User Date
KryZeeAugust 17, 2024

Need for Speed Most Wanted Downloads

2010 Bentley Continental Supersports

2010 Bentley Continental Supersports
Added On July 9, 2024
Views 1,660
Downloads 198
Version Most Wanted
Brand Bentley
Favorited 1 times
Average Rating
6.8/10 - 6 votes
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Additional Screenshots

Description

This car replaces None (Addon car)

Bentley Continental Supersports (Extended Customization) in Bronze Metallic stock paint.

Base model from Need For Speed World (base game) with parts from Real Racing 3 and NFS World Sparkserver

Customization:

- Body kits (10)

- Spoilers (3 unique + vanilla)

- Hoods (3) - carbon and debadged variant combinations

- Rims (1 custom paintable)

- Interior (40) - Color options

- Headlights (15) - Color tints

- Taillights (13) - Color Tints

- Brakes (15) - Caliper colors

- Attachments (4 slots)

Slot 1: Taillights

Slot 2: Headlights

Slot 3: Rear Cover

Slot 4: Trunk lid (carbon and debadged variants)

- Performance

- Paint

- Vinyls

- Window Tint

- Custom Gauges


Permissions Granted:

1. To convert this mod into other games.

2. To improve this mod by adding more customization into the mod or improving performance.

3. To add this car into repacks such as Redux, Remasters, Pepega Mod, etc.


Credits:

Blender - Software used to work with the model and create the mod.

GM25 - Parts from Real Racing 3 models

nfsu360 - NFS CarToolKit software used to export the model and textures into .bin files.

Freeroam SparkServer - Some customization parts (including rims and spoilers)

https://www.mediafire.com/file/ssg2s15n5cl66rz/Bentley+Continental+Supersports+2010+Extended+Customization.zip/file

Note: For this mod to work properly, you must install Viper4K's modder resource/global textures pack first.

Side note: Ignore the logo on the screenshots as these are not the logos in the mod files.

Visitor Comments

  • RacerMaker - 3 months ago
    User Date
    JG Blue 15093 months ago
    Arthur_Breeeeeee3 months ago
    Kuma3 months ago
    Liked

    Nice mod! Also, how are you? And I have some suggestions on the Ferrari 360 mod.




    Reply
  • Kuma - 3 months ago
    User Date
    JG Blue 15093 months ago
    Liked

    Really good looking work, as always

    Mind if I ask which Neon Mod you're using? I was hoping the Neon added by Unlimiter would suffice but turns out I can't put it on any but the vanilla cars. Not even those when I add EC support onto them lol

    Reply
    edited by Kuma 3 months ago
    • Aftrmrket Exotics - 3 months ago
      User Date
      Kuma3 months ago
      Liked

      I personally use the following underglow pack: https://www.nfsaddons.com/downloads/nfsmw/tools/8474/color-sorted-underglow-pack.html


      If that doesn't let the underglow appear, you would probably need to update it to the latest release. That should work: https://github.com/nlgxzef/NFSMWUnlimiter/releases

      Reply
    • Kuma - 3 months ago
      User Date
      Liked

      Thank you, I appreciate it!


      Turns out I had to rename the "Underglow" folder to "License Plates" because Binary wouldn't recognize the pathing for the version 2 endscripts otherwise. I chose to install the end script with the preexisting underglow as I used the "Dirty installation" of Unlimiter (the one that enables Tires and Neons) but now Binary gives me a single error when executing the end script :


      File: Install (Preexisting Underglow) VERSN2.end, Line: 3

      Command: [import negate GlobalGlobalB.lzc DBModelParts InstallPLATES.BIN]

      Error: File with path C:Users/kumat/Desktop/25 - Color Sorted Underglow Pack/License Plates/Install/PLATES.BIN does not exist

      The Readme File of the mod also refers to Plates instead of Neon/Underglow.
      I'm also running the newest version of Unlimiter

      Am I safe to just ignore that error ?

      Reply
      edited by Kuma 3 months ago
    • Aftrmrket Exotics - 3 months ago
      User Date
      Kuma3 months ago
      Liked

      Thanks for pointing out that error.

      A fix has been uploaded so that the preexisting underglow binary script should now target EXTRA.bin (where the underglow neon is stored) as it should. Once it gets approved, use the updated file.

      Reply
    • Kuma - 3 months ago
      User Date
      Liked
      Alright, thank you for your work!
      Reply
  • Arthur_Breeeeeee - 3 months ago
    User Date
    Liked

    You never disappoint :fire:

    Reply
  • Fabri_Z.0.6 - 3 months ago
    User Date
    Arthur_Breeeeeee3 months ago
    Liked

    :fire:We are beating the SCPD With this One:fire:

    Reply

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