User Date
biscontx3May 13, 2026
Paul SpainMay 05, 2026

Need for Speed High Stakes Downloads

NFS4 All in One HD Mod Pack

AuthorHommelwomb
Added On May 5, 2026
Version High Stakes
File Size 891.65 MB
Views 6,431
Downloads 655
Favorited 2 times
Average Rating
7.8/10 - 5 votes
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This file is hosted externally on drive.google.comFile updated on: May 5, 2026
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Description

A collection of 50 cars from the early 1990s to the early 2000s.



  • VEG Modern Patch, Widescreen Patch and Multi Lingular Patch

  • Reshade (NUM key in game = toggle on/off or delete file D3D9.dll to remove completely)

  • HD versions of the original tracks

  • HD versions of the original cars as well as for the new ones
  • dashboards and customizable numberplates for every car
  • career play upgrades for every car from class B to AA
  • EA-style VidWalls and showcases with audio for every car (addon cars only in English)
  • technical data sheets for every car in both metric and imperial systems
  • correct rpm- and mph-needle placements for any car
  • original car colors

  • new track sequences for career play
  • every track has 2 laps
  • optional 1 lap (DATA/TEXT --> short career mode)
  • El Nino Pro Cup replaced with McLaren Pro Cup
  • win the cars needed to participate in the various manufacturer Pro Cups in High Stakes races

  • delta patches for gear switch fix
  • automatic downshift removal
  • 2 traffic cars --> 8 to 9 depending on mode
  • optional: no car resets (alternative exe)

  • PS1 soundtracks
  • Cop Speech Expansion (only English)
  • traffic node fixes
  • HD numberplates, helicopters and traffic cars
  • and more ...

  1. To install copy the SAVE and SAVEDATA folders from your game CD.
  2. Afterwards install the mod pack and choose overwrite all.
  3. Optionally switch language in nfs4.ini (language=british, english, french, german, italian, spanish or swedish)
  4. Ready to go.

Credits to the hundreds of mod creators.

Car list: https://www.nfsaddons.com/forums/index.php?topic=2832.0

Still looking for better dashboards as well as audio showcases for some cars and "real" night modes for some tracks.

Changelog

  • Version 1.1 uploaded May 5, 2026

    Hommelwomb uploaded a new version. The new file is 891.65 MB.

    set headlights to be vertexed instead of projected in config - no need to redownload as you can do that youself in game
  • Initial version uploaded May 5, 2026

    Hommelwomb uploaded initial version. The original file is 891.65 MB.

Comments 53

Geminiyo5 months ago

:100: complex hobby you have. Will have a test drive tomorrow morning. Have a nice night.

Cooya!5 months ago

What a nice idea to give us a completely patched version with everything that makes NFS4 shine nowadays... I still have to fiddle a bit with the settings as it sometimes freezes and hangs itself when playing but I can figure that out for sure. NFS4 is quite a diva on modern systems. 

But what absolutely destroys it for me is the use of Reshade. I hate that stuff sooooo much! The horrible sharpening, the blue filter, the uber-contrast... Until I figure out how to kill it off completely I just can not use your mod. 

Is there a possibility of a kind of "switch" to turn that stuff out in a next version? I tried to delete everything with "reshade" in it's name but it still works unfortunately. :cry:

HommelwombAddon author5 months ago(edited)

I use much less sharpening than other reshade presets. You can toggle on and off reshade in game with the NUM-key. Alternatively you can also completely disable it by setting NoReloadOnInit=1 in the reshade.ini.

Cooya!5 months ago

Thank you Pete. But the game does not freeze in the menus but in the races... soemtimes after 5-10 seconds after the start. I am pretty sure that it has to do with "Reshade" as deactivating it fixed this issue. Reshade made my game go completely bonkers anyway... it brought my GeForce RTX2060 almost to boiling temperature. It's not the newest graphics card but it still does the trick for a 1999 game. It never happened with any demanding modern game till now. 

Anyway... I hate Reshade and I hope for a "lite version" without this stuff from the beginning as I can not understand how ANYONE on earth can like the graphic tweaks is does to the game AT ALL. All it does is this "year-2000-fancy-HDR" filters, that are in fact the opposite of HDR as it always raises contrast to unbearable extends... almost like a vanilla "NFS - Most Wanted" that needed patches to delete this stuff to look acceptable ;)

pete95165 months ago
What on earth were you doing with this Reshade.me LoL Your graphic card is brand new compared to my gtx960 from msi and i've never encountered a problem like this before. It sounds like you've activated every single feature from that Reshade thing. I mostly agree with you that this plugin can do more than needed/wanted, but it also has it's good sides (which i've then decided i don't need them in High Stakes and then uninstalled it again because the game just looks "good enough" with simply setting the graphics to it's maximum). With graphics i mean the stuff you can set in your usual/everyday graphic card like mine from NVidia (no integrated laptop graphic unit lol) and simply using nGlide or DGVoodoo and set everything needed to high
EvoX5 months ago
Wow that's massive. Great work.  Need to check it up. I'm sure there's smth useful for me... 👍
Geminiyo5 months ago

dear, something is wrong with a Text or Tracks folder. Within 3d try i realize that (exception error at a game start).

So i took F1GTR for a test drive, and well, to me the handling... Default handling look astonishingly sucks - to be fair.


Everything else seems functioning. Waiting more from you.

EvoX5 months ago

Guys... someone torrent please. Site works bad w me. Only small volumes downloadable😂

pete95165 months ago
I bit the bullet ;D
MikeAdmin5 months ago(edited)
I have uploaded this to Google Drive,  so the file is hosted there now :) 
EvoX5 months ago

Oh! It's perfect now! Download finished. Thank u so much) also thanks for running this cool site🏁

EvoX5 months ago
No damage on the Diablo... No SV sticker, too. Not true🤣Joking. Problem is, it doesn't start a sheat with me. Diagnostic message shown. But I've checked tho Trax on another copy, fine work on them👍🏁
HommelwombAddon author5 months ago

Fully upgrade for your SV logo 👍 

EvoX5 months ago
Interesting idea btw
Geminiyo5 months ago(edited)

So i checked all the Tracks folders, they are all good. When i installed your Text folder - game refuses to run. So here the original english Text folder.


https://drive.google.com/file/d/1GrAuKe_PRldbNNmzXbOycFE6Z4DJBNTb/view?usp=sharing

HommelwombAddon author5 months ago

I compared the orginal CD English text folder files with the original CD German ones using a hex-editor. They are identical.

Anyone else has that problem?

pete95165 months ago

There's actually missing many files from that folder. I can upload the EP text folder for you to see which files are missing:

https://drive.google.com/file/d/1dlttyuIuhtAaYA79cypFxXBkT4unVig9/view?usp=sharing

But after fixing that, the game still refused to start, your setup is not Windows 7 friendly lol

Geminiyo5 months ago
100% crashing. From the archive from Nfsaddons. Tho I'm not hex editing master. 
HommelwombAddon author5 months ago

The mod only contains files which have been changed. The complete DATA and SAVEDATA files from your game CD should be installed first as a requirement.

EvoX5 months ago
Daaaammm... the damage on F50 looks sweet as seccs. And finally the SV gets a proper HD speedo and interior! I'm still testing... Wish the DB7 had that cool Lindisfarne Gold colour. Really nice pack.
M
marast785 months ago
Yes, it was certainly an existing color on the car, the only question is - how it really looked like. The default EA color is more like the yellow often used on Volante.
EvoX5 months ago
Thinking that maybe you could upload your fixes of the ea cars bcuz to be honest they lack some colors/performance is not the best, the Lambo is too narrow etc., we know that stuff😂
MaeveSterling5 months ago
WOOW
M
marast785 months ago

I am not a big fan of hi-poly cars for NFS3 or 4 as I think that they simply don't mix well with the rest of assets and the engine in general, but this is quite huge amount of work, so it was a must to make an exception.


I don't have time to try all of the cars, I tried only few so far and they are really great work. Congrats on this! These must have taken terrible amount of time and work that rarely anyone invests in a vantage game these days.


There are few things I encountered (at least so far), like Skyline not having correct needle positions of RPM/Speedo meters, nothing serious.

But then there is also a problem with Skyline in terms of its serial number. Original EA addon is bugged in this regard (and in many others) where it uses #25 in all FEDATA files, but #26 in CARP, causing problems with Lister if this car is installed as well. You don't have Lister in your pack, so perhaps you don't use it on your own, but others can have it and it will bite a bit.

Correct number #26 should belong to Lister I think, simply because Storm was also used in NFS3, with the same number.


And I would like to see some documentation in the pack, like where some of the assets come from. From my short testing, this particular question would be about the GT90 interior, because it's the same one as the one here, released almost quarter of century ago: https://www.nfsaddons.com/downloads/nfshs/cars/ford/656/ford-ford-gt-90.html


Also, full pack of some cars will make the game inevitably slow, no matter the hardware. While I also use Silent Patch in conjunction with Veg's, it doesn't really help it in this regard, it only makes Veg's patch more stable. Medium bodies would be welcome, but I understand that it's a lot of additional work. No medium bodies with standard EA cars is not a problem even on a potato from 2000, just these hi-poly ones are.


And last thing - normals, again only from that little what I tried. But I get that these cars probably aren't used only for NFS4 and that making "proper" normals for all these cars would be very time consuming, so it's not really a complain in the light of the bigger picture.


Anyway, so far quite cool, I will certainly test more when I have time.


M
marast785 months ago(edited)

I can get NFS4 to run with dgVoodoo and standard Veg's renderers perfectly fine, just the new dx7/9 renderers don't work here in Wine. To be precise, I can get it to work so it runs with Dxwrapper, but that has missing textures etc. With dgVoodoo, it crashes on start with both, DX7 and DX9. I tried later dgVoodoo version, same result.

No problem though, nGlide is just fine for testing this, only a bit slower with full pack of cars. I am quite aware of its performance limitations, but they are not a problem for the base game at all and are not a problem for other games it supports either, only if these are pushed where they were never supposed to be.

And it's consistent in its presentation. Mipmaps are not present in NFS4 with it, yes, but that's actually a plus for me when it comes to NFS4 and old racing games in general. With mipmaps, you get blurred textures in distance, with the low-res assets the more so. So it's needed to compensate with high aniso. Well, what for, just use nGlide. ;)

Anyway, thanks for help and time pete, I appreciate it. :thumbsup:


EDIT:

Some of those hi-res tracks are full of texture noise, so I had to keep investigating. Finally a working combination is DXVK 1.10.3 and dgVoodoo 2.62. 

It's surely better for these assets, performance with full pack is better as well. Stability not so much, but I  had only one crash, so it could've been dxvk cache or something.

It's a good idea not have nfs4.exe lose focus with it though.

I tried the default dx7 and also dx9, both seem to work fine.

No idea why is the d3d8.dll included though, it's surely not needed.


pete95165 months ago
d3d8.dll and d3d9.dll are part of dgvoodoo. Reshade.me also uses these libraries so it's kinda hard to combine them i guess. Why i use dgvoodoo in combination with directx is because it performs way better than nGlide and is needed if you mod the game to it's limits. It's what this modpack does, especially due to the high resolution textures of specific tracks like the initial version of Neighbourhood Drive. There's tracks which you can't get to run on setups like nGlide or native DirectX. You need an emulated voodoo card where you can set the VRAM. This is very important on HQ/HD mods
EvoX5 months ago(edited)
Wow sick background on Redrock and Rockypass, 4 real👍Also beautiful stars.
biscontx35 months ago
love this, all looks great, but for some reason during a race, the geometry after a certain camera distance does not align with adjacent objects, this happens to everything, hard to explain, might have to record a youtube vid of it, but cars and maps look amazing, gonna have to figure out why virtual gaps appear in front of my car or in my car (depending on where the camera POV is)
pete95165 months ago
Do you still have this issue?
biscontx35 months ago

Nope! it has since resolved itself :D, my next step is to identify what is causing the issue by comparing what is in the zip download vs what I have right now that's working

M
marast785 months ago(edited)

It's visible quite well. And it's super annoying just from the screenshots. This almost looks like a problem with perspective, but that can't be set in any other renderer than the "softtri" one.


I tried to reproduce it by messing with thrash.ini files and renderers, but no luck. But my setup doesn't really render the game in D3D mode, but either OpenGL or Vulkan, so it may also prevent me from reproducing this somehow.


It can very well be a driver issue, but this would be rather unusual problem for Nvidia driver, using AMD?


I also had to first convert all the files in the pack to lower case, since it is a mess of a mix of lower and upper case filenames, no documentation in it and a bunch of dlls mixed together combining Dxwrapper, dgVoodoo, Reshade and some new nfs4.exe - serious mess of things.


What I suggest you do is take your default NFS4 installation, copy it somewhere and use that for the HD pack.


Then, in the copy of your NFS4 installation, delete the "cars" folder in "savedata" as it will interfere with some of the cars in this HD pack if you use some of the EA addon cars. Then copy over only the "data" and "savedata" folders from this HD pack, replacing the files. Or copy over just one car and one track folder to test.


Finally, get the "Proper" renderers from the link pete9516 posted, using the password "Proper" (no quotes) to unpack: ( https://drive.google.com/file/d/1CvD0lQTWeOlB4KAU-HQwuoTMX_BSIDEP/view?usp=sharing ) and copy over the files, replacing the current ones.


That's more or less the way I use this pack, but with different dgVoodoo version and DXVK on top.


pete95165 months ago
Hmm maybe the older versions of dx7 and dx9 may not work on every machine, but if not, just take the ones from VEG's modern patch, they'll also do the job
biscontx35 months ago

WORKS! I have no idea what I did, I was trying to leave the VEG drivers in, then copy over then wouldn't run so I put them in now it works!?! If no one else has a problem with it I guess it's all good now, but you gave me the idea to fiddle with the voodoo drivers, if someone else has the same issue I'll do a comparison of my files vs the download, just happy it works! 

Also leaving the nominal settings at 640x480x16 (z) and the game seems to play in my native screen resolution 1440p, so whatevs I'm just happy it works!
pete95165 months ago

Yes it actually doesn't really matter which ingame resolution you choose, but the important part is the (z) behind the resolution. I've set dgvoodoo to use your desktop resolution. There's also newer versions of dgvoodoo which automatically take the largest 4:3 resolution which would be best for displaying, but i have the feeling that most people prefer the image to be filled to their desktop resolution

Before applying my files, it's highly recommended to rename the already existing "dx7" and "dx9" folders

Herms3 months ago

This mod could really use a readme file with some  installation instructions. I spent a considerable amount of time trying to simply get it to run without success. Also, it may be a good idea to include a credits list of all the original authors as I didn't see one.

pete95163 months ago

Here's a quote from Hommelwomb: "The mod only contains files which have been changed. The complete DATA and SAVEDATA files from your game CD should be installed first as a requirement."

Herms2 months ago
I tried that. The game wouldn't run for me with all the extra files in the main folder. In the end I had to piece it all apart which defeats the purpose of a modpack.  Not a big deal, but was somewhat disappointing. Could have been an issue with my old PC setup although other modpacks have worked fine. 
pete95162 months ago
Hm i wonder what's so problematic about this modpack. Probably the Reshade.me plugin
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