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Need for Speed Porsche Unleashed Downloads
Porsche 917K '71
Authoregorogr
Added On
December 3, 2008
Views
15,218
Downloads
2,732
Version
Porsche Unleashed
Brand
Porsche
Favorited
2 times
Description
'71 Porsche 917K
Porsche 917 was first introduced at the Geneva Motor Show on march 12, 1969.
The result of further development was 917K (Kurzheck) and 917LH (Langheck) introduced in 1970 for the 24 Hours of Le Mans.
Tail of the 917K was modified with vertical fins for the 24 Hours of Le Mans in 1971.
This car is the Martini racing-team '71 Porsche 917K chassis 053. It entered and won the 24 Hours of Le Mans in 1971.
Car was powered by 4.9 L engine, which produced 600 bhp. Trasmission was 5-speed gearbox.
Features:
-accurate bodywork, interior, rims and engine 3d model and textures
-changeable exterior color
-trim package
-visual damage
-showcase photographs and data
-openable doors and trunk
-lights
-racing numbers(if corresponding crp is installed)
This package contains 3 different color schemes:
1.Martini racing-team '71(changeable body color and race numbers)
2.Gulf-Wyer trim package(changeable body and trim colors, changeable race numbers)
3.Gulf-Wyer trim package(changeable body and trim colors, no race numbers)
Installation:
-extract FEData, GameData and SaveData to your Porsche unleashed installation folder, e.g.:
C:Program FilesElectronic ArtsNeed For Speed - Porsche 2000 (or Porsche Unleashed)
-choose color scheme(see above) and extract GameData from one of the following folders included in the archive to your Porsche unleashed installation folder:
*martini is for color scheme 1.
*gulf is for color scheme 2.
*no numbers is for color scheme 3.
-start the game and load 917 profile
Note:You can copy this car to your own profile with a help of Car-suite
Credits:
-arushan for making possible to add completely new cars to nfs5
-Kregspiel for the base model of 917K, photos and technical data
-creators of nfs5 tools: nfs5carpartseditor, fileeditor, CarSuite, fshtool,
simedit...
-All who have contributed into nfs5 convertion wiki
-nextgendesign and Xclusif Dezynz for light definitions
-Gerhard` for license plate and racing numbers tutorial
Author: egorOgr
email: egor_work@yahoo.com
Porsche 917 was first introduced at the Geneva Motor Show on march 12, 1969.
The result of further development was 917K (Kurzheck) and 917LH (Langheck) introduced in 1970 for the 24 Hours of Le Mans.
Tail of the 917K was modified with vertical fins for the 24 Hours of Le Mans in 1971.
This car is the Martini racing-team '71 Porsche 917K chassis 053. It entered and won the 24 Hours of Le Mans in 1971.
Car was powered by 4.9 L engine, which produced 600 bhp. Trasmission was 5-speed gearbox.
Features:
-accurate bodywork, interior, rims and engine 3d model and textures
-changeable exterior color
-trim package
-visual damage
-showcase photographs and data
-openable doors and trunk
-lights
-racing numbers(if corresponding crp is installed)
This package contains 3 different color schemes:
1.Martini racing-team '71(changeable body color and race numbers)
2.Gulf-Wyer trim package(changeable body and trim colors, changeable race numbers)
3.Gulf-Wyer trim package(changeable body and trim colors, no race numbers)
Installation:
-extract FEData, GameData and SaveData to your Porsche unleashed installation folder, e.g.:
C:Program FilesElectronic ArtsNeed For Speed - Porsche 2000 (or Porsche Unleashed)
-choose color scheme(see above) and extract GameData from one of the following folders included in the archive to your Porsche unleashed installation folder:
*martini is for color scheme 1.
*gulf is for color scheme 2.
*no numbers is for color scheme 3.
-start the game and load 917 profile
Note:You can copy this car to your own profile with a help of Car-suite
Credits:
-arushan for making possible to add completely new cars to nfs5
-Kregspiel for the base model of 917K, photos and technical data
-creators of nfs5 tools: nfs5carpartseditor, fileeditor, CarSuite, fshtool,
simedit...
-All who have contributed into nfs5 convertion wiki
-nextgendesign and Xclusif Dezynz for light definitions
-Gerhard` for license plate and racing numbers tutorial
Author: egorOgr
email: egor_work@yahoo.com
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