User Date
Zalcus20November 06, 2022

Need for Speed Rivals Downloads

Need For Speed Rivals

Need For Speed Rivals+
AuthorGrabussPC
Added On May 5, 2022
Views 21,814
Downloads 3,960
Version Rivals
File Size 264.94 MB
Favorited 1 times
Average Rating
5.7/10 - 3 votes
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File updated on: March 9, 2025

Additional Screenshots

Description

I used Rivals+ v5.0 "Next-gen" graphics on the thumbnail.


Discord: https://discord.gg/qMnvE6en9x

[color=#DC143C][b]Need For Speed Rivals+ is a mod that significantly improves the graphics, gameplay and many other things. Version 4.0 has been released with many big improvements, many big bug fixes, and new changes that can greatly amaze newcomers or supporters. If you want to support me so much to the point you would like to donate, you can do it here: https://www.paypal.com/donate/?hosted_button_id=HA32Q8BRH4XSS[/b][/color]


[color=#DC143C][b]IMPORTANT:

- How To Install NFS Rivals+ Tutorial: https://youtu.be/yNm512Ddx7c

- Now when you are going to install Rivals+, you will see three folders with different graphics:

Vanilla 2.0 is a version with vanilla graphics but slightly modified (Removed film grain, chromostereopsis, improved HBAO & E3 Reflections)

v2.2 is a version with slight graphical changes (basically Contrast and Saturation) & modded fog

v3.2.7 is a version with completely new graphics.

v5.0 is a version with Next-gen graphics.[/b][/color]


Mod:


0. Collab with Cops2Racers & Heated :

- Cops2Racers is now compatible with Rivals+, make sure it's below Rivals+ when using both mods!! (I also tweaked the mod a bit since it needed it, BUT I still haven't managed to fix the C2R crashes that can happen, sorry about that. Hopefully, this doesn't ruin your Ultimate Reality Show experience too much.)

- The MP compatibility suggestion has become a reality, thank you for it and other suggestions by my Rivals+ Tester, Zephyr.

- In the Decals option you will find 3 exclusive heated decals that you can use in MP mode.


1. New Engine Sounds :

- Ferrari F12 // 590 GTO // FF (NFS Rivals E3 Engine Sound)

- Koenigsegg Agera R (NFS Rivals E3 Engine Sound)

- Lamborghini Aventador // Veneno (NFS Rivals E3 Engine Sound)

- Ferrari Enzo (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)

- Koenigsegg One:1 (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)

- Lamborghini Veneno (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)

- Jaguar C-X75 Prototyp (More Accurate C-X75 Engine Sound)

- Jaguar XJ220 (More Aggressive)

- Porsche 911 GT3 (More Aggressive)

- McLaren F1 LM (More Aggressive)

- SRT Viper TA // GTS (More Aggressive)

- Nissan GT-R Engine sound (More accurate & aggressive Engine Sound)

- Ford Shelby GT500 (New engine sound when driving at high RPM & Increased pitch level that now is closer to real life)

- NFS Movie 2014 Ford Mustang GT (More Aggressive & Increased pitch level that now is closer to real life)

- Ford Mustang GT 2015 (New engine sound when driving at high RPM & Increased pitch level that now is closer to real life)

- Ford GT 2005 (More Aggressive Sound & Increased pitch level that now is closer to real life)

- Lamborghini Gallardo 570-4 // 560-4 // Audi R8 (More Accurate Lambo & Audi V10 Engine Sound)

- Dodge Charger SRT8 (More Aggressive Sound)

- Dodge Challenger SRT8 (Slightly More Aggressive Sound)

- Aston Martin Vanquish // One-77 (More Aggressive Sound)

- Lexus LFA (More Accurate Lexus LFA Sound + More Aggressive Sound)

- McLaren P1 // 12C (More Aggressive sound)

- Maserati GranTurismo MC Stradale (More Aggressive Sound & Increased pitch level that now is closer to real life)

- Bentley Continental GT V8 (More Aggressive Sound)

- Pagani huyara (More Aggressive Sound)

- Changed the engine sound pitch for most cars that share the same engine sound, it's a bit higher


2. New Transmission Sounds for:

BMW M3 GTS

Ferrari 458 Italia

Ferrari 458 Spider

Ferrari Enzo

Ferrari F12

Ferrari F40

Jaguar C-X75 Prototype

Lamborghini Gallardo LP 560-4

Lamborghini Gallardo LP 570-4 Super Trofeo

Lamborghini Gallardo LP 570-4 Superleggera

Lexus LFA


3. Graphics Improvement :

-- New Graphics in all areas

-- Fixed HBAO (Ambient Occlusion) where developers did not fix this game graphic option, now graphics will look even better,

-- E3 Road Reflections are back, looking better than ever (They can be seen during Sunset, Dusk, Night, Dawn, and Sunrise only in Coastal and Forest Area),

-- E3 Road Reflections in the snowy area is visible 24/7

-- The Car Reflections have been improved a little bit

-- The LODs have been improved, now higher-quality models & textures are loaded sooner.

-- (Racer) New Garage Style "Calm Before The Storm", More dust falls in the racer's hideout & Removed grain filter

-- (Cops) New Command Post Garage Style "Calm Before The Storm", Command Post Is more Black-White (from Beta) & Removed the grain filter

- Removed grain filter when it's nighttime while free-roaming

- Removed chromostereopsis

- More smoke while drifting

- More snow falling on Grand Peak Drive and Base point drive

- More wave splash on Driftwood Heights & Gullwing Drive

- Reflection of nitrogen under the car is more visible

- More EMP Hit Effects and stronger lighting


4. New Police System :


Heat 1 & 2: (Patrol 3. Enforcer 1. Undercover 2.)

Bentley Continental GT V8 Patrol, BMW M6 Coupe Patrol, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Marussia B2 Patrol


Heat 3: (PAT 5. ENF 2. UC 4)

Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Ferrari F40 Patrol, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Patrol, Mercedes-Benz McLaren SLR Patrol


Heat 4: (PAT 6. ENF 2. UC 4)

Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Ferrari F40 Patrol, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Patrol, Mercedes-Benz McLaren SLR Patrol, Nissan GT-R


Heat 5: (PAT 7. ENF 2. UC 5)

Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Ferrari F40 Patrol, Ferrari FF Patrol, GTA Spano Patrol

McLaren MP4-12C Undercover, Porsche 911 Turbo Undercover, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Enforcer, Mercedes-Benz McLaren SLR Patrol, Nissan GT-R


Heat 6: (PAT 4. ENF 2. UC 4)

Chevrolet Camaro ZL1 Undercover, Dodge Viper Undercover, Ferrari F50 Patrol, Ferrari FF Patrol, GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, McLaren F1LM Enforcer, McLaren MP4-12C Undercover, Nissan GT-R, Porsche 911 Turbo Undercover


Heat 7: (PAT 3. ENF 3. UC 0)

Ferrari F50 Patrol, GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, Lamborghini Aventador Enforcer, Mclaren F1LM Enforcer, Nissan GT-R


Heat 8: (PAT 1. ENF 5. UC 0)

GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, Koenigsegg Agera R Enforcer, Lamborghini Aventador Enforcer, Lamborghini Sesto Elemento Enforcer, McLaren F1LM Enforcer


Heat 9 & 10: (PAT 1. ENF 7. UC 0)

GTA Spano Patrol, Hennessey Venom GT Enforcer, Jaguar C-X75 Prototyp Enforcer, Koenigsegg Agera R Enforcer, Koenigsegg One:1 Enforcer, Lamborghini Aventador Enforcer, Lamborghini Sesto Elemento Enforcer, McLaren F1LM Enforcer


- Now two helicopters can join the pursuit (Heat lvl 10)

- The Cooldown is longer (40 Seconds)

- Some Patrol & Enforcer cars paint has been changed to white (17 cars) (OPTIONAL)

- Since most Undercover cars have received official manufacturer paint, the police badge is now less visible than on other versions of police cars, you have to drive much closer to the UC car to see the police badge and its health.


5. Physics :

- Improved collision physics, for example, if you are going to hit a wall with the front side of the car, it will have the most visible damage in the front. (In the Vanilla version, no matter how lightly and from which side you hit, the car would be damaged everywhere and all of the bumpers would fall off),

- More accurate downforce in all Cars.


6. Damage Model :

- Now, in Rivals+ the cars have an extended damage model, now the bumpers will fall off. But not all of the cars have the fully extended damage:


Porsche Cayman S (Only front bumper)

Ford Mustang GT 2015 (Only front bumper)

Aston Martin Vanquish [All Cop Variants] (Only rear bumper)

Chevrolet Corvette ZL1 [All Variants] (Only rear bumper & pullbar)

Chevrolet Corvette C7 (Only front bumper)

Porsche 918 Spyder (Only front bumper)

Lamborghini Aventador LP 720-4 50th anniversary (Only front bumper)

Ferrari Enzo (Only front bumper)

Lamborghini Sesto Elemento (Only rear bumper)

Pagani Huyara (Only front bumper)

McLaren F1LM [All Variants] (Only front bumper & hood)

Bugatti Veyron Super Sport [All Variants] (Only rear bumper)


7. Progression :

- Added the Unused Car unlock (Porsche Cayman S & Mercedes-Benz AMG C63 Black Series) cutscene after you've completed the Speedlist Tutorial

- Ford Mustang GT 2015 & DLC cars became a purchasable car

- Speedlists are harder than in the vanilla game


~ (Racers):

- After You Complete Chapter 6 Wolf's Clothing you will unlock 2 new weapons (and the car):

Shock Ram

Spike Strip


~ (Cops):

- After You Complete Chapter 5 Go Rogue You will unlock 2 new weapons (and the car):

Shock Wave


8. E3:

- Added Gallardo LP 560-4 and Lamborghini LP 700-4 Undercover cars as Racer cars (E3 2 race cars Ghost and Criterion turned these cars into Undercover cars ahead of the official launch of NFS rivals)

- New Garage theme (E3)

- New E3 Font (Thank you Weny47 for help)

- New Cop Speedo HUD from E3 (Thank you Weny47 for help)

- New Cop HUD from E3

- New Cop Beta License Plate texture

- New E3 Car Chassis texture

- New E3 license plate cop texture

- "Vehicle Damage Critical" E3 Computer voice has been added

- "Car Repaired" E3 Computer voice has been added

- Added increment time on losing target (EMP)

- After getting busted, the bottom text says: "Relocating to nearest Hideout"

- before you go head to head with the player or AI you will see the text "Challenge"

- when you set a route (or the game automatically) text will appear: "GPS destination entered"

- When you are in a hideout or command post, the text in the lower-left corner will say: Exit Garage

- New E3 bottom texts during the chase and when the chase will be over:

(Racer) "Suspect has evaded pursuit, return to duty"

(Cop) "Suspect is escaping...", "Suspect arrested, other units stand down", "Suspect has evaded pursuit, return to duty"

- New "Escaping" E3 Color

- New EMP Impact Effect

- New Police Lights Flares


9. Gamescom:

- New few Gamescom Event textures (Race & Hot Pursuit)


10. Beta:

- New Racer Speedo HUD from Beta (Thank you Weny47 for helping me)

- New Racer HUD from Beta

- New Jammer Impact sound from Beta

- New Shockwave sound from Beta

- New Cooldown and Escaped sounds from Beta

- New speed camera & jump texture from Beta

- Spikestrip Pursuit Tech has also been added for the Racers side (AI Racers can also use it!)

- Brought back from Beta the VO of the Cops' reactions and Dispatch alerting police officers about racers using their spikestrips in the road to slow down the cops

- When the cops start chasing you, the following small message will appear on your screen: "Get away from the Cops and Cooldown"

- When you want to exit the garage and open the map, it will say at the bottom (depending on which side of the career you will be):

Main - Select Hideout or Event

Main - Select Command Post or Event

- When the interceptor (Racer) starts, the text at the top will say "Escape from the Cop."

- When the Time Attack event starts, the text at the top will say "Beat the clock following the checkpoints."

- When the Rapid Response event starts, the text at the top will say "Beat the clock following the checkpoints and Avoid Collisions."

- Now, on the racers side, the Interceptor events are called "GETAWAY"


11. Alpha:

- Added Cut traffic car (Chevrolet Caprice)


12. Racer & Police AI :

- Deleted AI Health Texture (Cops & Racers)

- Deleted health texture when free-roam (Racers & Cops Career Sides)

- AI Racers in the events are smarter, Harder & Faster

- Now AI Racers Have More charges (More pursuit tech)

- Made AI Racers more Endurance than in Vanilla Version

- Made AI Cops more Endurance than in Vanilla Version, but less than AI Racers

- Made Police Chases harder than before

- Default player & AI licenseplate has been changed to:

VRT (Police Career, Enforcer)

NFSPLUS (Police Career, Undercover)

NFSPLUS (Racer Career)


13. Personalization, Overwatch & DLC :

- Replaced some Colors in All Cars

- New Unused License Plate Concepts added for Racer & Cop side (basically Vanilla textures but slightly different)

- New default license plate for Patrol, Enforcer & Undercover cars

- To make the UC cars seem even more Undercover, some of them received a different paint color

- Made Stripes, Decals, and Vinyls more Expensive

- New Rare Vinyls added

- All DLC And Ultimate Cop/Racer cars have been unlocked

- Now you can use space letters (you must use - and _ to make a space letter on the license plates)

- all Overwatch cars have been unlocked

- all Overwatch vinyls/wraps unlocked


14. Game Modes :

- new difficulty: [V.HARD] These events are the hardest in Redview County, but they can give you more money than hard, medium or easy

- Added "2 LAPS" and "3 LAPS" text for Racer & Cop events with lap system

- New "Remastered" looking Event Icons


Time Attack:

- Made Time attack Events Harder

- Added more cash in all Time Attack Events


Races & Hot Pursuit:

- More cash added in all Race & Hot Pursuit Events

- New Races & Hot Pursuit with 2 & 3 laps:

RACERS:

1) High Stakes [Hot Pursuit, 2 laps]

2) Kingfisher [Race, 2 laps]

3) Sunset Tunnel [Race, 2 laps]

4) No Fear [Hot Pursuit, 2 laps]

5) Bohemian Rush [Hot Pursuit, 2 laps]

6) Jackhammer [Hot Pursuit, 3 laps]

7) Drive Hard [Hot Pursuit, 3 laps]

8) Glory Hunter [Hot Pursuit, 3 Laps]

9) Riverside Interstate [Race, 3 laps]

10) Knock Out [Hot Pursuit, 3 laps]


COPS:

1) Hit them hard | 3 laps

2) Fight it out | 3 laps

3) Wind up | 3 laps

4) Know your enemy | 2 laps

5) No excuses | 3 laps

6) Stem the tide | 2 laps

7) Routine Bust | 2 laps

8) Hard target | 2 laps

9) Wrecking crew | 2 laps


Rapid Response:

- Made Rapid Response Events Harder

- Added more cash in all Rapid Response Events


Interceptor & Getaway:

- Interceptor/Escape events now have an appropriately different time difficulty, unlike in the vanilla where medal times are the same regardless of difficulty:


Racer:


V.Hard:

Gold: 1min / Silver 1min 15s / Bronze 1min 45s

Hard:

Gold: 1min 30s / Silver 2min / Bronze 2min 30s

Medium:

Gold: 2min / Silver 2min 30sec / Bronze 3min 15s

Easy:

Gold: 2min 30sec / Silver 3min / Bronze 4min

__

Cop:


V.Hard:

Gold: 1min 30s / Silver 1min 45s / Bronze 2min 15s

Hard:

Gold: 2min / Silver 2min 30s / Bronze 3min

Medium:

Gold: 2min 30s / Silver 3min / Bronze 3min 45s

Easy:

Gold: 3min / Silver 3min 30s / Bronze 4min 30s

- Added more cash in some interceptor events [Only with V.Hard difficulty]


15. Racer hideout Cameras :

- Now the wheel personalization camera takes closer look at the wheels now

- The main camera in the racers hideout looks closer to the car (so you can see more details that the car has)

- Penultimate camera (New animation) and last camera (where you want to leave the game) animation is slower in the racer and cop garage


16. Top Speed [Examples] :

- Koenigsegg One:1 (492 km/h) [Racer]

- Ferrari F12 Berlinetta (404 km/h)

- Porsche 918 Spyder (423 km/h)

- Mclaren P1 (485 km/h)

- McLaren 12C (404 km/h)

- Marussia B2 (430 km/h)

- Ford Shelby GT500 (394 km/h)

- Bugatti Veyron Super Sport (448 km/h)

- Hennessey Venom GT (491 km/h)


17. Pursuit Tech :

- in this mod, players and cops deal less damage to the enemy when using the pursuit tech!

Jammer:

- Color and Vignette are different when you activate it or when someone wants to Jammer you

- The Jammer is longer:

Level 4: 20 seconds

Level 3: 16s

Level 2: 14s

Level 1: 9s

Jammer cooldown reduced:

Level 4: 10s

Level 3: 11s

Level 2: 12s

Level 1: 14 s


Stun Mine:

Stun Mine cooldown reduced:

Level 4: 6s

Level 3: 8s

Level 2: 10s

Level 1: 12s


Spike Strip:

Cooldown is slower, charges are lower and Damage is lower (So that drivers have more life after hitting a spike)


Roadblock:

- Made Cooldown Slower

- More Roadblock Cargoes:

Level 4: 6 Roadblocks

Level 3: 4 Roadblocks

Level 2: 3 Roadblocks

Level 1: 2 Roadblocks


Helicopter:

- Reduced helicopter Cooldown:

Level 1: 20s

Level 2: 10s

Level 3: 5s

Level 4: 2s


TURBO:

- Now turbo has a different power in each car tier. e.g. level 1 has the weakest power, Level 4 has the most powerful turbo than the other levels.

- Turbo has a stronger and slightly different light (during Start, Finish, etc.).

- Faster Loading in every tech level

- Slower Turbo Time Start in every tech level

- More Turbo time while driving in every tech level


18. Cars Price List): Changed the price to be more realistic than the vanilla version. For Example:

- Maserati GT MC Stradale:

Vanilla: 35 000 SP

Mod (the real price of the car): 143 400 SP


19. Add-ons:

- 200% Resolution

- Loading texture, freezing issues Fix

- Minimalistic HUD

- USA Police Sirens

- Thunder Extended Area SFX

- Hot Pursuit 2010 Turbo SFX

- Hot Pursuit 2010 Turbo Gamescom SFX

- Gamescom Racer Hideout

- Removed Health HUD For AI And Players

- (Joke add-on) Beta Impact Jammer Sound

- E3 AI Heat lvl 99

- Grip Handling Mod from NFS Rivals Beta Build

- Rivals+ Modded Day Fog

- More difficult AI racers (v3.2.7 & v1.8 AI Difficulty versions from previous Rivals+ builds)

- New Vinyls from NFS Edge

- Night time

- Racer Hideout Gamescom Graphics (v0.5 & v1.0)

- Removed Health HUD For AI And Players

- USA Police Sirens

- Vanilla Crash Camera

- Vanilla Racer HUD v2.0

- X Ambassadors - Love Songs Drug Songs in Free roam


Other:

- Fixed many minor bugs that Ghost/Criterion didn't fix

- Added new Sense Of Speed effect for all cars to have a better feeling of fast driving

- Made the NOS Sense Of Speed Shake effect a bit more intense to have a better feeling of fast driving

- A short summary of each driver/cop cutscene has been added to the career overview so that players can understand the entire Need For Speed Rivals storyline

- New Save icon when the game auto-saves

- Added the Unused background Loading Screen Texture when exiting/getting to hideout (it's a picture of the front side of the Porsche 911 GT3)

- Added Vignette Effect while getting busted, further improving the busting effect

- New Thunder sounds during Twilight Dusk weather

- Thunder sounds are now louder to provide a better sense of lightning striking near the player

- Extended the Thunder times for all areas

- More exhaust pops are showing up

- New Finish Texture

- New Horns for police cars

- More realistic gears on all cars

- Deleted Crash Camera and Out Of Bounds Camera

- Fixed idle RPM to a more realistic for all cars

- Improved the intensity of tail lights and reverse lights on most cars

- Improved up-and-down spoiler animation (More realistic up-and-down animation)

- Changed Nitrous Boost in all Cars

- When you are getting busted, the dark-white effect is more intense and the vignette is more intense

- Made a higher resolution for Ferrari F12 "Continental" Vinyl

- Increased traffic on the road (so it doesn't look lifeless in Redview County)

- Car Stats has been updated to more accurate

- New Tutorial Cop Car (Dodge Charger SRT8 Undercover)

- New more accurate NOS lighting color

- New more accurate Ford GT, McLaren F1 LM, Aston Martin One-77, Maserati Gran Turismo MC Stradale Ford Explorer (Traffic) Headlight color

- When you have critical damage, the vignette is more intense, the screen will slowly go dark-red (when you have a health bar from 15% to 1%) and added Grain Filter when you have low health

- When You Use Shock Ram The screen will turn black-white for a second and then the screen will go back to normal

- When you will get hit by ESF and EMP. The screen will turn black-white for a second, Distortion is more intense, and then the screen will go back to normal.

- Removed the Green Racing line as it's almost non-existent in the game and it's not like in sim games where it also shows when to brake for example

- Races, Hot Pursuit etc. Icon size has been slightly reduced

- Ford GT Changing gears speed is more realistic than in the vanilla version

- SRT Viper TA Changing gears speed is more realistic than in the vanilla version

- The resolution in all cars is better than in the vanilla version

- More realistic MaxRPM/Redline for most cars


And much more!

Changelog

  • Version 1.9 uploaded March 9, 2025

    GrabussPC uploaded a new version. The new file is 264.94 MB.

    Rivals+ v5.0.1
    - You will not be able to join the multiplayer session while using the regular NFS Rivals+ mod. Instead, you must use Multiplayer Compatible.
    - STD (Steer To Drift) has returned to its vanilla state,
    - Slightly modified downforce for most cars for better driving,
    - Fixed an issue where in some cases the new font would clip outside of its proper boundaries,
    - Fixed an issue where the Marussia B2 Undercover version was on the wrong side,
    - Fixed an issue where the Lamborghini Aventador LP 700-4 would immediately change from 3rd to 1st gear,
    - Rivals+ has new pictures under the description that were taken during gameplay (Graphics preset v5.0 was used).

    Cops2Racers x Rivals+ Compatible v1.0.1:
    - Fixed an issue where Undercover Racer cars would not gain NOS after doing a near miss, oncoming near miss, or driving in the wrong lane
    - Fixed an issue where the Lamborghini Aventador LP 700-4 Undercover version did not have the new SOS (Sense Of Speed) implemented
    - Cops2Racers x Rivals+ Compatible has pictures under the description that were taken during gameplay (Graphics preset v5.0 was used)

    Multiplayer Compatible v1.0.1:
    - Further minor improvements regarding multiplayer compatibility
    - Multiplayer Compatible has new pictures under the description that were taken during multiplayer sessions (Graphics preset v5.0 was used)

    Graphics Presets:
    - Rivals+ v5.0 Graphics are now optional, making the main Rivals+ file as an gameplay overhauler only,
    - Moved "Rivals+ Modded Day Fog" from addons to Rivals+ Graphics Preset, and it has been renamed to "Rivals+ Graphics v3.2.6"
    - Each optional graphics preset contains pictures of its graphics, making it easier to select which preset you want to use before launching Rivals+

    Addons:
    - New addon - "Vanilla Crash Camera"
    - "USA Police Siren" - Fixed an issue where the medium police wail sound didn't have a proper loop
  • Version 1.8 uploaded October 17, 2024

    GrabussPC uploaded a new version. The new file is 97.69 MB.

  • Version 1.7 uploaded October 14, 2024

    GrabussPC uploaded a new version. The new file is 97.69 MB.

  • Version 1.6 uploaded October 14, 2024

    GrabussPC uploaded a new version. The new file is 317 B.

    0. Collab with Cops2Racers & Heated :
    - Cops2Racers is now compatible with Rivals+, make sure it's below Rivals+ when using both mods!! (I also tweaked the mod a bit since it needed it, BUT I still haven't managed to fix the C2R crashes that can happen, sorry about that. Hopefully, this doesn't ruin your Ultimate Reality Show experience too much.)
    - The MP compatibility suggestion has become a reality, thank you for it and other suggestions by my Rivals+ Tester, Zephyr.
    - In the Decals option you will find 3 exclusive heated decals that you can use in MP mode.

    1. Graphics:
    - Fixed HBAO (Ambient Occlusion) where developers did not fix this game graphic option, now graphics will look even better,
    - E3 Road Reflections are back, looking better than ever (They can be seen during Sunset, Dusk, Night, Dawn, and Sunrise only in Coastal and Forest Area),
    - E3 Road Reflections in the snowy area is visible 24/7
    - The Car Reflections have been improved a little bit
    - The LODs have been improved, now higher-quality models & textures are loaded sooner.
    - The day & Night time cycle is a bit shorter than in v4.0
    - New Thunder sounds during Twilight Dusk weather
    - Thunder sounds are now louder to provide a better sense of lightning striking near the player
    - Extended the Thunder times for all areas

    2. Engine Sounds:
    - Made the Nissan GT-R Engine sound more accurate and a bit more aggressive
    - Ferrari Enzo (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)
    - Koenigsegg One:1 (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)
    - Lamborghini Veneno (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)
    - Changed the engine sound pitch to make it a bit higher for most cars that share the same engine sound

    3. E3:
    - New E3 Font
    - New Cop HUD from Beta
    - New Cop Enforcer Vinyl
    - New Cop Beta License Plate texture
    - New E3 Car Chassis texture
    - Improved the E3 Cop license plate texture

    4. Beta:
    - The Beta Racer HUD has been further improved

    5. Gamescom:
    - New few Gamescom Event textures (Race & Hot Pursuit)

    6. Progression:
    - Added the Unused Car unlock (Porsche Cayman S & Mercedes-Benz AMG C63 Black Series) cutscene after you've completed the Speedlist Tutorial
    - Ford Mustang GT 2015 became a purchasable car
    - Jammer for Cops has been removed due to multiple issues, now One:1 Enforcer will use EMP instead of Jammer while chasing you.

    7. AI:
    - Slightly nerfed the health of AI Racers performing Hot Pursuits when chasing them as a cop to increase the chance of catching AI Racers and getting a Bronze/Silver/Gold medal
    - Slightly nerfed the health of AI Racer performing Interceptor when chasing them as a cop to increase the chance of catching AI Racer and getting a Bronze/Silver/Gold medal
    - Since the Racer health has been drastically buffed before, i slightly buffed the Cop health for balance purposes
    - Drastically nerfed the AI Pace for Racers to provide better balance, but they are still very intelligent when it comes to using Pursuit technology and can still put up a good fight.
    - Fixed an issue where AI racers would sometimes attempt to block a player, giving them a free win.

    8. Personalization:
    - New Unused License Plate Concepts added for Racer & Cop side
    - New default license plate for Undercover cars
    - To make the UC cars seem even more Undercover, some of them received a different paint color
    - The colors of the Ferrari F12 are better sorted during personalization
    - The colors of the McLaren P1 are better sorted during personalization and the car got a new color: Red (Shiny)

    9. Pursuit:
    - The pursuit car system has been slightly changed in version 5.0:

    Heat 1 & 2: (Patrol 3. Enforcer 1. Undercover 2.)
    Bentley Continental GT V8 Patrol, BMW M6 Coupe Patrol, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Marussia B2 Patrol

    Heat 3: (PAT 5. ENF 2. UC 4)
    Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Ferrari F40 Patrol, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Patrol, Mercedes-Benz McLaren SLR Patrol

    Heat 4: (PAT 6. ENF 2. UC 4)
    Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Ferrari F40 Patrol, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Patrol, Mercedes-Benz McLaren SLR Patrol, Nissan GT-R

    Heat 5: (PAT 7. ENF 2. UC 5)
    Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Ferrari F40 Patrol, Ferrari FF Patrol, GTA Spano Patrol
    McLaren MP4-12C Undercover, Porsche 911 Turbo Undercover, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Enforcer, Mercedes-Benz McLaren SLR Patrol, Nissan GT-R

    Heat 6: (PAT 4. ENF 2. UC 4)
    Chevrolet Camaro ZL1 Undercover, Dodge Viper Undercover, Ferrari F50 Patrol, Ferrari FF Patrol, GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, McLaren F1LM Enforcer, McLaren MP4-12C Undercover, Nissan GT-R, Porsche 911 Turbo Undercover

    Heat 7: (PAT 3. ENF 3. UC 0)
    Ferrari F50 Patrol, GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, Lamborghini Aventador Enforcer, Mclaren F1LM Enforcer, Nissan GT-R

    Heat 8: (PAT 1. ENF 5. UC 0)
    GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, Koenigsegg Agera R Enforcer, Lamborghini Aventador Enforcer, Lamborghini Sesto Elemento Enforcer, McLaren F1LM Enforcer

    Heat 9 & 10: (PAT 1. ENF 7. UC 0)
    GTA Spano Patrol, Hennessey Venom GT Enforcer, Jaguar C-X75 Prototyp Enforcer, Koenigsegg Agera R Enforcer, Koenigsegg One:1 Enforcer, Lamborghini Aventador Enforcer, Lamborghini Sesto Elemento Enforcer, McLaren F1LM Enforcer

    - The Cooldown timer has been changed from 50 to 40.
    - Since most Undercover cars have received official manufacturer paint, the police badge is now less visible than on other versions of police cars, you have to drive much closer to the UC car to see the police badge and its health.

    10. Events:
    - Interceptor/Escape events now have an appropriately different time difficulty, unlike in the vanilla where medal times are the same regardless of difficulty:

    Racer:

    V.Hard:
    Gold: 1min / Silver 1min 15s / Bronze 1min 45s
    Hard:
    Gold: 1min 30s / Silver 2min / Bronze 2min 30s
    Medium:
    Gold: 2min / Silver 2min 30sec / Bronze 3min 15s
    Easy:
    Gold: 2min 30sec / Silver 3min / Bronze 4min
    __
    Cop:

    V.Hard:
    Gold: 1min 30s / Silver 1min 45s / Bronze 2min 15s
    Hard:
    Gold: 2min / Silver 2min 30s / Bronze 3min
    Medium:
    Gold: 2min 30s / Silver 3min / Bronze 3min 45s
    Easy:
    Gold: 3min / Silver 3min 30s / Bronze 4min 30s

    - Changes for the events with lap system and V.HARD difficulty:
    * Cop Hot Pursuit events also got the "V.HARD" Difficulty in v5.0.
    ~ "[V.HARD] Fight It Out" HP is the new V.Hard HP cop event
    ~ "[V.HARD] No Excuses" HP is the new V.Hard HP cop event
    ~ "[V.HARD] Out In The Open" HP is the new V.Hard HP cop event
    ~ "[HARD] Loose Ends" HP cop event doesn't have 3 laps anymore
    ~ "[HARD] No Prisoners" HP cop event doesn't have 3 laps anymore
    ~ "[MED] Battling Brass" HP cop event doesn't have 2 laps anymore
    ~ "[MED | 2 LAPS] Protect and Serve" is the new HP cop event with a lap system

    11. New Add-ons:
    - 200% Resolution
    - Loading texture, freezing issues Fix
    - Minimalistic HUD
    - USA Police Sirens
    - Thunder Extended Area SFX
    - Hot Pursuit 2010 Turbo SFX
    - Hot Pursuit 2010 Turbo Gamescom SFX
    - Gamescom Racer Hideout
    - Removed Health HUD For AI And Players

    12. Other:
    - UC Cop cars on the racer side have been reverted back to the cop side.
    - Added new Sense Of Speed effect for all cars to have a better feeling of fast driving
    - Made the NOS Sense Of Speed Shake effect a bit more intense to have a better feeling of fast driving
    - A short summary of each driver/cop cutscene has been added to the career overview so that players can understand the entire Need For Speed Rivals storyline
    - New Save icon when the game auto-saves
    - Added the Unused background Loading Screen Texture when exiting/getting to hideout (it's a picture of the front side of the Porsche 911 GT3)
    - Added Vignette Effect while getting busted, further improving the busting effect
    - Now the HUD health bar for AI and players has returned to the main mod.
    - Now Car Turbo sounds are a bit louder
    - Now Ford Shelby GT500 & Ford GT "Supercharger" sound got a bit louder
    - Made the Transitions Hideout and Command Post Cameras a bit slower than in Rivals+ v4.0
    - Nerfed the NOS Boost for all Cop & Racer Car Tiers as in Rivals+ v4.0 it was too strong, nerfed for better Difficulty Balance
    - The nerf of the Stun Mines, ESF & EMP was too strong, so it has now been buffed a bit.
    - Nerfed the turbo pursuit tech boost acceleration effect a bit, since earlier it was too buffed.
    - Decreased cooldown a bit for ESF, and EMP Racer/Cop, now it loads faster than in version 4.0
    - buffed the damage of the spikestrips, now it deals slightly more damage than in version 4.0
    - The cost of some police pursuit techs is now slightly lower than in version 4.0.
    - Reverted the NOS Boost to Vanilla for Koenigsegg Agera R ENF/UC for better Difficulty Balance
    - Slightly reduced SP scores which caused the multiplier to increase faster to x10.
    - Removed the Green Racing line as it's almost non-existent in the game and it's not like in sim games where it also shows when to brake for example
    - Removed the unfinished "Artificial Intelligent Braking" feature by me from several cars that had it
    - Fixed an issue where the Aston Martin One-77 had Tier 4 Pursuit techs
    - Fixed an issue where the McLaren F1 LM had an incorrect Police siren flair animation color
    - Fixed an issue where the Racer Sesto Elemento and CX-75 didn't have Spikestrip and Shock Ram pursuit tech available to buy
    - Fixed an issue where a stolen Koenigsegg Agera R would reach heat level 10 when the multiplier moved
    - Fixed an issue that caused a "Pursuit Start" SFX sound to play when deploying spikes

    & more!
  • Version 1.5 uploaded June 2, 2023

    GrabussPC uploaded a new version. The new file is 105.86 MB.

    - Highly Improved graphics in all Areas [Rivals+ v4.0]:
    - (COASTAL) Night time is slightly brighter than in version 3.2.7
    - Improved crash physics
    - Improved the intensity of tail lights and reverse lights on most cars
    - Changed modded Day Fog to vanilla state, Night fog is still modded as it looks nice (For those who liked the modded fog, you have an "addon" folder in Rivals+ folder AND make sure the mod is below Plus Mod from Applied Mods list (Lower on the list means higher priority))
    - Made Heat level 3 & 4 AI Racer cars fairer
    - Made Ferrari F12 & Nissan GT-R E3 Engine Sound more accurate
    - Made all Time Trials a little bit easier (Silver & Bronze medals)
    - Made a higher resolution for Ferrari F12 "Continental" Vinyl
    - Now Wheels in Hideout are more visible, it's easier to personalize the wheels now
    - "Car Repaired" E3 Computer voice has been added
    - Increased pitch level that now is closer to real life for Ford GT, Ford Mustang GT 2015, Ford Shelby GT500, Ford Mustang GT NFS MOVIE & Maserati Gran Turismo MC Stradale (Now the pitch is closer to realism)
    - New more accurate Ford GT, McLaren F1 LM, Aston Martin One-77, Maserati Gran Turismo MC Stradale Ford Explorer (Traffic) Headlight color
    - New Garage theme (E3)
    - New E3 license plate cop texture
    - New Beta racer HUD texture
    - New Jammer Impact sound from Beta
    - New Shockwave sound from Beta
    - New Cooldown and Escaped sounds from Beta
    - New Horn for police cars
    - New speed camera & jump texture from Beta
    - New Aggressive engine sound for SRT Viper GTS & SRT Viper TA
    - New, slightly more aggressive Dodge Challenger SRT8 engine sound
    - New Tutorial Cop Car (Dodge Charger SRT8 Undercover)
    - Improved LODs
    - Now the HP "Joy Ride" event has the correct title on the leaderboard
    - Added "2 LAPS" and "3 LAPS" text for Cop HP events with lap system
    - Now Heat level increases more slowly
    - Updated Car Stats for Porsche Cayman S & Ford Mustang GT 2015
    - More damaged front bumper waving details for Koenigsegg One:1
    - Removed the F-8 Enzo cop car in pursuits and replaced with the Ferrari FF
    - Restored ammo for most pursuit techs to 6 (damage has already been nerfed, so there's no point in having less ammo)
    - Nerfed Koenigsegg Agera R Enforcer/Undercover/Stolen Car NOS
    - Fixed an issue where Bentley Continental V8 GT, Ford Shelby GT500, BMW M6 Coupe, Lamborghini Gallardo LP 560-4, Ferrari 458 Italia/Spider, Ford GT, Dodge Challenger SRT8, Mercedes-Benz SLR Roadster 722S, Porsche 911 GT3, SRT Viper GTS, Jaguar XJ220 & Koenigsegg Agera R couldn't do donuts and sometimes when drifting the cars would have a weird behavior
    - Fixed Ferrari F40 spoiler vibration animation when damaged
    - Fixed headlight intensity on Chevrolet Caprice Cop car
    - Fixed Lamborghini Sesto Elemento & Ferari Enzo AI engine sound
    - Fixed EMP Range
    - Fixed Audi R8 & Ford Mustang GT Movie Turbo Tech
    - Fixed Ford Shelby GT500 weird hood damage bug
    - Fixed Rank 13 (Race) Speedlist shotlists
    - Fixed Black square texture while the game for example shows you that you repaired your own vehicle for example
  • Version 1.4 uploaded June 1, 2023

    GrabussPC uploaded a new version. The new file is 105.86 MB.

    - New next-gen graphics in all Areas
    - (COASTAL) Night time is slightly brighter than in version 3.2.7
    - Improved crash physics
    - Improved the intensity of tail lights and reverse lights on most cars
    - Changed modded Day Fog to vanilla state, Night fog is still modded as it looks nice (For those who liked the modded fog, you have an "addon" folder in Rivals+ folder AND make sure the mod is below Plus Mod from Applied Mods list (Lower on the list means higher priority))
    - Made Heat level 3 & 4 AI Racer cars fairer
    - Made Ferrari F12 & Nissan GT-R E3 Engine Sound more accurate
    - Made all Time Trials a little bit easier (Silver & Bronze medals)
    - Made a higher resolution for Ferrari F12 "Continental" Vinyl
    - Now Wheels in Hideout are more visible, it's easier to personalize the wheels now
    - "Car Repaired" E3 Computer voice has been added
    - Increased pitch level that now is closer to real life for Ford GT, Ford Mustang GT 2015, Ford Shelby GT500, Ford Mustang GT NFS MOVIE & Maserati Gran Turismo MC Stradale (Now the pitch is closer to realism)
    - New more accurate Ford GT, McLaren F1 LM, Aston Martin One-77, Maserati Gran Turismo MC Stradale Ford Explorer (Traffic) Headlight color
    - New Garage theme (E3)
    - New E3 license plate cop texture
    - New Beta racer HUD texture
    - New Jammer Impact sound from Beta
    - New Shockwave sound from Beta
    - New Cooldown and Escaped sounds from Beta
    - New Horn for police cars
    - New speed camera & jump texture from Beta
    - New Aggressive engine sound for SRT Viper GTS & SRT Viper TA
    - New, slightly more aggressive Dodge Challenger SRT8 engine sound
    - New Tutorial Cop Car (Dodge Charger SRT8 Undercover)
    - Improved LODs
    - Now the HP "Joy Ride" event has the correct title on the leaderboard
    - Added "2 LAPS" and "3 LAPS" text for Cop HP events with lap system
    - Now Heat level increases more slowly
    - Updated Car Stats for Porsche Cayman S & Ford Mustang GT 2015
    - More damaged front bumper waving details for Koenigsegg One:1
    - Removed the F-8 Enzo cop car in pursuits and replaced with the Ferrari FF
    - Restored ammo for most pursuit techs to 6 (damage has already been nerfed, so there's no point in having less ammo)
    - Nerfed Koenigsegg Agera R Enforcer/Undercover/Stolen Car NOS
    - Fixed an issue where Bentley Continental V8 GT, Ford Shelby GT500, BMW M6 Coupe, Lamborghini Gallardo LP 560-4, Ferrari 458 Italia/Spider, Ford GT, Dodge Challenger SRT8, Mercedes-Benz SLR Roadster 722S, Porsche 911 GT3, SRT Viper GTS, Jaguar XJ220 & Koenigsegg Agera R couldn't do donuts and sometimes when drifting the cars would have a weird behavior
    - Fixed Ferrari F40 spoiler vibration animation when damaged
    - Fixed headlight intensity on Chevrolet Caprice Cop car
    - Fixed Lamborghini Sesto Elemento & Ferari Enzo AI engine sound
    - Fixed EMP Range
    - Fixed Audi R8 & Ford Mustang GT Movie Turbo Tech
    - Fixed Ford Shelby GT500 weird hood damage bug
    - Fixed Rank 13 (Race) Speedlist shotlists
    - Fixed Black square texture while the game for example shows you that you repaired your own vehicle for example
  • Version 3.2.7 uploaded September 3, 2022

    GrabussPC uploaded a new version. The new file is 36.56 MB.

    (v2.2 Graphics - FOREST MIDDAY) Replaced with an actual Rivals Plus v2.2 Graphics.
  • Version 1.2 uploaded August 23, 2022

    GrabussPC uploaded a new version. The new file is 36.56 MB.

    - Fixed Ferrari 590 GTO and Bentley Continental GT V8 Downforce
    - Fixed Ferrari F40 Drift Physics
    - Fixed Ford GT, Ferrari 599 GTO & BMW M3 GTS Transmission
    - Lowered the Upgrade & Cop Weapon prices
    - Now Ford GT AI's are respawning with the correct paint jobs
    - Made Lexus LFA Engine Sound less aggressive
    - [COASTAL MORNING] Graphics are a little bit more saturated than in the 3.2.6 version
  • Version 1.1 uploaded July 16, 2022

    GrabussPC uploaded a new version. The new file is 34.17 MB.

    - Fixed Police Reflector Flares
    - Buffed Mercedes-Benz C63 AMG top speed
  • Initial version uploaded May 5, 2022

    GrabussPC uploaded initial version. The original file is 0 B.

Visitor Comments

  • wolfiaq - 3 years ago
    User Date
    Liked
    thats a very nice mod but is there any chance that you could add custom songs to the radio? 
    Reply
    • GrabussPC - 2 years ago
      User Date
      Liked
      sure
      Reply
  • Whatscheiser - 2 years ago
    User Date
    Liked
    Crash cameras still seem to be there.
    Reply
  • Archilles - 2 years ago
    User Date
    Liked

    Any progress on custom music cuz i don't see  in above change logs.

    I'm quite excited for the mod.

    Great job guys.

    Reply
    • GrabussPC - 2 years ago
      User Date
      Liked

      A custom music mod will be available in version 4.1 as an add-on.


      Thanks!

      Reply
      edited by GrabussPC 2 years ago

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