Need for Speed Projects

Need for Speed: Motor City

Need for Speed: Motor City
Well i guess its time to finally announce it!

Welcome to the most gas guzzling, top of the line and in total desire of Need for Speed: Motor City
NFS Motor City aims to make a singleplayer experience out of what used to be Motor City Online, as well as provide players with a huge sense of Classic American car culture, it with popular builds, information, popular and iconic cars within the culture, etc
Mod also features an overhauled version of my "Handling Overhaul" mod, so expect an update on that one too!

Theres a lot to do still! such as changing the UI buttons, in which i need help (So if you are willing to help on changing those blue buttons, please DM me here or Discord, username is Ziimbiian)

This mod couldnt have been accomplished to its current state without great modders such as
-AJ_Lethal, for his great knowledge on Zmodeler and NFS High Stakes
-Sniper, for his MCO Conversions, which i borrowed the Dashes and tires off
-Remko for providing files and webpages for a LOT of documentation
-2001's Detroit Muscle for the mod and UI ideas
-2008's Motor City Offline mod for helping me dissect and study specific file types
-the r/Needforspeed community for supporting me and giving ideas to the mod


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Changelog

Update #6 - 11 months ago

This project still lives!!
I believe i owe some of you an update.
As i said on my release notes, I'm heavily focused on university, so the mod is taking baby steps...well more like newborn steps, it can barely walk
Maybe on vacations it can ACTUALLY take baby steps, but hey, any help is needed!

WHAT'S NEW?
Maps:
-Boothill Pass completely finished, a retexture of Celtic Ruins using Skoggit Country Road atmosphere and textures
-Industrial Complex, 95% finished, a retexture of Landstrasse using Factory Run atmosphere and textures.
-Bel Air Island, 5% finished, done by Herm (Thanks a lot!), future retexture by me, using Downtown Race atmosphere and textures.

Cars:
-Pontiac GTO added with every upgrade and new engine sounds.
-Chevrolet Corvette C1 added with every upgrade and new engine sounds.
-Completely reworked the Bel Air Gasser into something more professional, stage 3 convertible option enables the hood.
-Completely reworked the Mustang Boss 302 engine sounds

Anyways, thats it for now! If you want to contribute, let me know via discord! my ID is Ziimbiian

Update #5 - 1 year ago

-Fixed the Ford Mustang Boss 302 having steering wheel issues
-Slow but steady: Retexturing tracks to resemble Motor City ones, with my own touch of personality poured into them.

TO DO:
+Fix game crashing slides for specific cars
+Menu clean up
+Fix some small unalligned text

Update #4 - 1 year ago

-Missing slides on Showcase mode
-Unaligned text
-Unfinished car performances descriptions in Showcase mode
-Unfinished tires, all being different from each other
-Tracks are still NFS4 / 3 ones
-Buggy sound when playing in Stereo mode (use Mono)
-Steering wheel moving funny (XYZ not centered in the wheel)
-Cop Speech MIGHT say the wrong name of the car you're driving
-Cop El Niño not replaced

Update #3 - 1 year ago

WHAT'S NEW:
-All important menus have been reworked
-Cars now all got new damage models
-Most cars have their slides implemented

WHAT'S LEFT:
-Track texturing
-Implement photo mode (using Show 'n Shine)
-Final testing

Update #2 - 2 years ago

-Menus got polished, some got facelifted, some got tweaked, some were added.
-All Motor City cars got custom engine sounds and horns
-All Motor City cars got new sliders and vehicle information
-Found a way to load even more custom background images for menus

TO DO:
-Finish the last 4 menus
-Re-Arrange some buttons and textures
-Give all cars helmets, license plates and tweak the handling

Update #1 - 2 years ago

+General UI Work, new buttons, text color and organization
+Compare menu now has player controlled 3D Objects, new background textures and spinning vehicles!
+New Cursor using Motor City inspired ones: Arrow, Loading circle, Grey hand when hovering a vehicle

TO DO:
-Replace most GUI's buttons and text
-Polish up button texturing
-Finish menu background textures

Comments 12

EvoX2 years ago
I have some Sniper's cars, they rock. Interesting idea of the mod👍
noise2 years ago

Ziimbiian said: Found a way to load even more custom background images for menus"

Could you explain?


Ziimbiian2 years ago

High Stakes menu assets are controlled by "MNU" files, said files are easily editable to change buttons, remove stuff, alter behaviours, etc


Every single file has a default image that loads a background, if no background is loaded, you can forcefully tell the file to do so by using an "[image]" bracket. This way you can have multiple QFS file with different images and make them load by the MNU file, specifying the QFS file and which file inside it to load.

Example:

[Image]

X=0

Y=0

Priority = 0

Enable for E3 Demo = 1


Image=CRBG

Imagefile= NEW FILE.QFS

noise2 years ago

Did you ever try N.A.M's show n' Shine Garage and Showroom MOD?. It gives 5 MCO based background menu's. I think he used the same trick as you.

I was hoping a playercarmenu could be linked to a car.So you have f.e. Chevy Camaro (ccam) with unique background (ccam.qfs).

noise1 year ago
Nice work , cool layouts, I like what you did to the showcase and compare menu. I wonder if the not so popular career mode will get a boost now.
EvoX1 year ago(edited)
Pretty cool F100, never seen anyone convert it👍and sick upgrades with em blowers, powerplants and stuff🏁Great. Did you convert them or used Sniper's or anyone else's?) Still 6 speeds is a bit much on a Chally nope? Nevermind.
Ziimbiian1 year ago
Hi! All i used from Sniper conversions were the interiors, wheels and driver bodies. Everything else i had to reconvert and tweak myself :)
Cooya!1 year ago

Very nice idea to refresh the vanilla tracks with textures from MCO. This will be the main gamechanger for your mod! :thumbsup:

Some guy at NFSCars named "MCO" did something like that many years ago... but only halfhearted and incomplete.. but maybe you should take a look for inspiration:

Hickey's Town to replace Hometown: https://www.nfs-cars.com/need-for-speed-high-stakes/2/files/view/9118/

Dead Man's Run on Rockypass: https://www.nfs-cars.com/need-for-speed-high-stakes/2/files/view/8681/

Readlight District on Empire City: https://www.nfs-cars.com/need-for-speed-high-stakes/2/files/view/8587/

And Westbrook for Durham: https://www.nfs-cars.com/need-for-speed-high-stakes/2/files/view/8577/


But there is one thing that bothers me a little bit on your first screenshot: On the right side there are Truck loading gates... behind a fence... so a truck could not reach them :P


Ziimbiian1 year ago

Thanks for the heads up!

Also, oh my god, i knew someone would point inconsistencies like those lmao

EvoX3 months ago
How can I download this now? Don't see the link or smth. Site access is only on Android for me, unfortunately...
Cooya!3 months ago(edited)

https://www.nfsaddons.com/downloads/nfshs/tools/10212/need-for-speed-motor-city.html

If I click on "download" I get a txt-file that leads me to a working link.. I can't see a problem here?!? :hmm:

EvoX3 months ago
Thanks friend 😊this page is ok.
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