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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

nfsfan83

Guys about problem with 3D view in T3ED I only OFF DirectDraw in DirectX options :) I have DX9c and It help. Of course I OFF this when I make track in T3ED, when I play game I again ON :)

AJ_Lethal

Quote from: FranknFurter on Nov 13, 2016,  8:37 PM
Speaking of the T3ED Track View which is really a fine and useful application ... on my machine (XP SP3 as well as Win7) Track View always worked fine without having to enable or disable something, but on some tracks some textures are simply displayed wrong (pic: Nord Country) is this an issue only on my machine or of the Track View application itself? (In-game all textures are correct, but you cannot really work with it since you can only guess which texture is used, if you replace it with a 'right' one it will then be incorrect ingame
It's because some tracks (especially NFS3 based tracks) have qfs files which have repeated texture names, and since T3ed appears to load textures by names (instead of by index), the program will mix up textures because of that

MADMAN_nfs

Quote from: JimDiabolo on Nov 14, 2016,  9:55 AM
[...] I got problems on my Win 10 &4 Bit, too. But I was able to fix it with the dgVoodoo files. Try downloading the latest version from http://dege.freeweb.hu/dgVoodoo2.html. Extract the zip file and copy the content of the 'MS" folder (D3D8.dll, D3DImm.dll, DDraw.dll) into the T3ED folder. After that the trackpreview worked here.

Thats nice, thanks JimD.
Looks like a hooked ddraw.dll that comes with the dgvoodoo files. Norton Security is going crazy about those files, but totally works with every T3ED version i tested so far, lol.
So when using newer OS its probably the best method (tho still microsoft is to blame for the horribly castrated dxdiag).

Only D3DImm.dll and DDraw.dll are neccessary. Simply place those files next to the T3ED.exe, en voila.

Defintely better than downloading the complete Dx-SDK; furthermore its application specific. I will stick with that solution.

WiLL

Hi there,the comments made by Nfsfan83' is what I have done also,, on many of my lat Track Works!) An what,Madman, said also, I've just used,them files, as he Suggested, an my T3Editor, works fine!!)
Also again, what AJ_L, says) I do same things, of that too.
(This is off Topic hear(( Now but when i EVER( Try posting on this Site, here my Cell phone, gets Hacked!., :( Bad, Disabled, , on my Typing.. this is just Unfair! On me here.. ( I hope it ever will stop, cause I had, to Reformat my Phone!. Please Stop this on me.?? Be like What AJ, says on us,permission, tab, Grow up k.
Whoever u R.?
Best Regards Me.
Have a well, ThanksGiving anyway, put mire Turkeys on here yea ;]
Let's have a better day...?

FranknFurter

@AJ:
QuoteIt's because some tracks (especially NFS3 based tracks) have qfs files which have repeated texture names, and since T3ed appears to load textures by names (instead of by index), the program will mix up textures because of that

Thanks for the info AJ ;), I think I heard about that names/index thing already .. ::) but thanks anyway!

JimDiabolo

#65
Since TrackPreview runs good with the dgVoodoo files, I found the t3ed crashes when I select global objects with active preview. I use a virtual block to store global objects. This block has only extra objects, the preview function couldn't handle it.
Now you can see global objects in the preview window, when one is selected.

Try T3ED_Dev3.9.0.195 : Dropbox or Magenta Cloud
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

Zalcus20

Thanks for the updates JimDiabolo. We really appreciate all the effort you put into T3ED.

          I'm curious about something. You may have heard this question before, but is it possible to directly edit the AI drive path? I know about the Edit Virtual Road Data and Adjust Road Width functions in T3ED but I wanted to know if it's possible to make divided highway roads (like the Old town Elevated and downtown area from Empire City, or the Divided Highway from Redrock Ridge and Lost Canyons) that the AI can be edited to recognize and drive on appropriately. Is this possible to implement in T3ED? Is it highly complex?   

WiLL

Hi there, Zalcus20 Nice Talking Skilz, there an Questions. You must be real sober today, an Taco free,, that's cool : ))
Well, just sounds, good so you really want make that,um Good Luck on your Projects! Peace out, an Happy ThanksGiving next week to you n yours.  :}
Let's have a better day...?

Zalcus20


nfsfan83

#69
Quote from: JimDiabolo on Nov 19, 2016,  9:39 AM
Since TrackPreview runs good with the dgVoodoo files, I found the t3ed crashes when I select global objects with active preview. I use a virtual block to store global objects. This block has only extra objects, the preview function couldn't handle it.
Now you can see global objects in the preview window, when one is selected.

Try T3ED_Dev3.9.0.195 : Dropbox or Magenta Cloud

I download last version but still have problem with 3D view :( One thing, Jim can you make bigger distance in 3D preview, I mean more blocks not only one :)

I back to my made tracks and test new version of T3ED in Miami, and I'm impressed how this is fucking huge :D

FranknFurter

@Slawek:

Good to hear you're back at track editing, really, and I mean it !!!
I am very impressed of your talent making such wonderful and exotic tracks, PLEASE go on with it, I'm sooo looking forward on your next projects.

Greetings and good luck! on your further projects ..
Frank

nfsfan83

Sorry but I don't back to tracks  ;) only tested on miami new version of T3ED with fixed preview.

JimDiabolo

Quote from: nfsfan83 on Nov 20, 2016,  5:47 AM...One thing, Jim can you make bigger distance in 3D preview, I mean more blocks not only one :)
Actually it renders three blocks. The current, one before and one behind. I could increase that, but I'm not sure about the performance. I think I will try it. But it will take some time, the next two weeks I'm on holiday,
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

nfsfan83

Quote from: JimDiabolo on Nov 20, 2016, 10:59 PM
Quote from: nfsfan83 on Nov 20, 2016,  5:47 AM...One thing, Jim can you make bigger distance in 3D preview, I mean more blocks not only one :)
Actually it renders three blocks. The current, one before and one behind. I could increase that, but I'm not sure about the performance. I think I will try it. But it will take some time, the next two weeks I'm on holiday,


6 or 8 or 12 blocks will be great :) On holiday??? Lucky man 8)

JimDiabolo

Quote from: JimDiabolo on Nov 20, 2016, 10:59 PM
Quote from: nfsfan83 on Nov 20, 2016,  5:47 AM...One thing, Jim can you make bigger distance in 3D preview, I mean more blocks not only one :)
Actually it renders three blocks. The current, one before and one behind. I could increase that, but I'm not sure about the performance. I think I will try it.
I'll gave it a try, and found out that the whole trackpreview is only prepared for 3 blocks. It's much more complicated then I thought. :(
Get T3ED, Stock & Expansion Pack from Magenta Cloud.