Need for Speed News
NFSU2 Patch Info
- February 22, 2005 9:00:00 pm PST
- 7
- General NFS, All Versions
Just got this email in from EA:
As I know many of you are curious, there is a patch in the works for Underground 2 on PC. (Sorry, no console patching, just the PC version.)
The patch is currently in CQC undergoing testing. I don't have an exact date for release, but given we're trying to coordinate this release for all applicable territories, it's taking a couple weeks. Now for the info you've all been waiting for, what the patch will fix.
1) A fix for the nVidia 6800. Currently it performs worse than the ATI X800 but it should be faster (and is, post patch ;)
2) A fix for the crash reported on Me/98 where A creates a room (default circuit, also in all following cases), B joins, B leaves and creates a room, A leaves and joins B's room. B selects A and does a view track map. The game crashes.
3) A patch to how players convicted of cheating are treated. What we will now do is have the game cram 0 into the counter of the number of times the player has been convicted of cheating. That number is used to alter the color of the players name on the UI as their percentage of cheats to total races increases. It will *not* stop the cheat detection from working. Players will still get disqualified, and the cheat detection code will still run. "Chronic" cheaters just wont be visible to others when they join a game.
4) A fix to the hosting of LAN games. An internet connection is no longer required to host LAN games.
Apart from the patch, we can continue to adjust the servers cheat detection to try and limit the number of false DQ's we are getting.
I'll post more info as soon as it comes in.
Also you should see some updated here within the next week or so ;)
As I know many of you are curious, there is a patch in the works for Underground 2 on PC. (Sorry, no console patching, just the PC version.)
The patch is currently in CQC undergoing testing. I don't have an exact date for release, but given we're trying to coordinate this release for all applicable territories, it's taking a couple weeks. Now for the info you've all been waiting for, what the patch will fix.
1) A fix for the nVidia 6800. Currently it performs worse than the ATI X800 but it should be faster (and is, post patch ;)
2) A fix for the crash reported on Me/98 where A creates a room (default circuit, also in all following cases), B joins, B leaves and creates a room, A leaves and joins B's room. B selects A and does a view track map. The game crashes.
3) A patch to how players convicted of cheating are treated. What we will now do is have the game cram 0 into the counter of the number of times the player has been convicted of cheating. That number is used to alter the color of the players name on the UI as their percentage of cheats to total races increases. It will *not* stop the cheat detection from working. Players will still get disqualified, and the cheat detection code will still run. "Chronic" cheaters just wont be visible to others when they join a game.
4) A fix to the hosting of LAN games. An internet connection is no longer required to host LAN games.
Apart from the patch, we can continue to adjust the servers cheat detection to try and limit the number of false DQ's we are getting.
I'll post more info as soon as it comes in.
Also you should see some updated here within the next week or so ;)
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Comments 7
I wanna go home after to Ugh.
Link
: ok
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