Switched,them like that.. so your using Nors,,Qfs ,on the Snowy,day race file too? And it still works, it's good to learn this if you explain more,how it works..rite yea,thanks
Fun to Mod too Ttul :]
Visitor Comments
I know a friend on here has this fix, Mm liked it.
I also did a lot of 'alterations' to it through the years like opening some side roads -for example near the antenna building- to have some nice hiding spots or to be able to drive upon that hill near the small building right after the village/tunnel and so on and so on. VEG's patch now even allows to have suitable, mostly higher poly cars running on it.
I installed it as the Day track on 'Snowy' to have the traffic police SUV running there.
Fun to Mod too Ttul :]
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