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240SX (RMS13) -v2- [ Add-on]

240SX (RMS13) -v2- [+Add-on]
base from NFS Shift, with some parts from NFSPS and NFSU2 / Modloader version replaces PUNTO / Add-on version incompatible with Modloader
Features:
Can be customized with:

Bodykits
Spoilers
Hood/headlight/rollcage combo
Rims
Paint
Vinyls (debug map included)
Decals
Tinted windows

Other features:

Performance: 150 mph (240 km/h) top speed -stock- / 222 mph (358 km/h) -upgraded-
LOD0 interior
Custom driver (werewolf girl)

Installation:
Modloader version:

Make sure you have the NFSMW Modloader installed
Move the ADDONS folder to your NFSMW folder. Delete any mod replacing PUNTO first.

Add-on version (make backups first!):

Make sure you have NFSMW Unlimiter installed first
Move the 240SXS13 folder into NFSMW's CARS folder
In the Texture Compiler by MWInside folder, run the NFSMW-TC program and run the FRONTEND, GLOBALB, and LANGUAGES options with it to generate new compatible files
Delete all the .bin files except for the one that corresponds your game's language from the LANGUAGES folder beforehand.
If you're using custom textures with your GlobalB.lzc file, you can use that file in place of the one provided to avoid re-importing textures. Just copy it, rename it to GlobalB.bun and move it to the GLOBAL/GLOBALB folder to use it. Do not use a GlobalB that was recompiled with this tool, your game will crash. Same thing with the FrontA file (a renamed FrontB.lzc file)
Using NFS-VltEd, import the the 240sxs13.nfsms file and save
Move the newly generated files to their locations in the game folder:
FrontA.bun: FRONTEND folder
GlobalB.lzc/.bun: GLOBAL folder
Language file: LANGUAGES folder
To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.
If you want to install this car alongside other add-on cars you can put the other cars' configuration files in the following texture compiler folders and generate new files as described above:
.INI: GLOBALGLOBALBAddCars. There is also another .INI file in the savepatch folder, that one is for patching an existing savefile
Manufacturer and secondary logos DDS files: FRONTENDAdd1
CARNAME__.INI: LANGUAGES folder

Used tools:
Zmodeler 1.07b & 2.2.6 | QuickBMS | 3DSimEd | GIMP | NFS TexEd | DXTBmp | NFSMW ModTools (with nlgzrgn's custom geometry compiler) | NFSU2 Texture Compiler (including ASC custom ARGB/DXT5 variant) | BinViewer | Notepad | NFS VLTEd | MWInside Model Recompiler
Copyrights/permissions:
If you would like to modify and/or distribute this mod, please:

keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.
Damage Convertible
Dashboard Class
Vidwall Serial #
Windows Licence Plate
Top Speed 0 mph
0 kmh
Polycount 0

Additional Screenshots

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