Need for Speed News
Next Need for Speed Title - Need For Speed: Undercover (unconfirmed)
- June 17, 2008 8:21:41 pm PDT
- 4
- General NFS, All Versions
A special Thanks to Nuts4Ford for Discovering this Article.
I cannot yet confirm if this article is legitimate but in summary the NFS development team will be going from a 12 month to 24 month development cycle and the next title would be called: NFS: Undercover.
EA's John Riccitiello says that the company was torturing its Vancouver team with a rigorous 12 month development cycle, but that has now been changed for the better.
At the William Blair & Company's 28th Annual Growth Stock Conference, he indicated that he was pretty disappointed with Need for Speed last year.
"I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"
This year, the company will be releasing Need For Speed: Undercover - a game with a very strong mission structure that Riccitiello compared to The Transporter.
"For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly.
"I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."
He said that the new title is a much richer proposition with a huge, embedded storyline behind it. Thanks to the strong narrative hook, he feels really good about the title.
Riccitiello noted that the Vancouver Need For Speed team had been working for eight consecutive years on a 12 month development cycle.
"Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."
Next year's game will be a full two year development cycle, he said.
"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.
"I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better."
Source - http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio
as an added bonus - also unconfirmed.
There has been rumours about Christina Milian having a role in the New Need for Speed...
We will update you more when the info has come through the proper channels.
I cannot yet confirm if this article is legitimate but in summary the NFS development team will be going from a 12 month to 24 month development cycle and the next title would be called: NFS: Undercover.
EA's John Riccitiello says that the company was torturing its Vancouver team with a rigorous 12 month development cycle, but that has now been changed for the better.
At the William Blair & Company's 28th Annual Growth Stock Conference, he indicated that he was pretty disappointed with Need for Speed last year.
"I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"
This year, the company will be releasing Need For Speed: Undercover - a game with a very strong mission structure that Riccitiello compared to The Transporter.
"For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly.
"I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."
He said that the new title is a much richer proposition with a huge, embedded storyline behind it. Thanks to the strong narrative hook, he feels really good about the title.
Riccitiello noted that the Vancouver Need For Speed team had been working for eight consecutive years on a 12 month development cycle.
"Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."
Next year's game will be a full two year development cycle, he said.
"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.
"I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better."
Source - http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio
as an added bonus - also unconfirmed.
There has been rumours about Christina Milian having a role in the New Need for Speed...
We will update you more when the info has come through the proper channels.
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Comments 4
Seriously, I'm glad they dropped that suffocating 12 month release schedule, everyone could tell the games suffered because of it.
Can't say I'm excited about a 'huge storyline' as is promised here, the storylines weren't exactly the strongest points in recent NFS's. At least it's good to hear something about the new game, I was wondering what was going on.
Now... let's just hope they don't overdo it. We really don't want this NFSU to be like the current NFSU. *doh*
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