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Need for Speed Most Wanted Downloads

1992 McLaren F1

Added On June 14, 2023
Version Most Wanted
Brand McLaren
Replaces None (Addon car) Find more addon cars
Views 27,402
Downloads 3,832
Favorited 17 times
Average Rating
8.8/10 - 31 votes
You must be logged in to rate this car.
File updated on: May 4, 2024

Screenshots (8)

Screenshot 1Screenshot 2Screenshot 3Screenshot 4Screenshot 5Screenshot 6Screenshot 7Screenshot 8
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Description

McLaren F1 (Extended Customization) in McLaren Orange stock paint.

Base model from NFS World Sparkserver, with some parts from Real Racing 3.

Customization:

- Body kits (4) - F1 LM/GTR, KS, Shift 2 Works, KS + Shift 2 Works Mix

- Spoilers (7 unique + vanilla)

- Hoods (11) - Also alters headlights and taillights

- Roof (1) - Painted rear windows

- Rims (5 custom paintables)

- Interior (40) - Color options

- Headlights (15) - Color tints

- Taillights (13) - Color Tints

- Brakes (15) - Caliper colors

- Side Mirrors (1) - Carbon variant and remove mirrors options

- Attachments (3 slots)

Slot 1: Exhaust Material

Slot 2: License Plate Removal

Slot 3: Taillights

- Performance

- Paint

- Vinyls

- Window Tint

- Custom Gauges

Bugs:

None so far


Installation instructions are on the ReadMe file.


Permissions Granted:

1. To convert this mod into other games.

2. To impove this mod by adding more customization into the mod or improving performance.

3. To add this car into repacks such as Redux, Remasters, Pepega Mod, etc.


Credits:

Blender - Software used to work with the model and create the mod.

GM25 - Real Racing 3, NFS Heat and NFS 2015 models

nfsu360 - NFS CarToolKit software used to export the model and textures into .bin files.

NFSAddons Reborn Discord Server - Helping me out during the creation of the mod.

Freeroam SparkServer - Some of the customization parts

https://www.mediafire.com/file/btlrxbg9g163vpe/McLaren_F1_Extended_Customization.zip/file


Note: For this mod to work properly, you must install Viper4K's modder resource/global textures pack first.

Note 2: Due to discrepancies with the F1's manufacturer and the SLR's manufacturer (in game), this mod also includes fixes to change the SLR's manufacturer to Mercedes Benz (it's labeled as McLaren in game), along with accurate secondary logo made by me.

Changelog

  • Version 1.2 uploaded May 4, 2024

    Aftrmrket Exotics uploaded a new version. The new file is 239 B.

    - Reduced DBModelParts Count
    - Added OGVI Script
    - Added Carbon Fiber Hood Variants
    - Made taillight options a separate attachment
    - Fixed brakelight marker position (initially placed in front of turn signal lights, which has now been fixed)
  • Version 1.1 uploaded June 14, 2023

    Aftrmrket Exotics uploaded a new version. The new file is 239 B.

    - Fixed ecar errors (tire offsets, ride height, FE compressions, etc) by adding the entirety of the Redux compatibility script to the "McLaren F1 Performance" nfsms file.
  • Initial version uploaded June 14, 2023

    Aftrmrket Exotics uploaded initial version. The original file is 239 B.

Comments 34

Meme: "Finally! Hallelujah!" - All Templates - Meme-arsenal.com
T
TheHellKnight3 years ago(edited)

Hello Aftrmrket Exotics, hope u read this.

There is a problem with the position of the wheel. Although I had followed all of your steps correctly and there was no errors what so ever, all 4 wheels of the car are messed up when I launched the game. Now, I don't know what to do: uninstall the car or wait for the update. PLS help!


Aftrmrket ExoticsAddon author3 years ago
Sorry, I forgot to add the correct ecar fields in the main script. However, there is a script that changes the ecar values to the correct one, called "Ecar only". Normally, that's meant as an update for the McLaren F1 already in Redux, but that script should fix any ecar errors (tire offsets, ride height, FE Compressions, etc). Hope that helps.
T
TheHellKnight3 years ago
It work perfectly, no errors and it runs fine. Thanks for your help! :))
UndercoverBoy8333 years ago
does it have BB Prostreet/undercover kits?
G
gl4disme3 years ago(edited)
Nope. Those were hideous imo anyway.
G
gl4disme3 years ago
Yess. Straight into favorites.
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gl4disme3 years ago
You mention on discord already that 600LT is impossible. But any other McLaren like 675LT maybe?
P
PedroSouza143 years ago
Amazing! The Shift 2 Works spoiler is there too?
J
JustAPlayer3 years ago

Hey, I just downloaded the mod and it looks amazing.


However, it seems the wheels are too large and sometimes it clips through the car's body through the sides, 

Can you fix that if possible?

RzrDrake3 years ago
Call me bias, but this one is insta 5/5 coz there's KS bodykit KEK
RzrDrake3 years ago
Sorry for my late presence and response. But it appears Exotics already gave you the link. Sorry for being late
Named7am3 years ago(edited)

its alright


Retrok3 years ago
May I ask, how do you modify the tires? 
Aftrmrket ExoticsAddon author3 years ago(edited)

This is one of the tire packs: https://www.nfsaddons.com/downloads/nfsmw/tools/6544/colored-triangle-patterned-tires-pack.html


Here is the other one: https://www.nfsaddons.com/downloads/nfsmw/tools/6532/colored-tires-pack.html

Retrok3 years ago
Do I need Viper 4K rim pack?
Aftrmrket ExoticsAddon author3 years ago

Maybe, but that's what I have in the directory I am running.

Here is the link either way: https://nfsmods.xyz/mod/4137

Named7am3 years ago(edited)

 for some reason the car appears to me as a porche instead of a mclaren, and it also says temp350

do you possibly know whats wrong? i have followed all the steps

Aftrmrket ExoticsAddon author3 years ago

Capitalize the values in the collision, collision64, and ModelVisual fields in its pvehicle node. 

As for the temp350, try using the binary launcher for your directory, got to frontb.lzc-> frontendtextures (or default) and try renaming the McLaren F1 logo texture into SECONDARY_LOGO_F1. Otherwise, insert the logo texture and rename it into the aforementioned name.

Dhajelly3 years ago

Hi, I want to ask, can I change the performance data of this car, because the performance data interface is different between vanilla performance and the performance of this mod.

What I mean is that it creates too big a gap in the speed interface.

Aftrmrket ExoticsAddon author3 years ago(edited)
Go ahead. If you got Redux, you just need to install the Redux compatibility script without installing the main script. But in case you don't. you just need to reduce the MAX RPM, Redline, and the torque values in the engine node, and possibly increase the final gear value in the transmission node (both nodes named mclarenf1_top)
RalcolfKimura253 months ago
What Values do you recommend for the gearing?
C
Chentexd03123 years ago(edited)

Hello, Aftrmrket Exotics I need you to see this: The rear lights and their light effect are wrong or incorrect since the lights that illuminate are the orange lights and not the red ones as they should be since the light effect seems to be poorly placed because it is the red lights in the center that are They should have the red light effect, not the orange ones. In short, the turn signals are the ones that turn on and not the stop lights, that is, the red ones.

UndercoverBoy8333 years ago
in other words: he misplaced the brakelight marker onto the turn signal lights
Aftrmrket ExoticsAddon author3 years ago
I will fix this when I have the time.
C
Chentexd03123 years ago
thanks
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RinkaMisaki2 years ago

Im having a problem with some mods made by you, im installing your cars while I read the readme tutorial calmly to make sure I'm doing everything right, but for some reason... the vinyl doesnt show up! and about your cars having over +400 Km/h (+/- 288 Mph) with Ultimate Package (with some of them having a seventh gear if my memory doesnt fail me), this is normal? maybe I'm complaining, I don't know, but I was quite surprised


here, have a picture so you understand what I mean


Aftrmrket ExoticsAddon author2 years ago

That's strange. It's supposed to show up.


Maybe the vinyl resolution doesn't match up with the rest of the cars. If the other cars use 1024x vinyls, copy the vinyls.bin from the 1024x vinyls folder into the MCLARENF1 folder into the CARS directory of the game folder. If they use 512x vinyls, do the same for the 512x vinyls instead.

R
RinkaMisaki2 years ago(edited)

Now i understand what happened, the vinyl file was not in the car folder, with the whole process of installing the car mod, the program (i dont know if it is either binary of vlted) ended up not putting the vinyl file together, the way was to do it manually



i have fixed the problem, and now it works!



R
RinkaMisaki2 years ago

anyway, thanks for helping, have a nice day

A
Old but goated!!!
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