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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

JimDiabolo

#15
I just updated to T3ED_Dev 3.8.0.157. Please try this version.

Changes :
If you have enabled the search for Polygon Road Flags, only chunk 1-4 from track polygons will be searched. That should fix it.
I also limited the Polygon Road Flag search to high resolution mode.
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AJ_Lethal

Now it works pretty much flawlessly (the collision properties get a bit messed up -the "pseudo-ghost" fence/wall effect-, tho; I think it could be a bug or just an old behavior by selecting multiple polies and changing their propierties, IDK)

JimDiabolo

I'm glad it works now. I haven't cared about lanes before. It looks like they are all in chunk 5 of track polygon data.
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xaedro

JimD, nice work.

I ask you, you can make available export 'Vertices.txt' in so way that four consecutive (x,y,z) values form a quad (or two tringles) face?

I think that is easy, or what you think?

thank you.



JimDiabolo

The Vertices Export was made by Nappe1. I don't know what's the purpose of it.
Anyway, you want the four points of a polygon to be exported ? Of all block elements ? Or just track, or (Extra) objects ? What do you plan to do with that data ?
You know there's already an import/export function for objects to .off files.
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xaedro

#20
yes JimD, I know and used import and export of objects,  thank you for the response.

I need the track mainly because there are no export .off file of track.

The purpose is import the vertices of the track in Blender 3D for do a remake of NFS HS. Because importing 'vertices.txt' load a cloud of points only , which are hard to join in faces (triangles or quads) in Blender.


JimDiabolo

Undated to T3ED Dev 3.8.0.159 yesterday. The fix for the search of Polygon Road Flags caused another bug. Hopefully the function works now as expected.
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JimDiabolo

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Memphis

looks like the first corners of hometown.

Vlad Archer

I see plane! It's possible to edit global animated objects?

JimDiabolo

I'm currently working data structure of global HS objects. I can load them & view, but HS crashes if I save it back. There must be something wrong. Global objects seems to be close to extra objects. Hopefully it will be possible to convert extra into global objects and back.
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Freak-DS

Jim, do you think it would be possible to change the block copy function to add new blocks without pasting the v-road, too? I would like to add Aquatica to Atlantica but the v-road doesnt like this very much because it's being joined with the existing one and makes strange bugs.

JimDiabolo

You want have added blocks without any vroad information ? I don't know if HS likes this. We could give it a try.
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JimDiabolo

Some time ago found how to load NFS4 global (animated) objects in T3ED. But I had trouble modifying and saving them. Actually I looked to the code because of an bug I added. After I fixed it I though it could be the global object bug, too. Maybe I'm right.

Hometown More Planes !  http://youtu.be/tpJAhzfFK68
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Remko

Oh, that's good.  :D

So, does this mean you have more freedom to change these oibjects now, or is it still unsure how far you can go?