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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

AJ_Lethal


JimDiabolo

You can select global objects, move, and duplicate them. If you want more they can be converted into extra objects, so you can use all options to change. After that they can be converted back into global objects. There are two kind of global objects, simple and animated ones. It was odd I had more problems with the simple ones.
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Freak-DS

#32
Looking forward to a release of the new version! I have a lot of stuff in mind that can be done with animated objects.. :)

Is it possible to make animated light and/or sound sources?

Speaking of lights, I figured that the Hexadecimal value of the lights is 6 or 8 digits, the first six are like HTML color codes (FFFF00 for yellow for example) and the other two determine the glow type. (Germany has FFFF0002 at the tunnels, yellow and flashing). However, when I copy these objects to GT3, they just glow white, no matter what the HEX value says. Is it possible to change the light color at all?

JimDiabolo

#33
T3ED 3.9 is ready to use ! https://www.dropbox.com/sh/mdyoc5a7ifk7ohk/Nw8C_6yqUw

New in Version 0.07pre1.1*Plus Dev 3.9 :

- Global NFS4 object manipulation added. Global object will now be shown, can be moved and converted in extra objects and back.
- It is now possible to delete any block from the track. Not only at the end.
- Paste block from Clipboard before selected block added. (Be carefull, not very well tested !)

I also wanted to make a "merge" function to join two blocks together. But HS always crashes when I run those tracks. It's still in this release but I disabled this function.

@Freak-DS : You should look at the 'track glows' settings in the tr.ini to change the light color.
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WiLL

Hi Jim um your link shows not working?  :o
Can you tell me more,about how Global object can move
what more can we do with it? what about um,the Home Town
airplane can that ever be added,on any Hs track?
Or just the older tracks in there. I wish i could understand more about
what you talk about on your updates glad you did. how can
any them Animation type things ever be Imported on
any Edited track like Dolphin Coves,Light house.
um,er any other kind...
all heavy i know. thanks have a Great nite...
an day tomorrow bro. :)
Let's have a better day...?

JimDiabolo

Link has been corrected.

If you want the airplane in another track, convert it to an extra object, copy it to the other track and convert it back into a global object. It would work as an animated extra object, too. But maybe it wouldn't be visible from every block it should be. And don't forget to copy & adjust the textures of the object.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

MADMAN_nfs

#36
Awesome job JimDiabolo!

Absolutely didnt expect it will be possible to edit animated objects, ever. I experimented a bit and this looks very promising.
I did what you said in your last post. I tried to edit the plane on hometown by changing textures/mesh. The conversion to extra object seems to work flawlessly. The edited extra object is working ingame, but as you said it will be only visible on a few blocks (in this case shortly before the finish line on hometown).
So i tried to convert it back to global object and ran into trouble.

Thats how i do it:
I select the object in 'object mode' and go to 'edittools - properties'. This window shows up:



I can convert the 'global object' to an 'extra object' and edit the mesh/textures (global object is not editable for me)...
So to convert it back to 'global' i enable the checkbox (-> picture), press ok and save the .frd-file.
Now the problem: The plane will disappear ingame. If I reopen the .frd-file the plane is also gone...

So i tried again and opened the properties tab after the conversion from 'extra object' to 'global object' :



As you can see, the object is not labeled as animated anymore. The coordinates are also gone. If I save the animation as .txt-file before and import it via the 'import-button' at this point, my game crashes on loading the track.

So to sum it up: the conversion from 'extra object' back to 'global object' seems bugged, or is it working for You? Did i make a major mistake at some point?
Do I need a specific Visual C++ Redistributable Package maybe?

Really great job though Jim, keep it up. Hope you can fix the remaining issues.

Greetings

WiLL

#37
Hi MnM great pics an Grammar as always,i was trying do sum of this last nite but you got Farther than me.
Heavy stuff like? Thanks for all the Great info.
pal have a good new year too! .  8)
================================
Also Tonite Working on my new nice Update
Project,importing,Red Stop lights,i need an other object
parts from different,tracks i needed. too.
the Newer Ver. here does not work at all for me?
So i went back too using,the 3.8 works better
when i hit paste,you know Boom,there is my Red light.
an parts i need. So not Complaining,here just found
this out now. i i use what works best for me :}
Let's have a better day...?

JimDiabolo

#38
Updated to 3.9.0.191.

I had a beginner bug in the code "if (x->crosstype=2)..." Thanks for the good explanation, so I could find it fast.
I added the code later to prevent crosstype 2 objects to be converted to global ones. HS dosen't support them.

I tested it like you described, and worked now here.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

Remko

Awesome that you still keep updating your programs, Jim. I can't wait to see what people are going to do with this.

JimDiabolo

I played around with global objects on "Pacific Spirit" today. T3ED crashes on converting some objects into global ones. I didn't found a fix yet, so save before you convert objects.

Here is the modified Pacific Spirit :
https://www.dropbox.com/sh/mdyoc5a7ifk7ohk/AACBPwzR1KDFPLptTVGlaMCta/Tracks%20for%20NFS4/Pacific%20Spirit%203.2.zip?dl=0

I converted the big bridge and the lighthouse into global objects, and changed the visibility. I always wondered why PS has global objects but the bridge isn't one.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

WiLL

#41
Hi JimD Looks cool just have too install it later today!
i bet was hard work huh?  ;)  what Nfs game was that old
LasVegas track from cause I'm not all sure? textures are low pixy
yes i been fixing much of those Rd Flags,them Stickys" are a pain
in the Sticky,when we hit them.

thx for your update.
________________________
Yeah,i like this Track much Fun as Heck!! going down the Valley
bac too city limits. my Ini Files an Sky i like most.
Changed the Lights Source colors. Cabin lights are funny.
Yes,if you have a car that Handles,good an not so fast. or both.
_______________ Update again.

the Rear Mirror works Fine on my Pc
on Full view no crashs at all. Fyi on that so its Nice
even in Shortcut Parking lot :-}

I really feel that Spirit more :)  ;)
Let's have a better day...?

JimDiabolo

I just updated T3ED to version 3.9.0.192. I found one bug in the extra- to global-object conversion function. Extra objects can be stored in chunk 0 to 3, global ones only in chunk 0. I use the same function that moves objects from one block to another. Which always kept the chunk. Now global objects will always go to chunk 0.

The Dropbox has been updated. https://www.dropbox.com/sh/mdyoc5a7ifk7ohk/Nw8C_6yqUw



Get T3ED, Stock & Expansion Pack from Magenta Cloud.

MADMAN_nfs

Hey Jim,
good to see you making progress with the animated/global object feature.

I noticed a small problem with clipboard function though. Its not possible to copy 'normal' objects via clipboard anymore, e.g. collision objects, polygon objects or light sources.
In earlier versions this is working (in object mode). Or did you change the workflow?
I think Will mentioned this issue in one of his earlier posts already.

The issue appeared when you implemented the code to enable animated objects to be copied via clipboard (not sure about version number, v3.8 definitely does not have this bug).
Maybe you can take a look at this.

Greetings

WiLL

Hi an yes that's all i ever use now is 3.8 Ver.. yes agree too all
you just said MmanNfs thanks for the update too.
But i don't use it. np  8)
Let's have a better day...?