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Need for Speed Most Wanted Downloads

MW: Arsenal

AuthorShifterSc
Added On July 18, 2026
Version Most Wanted
File Size 12.36 MB
Views 6,949
Downloads 1,304
Favorited 19 times
Average Rating
9.6/10 - 22 votes
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File updated on: August 17, 2026
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Description

Warning: This mod may be incompatible or conflict with other DLL/ASI mods. It is based on and tested only on the original game.

Please back up your game files and profile before installation; we are not responsible for any corrupted game files.

Some issues may not be resolved quickly or even unresolved. We will handle them to the best of our ability when we have time.



Mod Compatibility:

Confirmed Compatible:

  • NFSMW Bartender by oldmanjenkins
  • NFSMW Redux (all versions)
  • NFSMW Pepega Edition

Confirmed Incompatible:

  • NFSMW Limit Adjuster by Zolika1351
  • MostWantedOpenLimitAdjuster by Chloe

MWArsenal Introduction:

MWArsenal is inspired by NFS: Hot Pursuit 2010 and NFS: Rivals, aiming to introduce a weapon system similar to the Pursuit Tech found in those two titles into NFS: Most Wanted 2005.

Players will have four different Pursuit Tech weapons to use against the police, and to match this, the police will also have two corresponding Pursuit Tech weapons of their own.

Long-term updates are planned, with more weapons and features on the way.


Install & Setup:

make sure that you're using v1.3 speed.exe (5,75 MB)

Before starting the installation, please ensure that you have installed the Ultimate ASI Loader


Step 1: Open the Step 1 folder and copy the Scripts folder to the game directory folder

Step 2: Copy all contents from the "Step 2/English" folder to the game directory. If prompted, overwrite existing files.

Step 3: Using Binary 2.8.3 or above, open Install.end in Step 3 folder in User mode and select the game folder choose to save the file.


To customize or adjust the options of MWArsenal, please go to the Scripts folder in the game directory and modify them in MWArsenal.ini



Player Pursuit Tech:

EMP: EMP fires at target vehicles. On activation, it counts down and locks on. Hit destroy the target. Supports both forward and backward firing.

Turbo Boost: Turbo Boost delivers a temporary burst of speed, accelerating the car to or beyond its stated top speed.

Shockwave: Shockwave releases an energy pulse from the car's core. It repels nearby cars and damages those near the epicenter.

Jammer: Activating Jammer blocks police SupportStrategy and equipment deployments, including Roadblock, Rhino, and Helicopter. It also shuts down deployed equipment.


Extra Content:

Gas stations: Gas stations located around the world provide tire repair and weapon refills. Simply drive near them to use.

Dynamic Breaker: Like in NFS: Carbon, you can now destroy police vehicles using Dynamic Breaker.



Police Pursuit Tech:

Police Cars Jammer: Police Jammer can disrupt the player car's power.

When within a police car's attack range, it will lock on and start a countdown. On hit, the player car's acceleration is significantly reduced.

Using Jammer, escaping, or destroying the attacker cancels the effect early.


Helicopter Shockwave: Entering helicopter line of sight triggers a chance of its Shockwave attack.

On hit, the player car's is launched and briefly loses stability. During the warning period, breaking line of sight, using Jammer, or destroying the helicopter will avoid the attack.



Known Issues:

1. EMP targeting reticle may have compatibility issues with Xbox 360 Stuff [v4.0] and above.

2. Turbo Boost trail options may have compatibility issues with the XenonEffects plugin.

3. When weapon charges exceed 10, the HUD number display may have scaling issues.

4. Some weapon sound effects may be cut off prematurely or have playback remnants.

5. May cause potential performance issues or game crashes.

6. May conflict with other DLL/ASI mods.

Some issues will be fixed in the next update.



Credits:

Shiftersc & LEE-RYO — Authors of this mod.

MWBC Team — Provided assets and assisted with testing.

Berkayylmao — Special thanks for his NFSPluginSDK project. The SDK provides convenient function calls, eliminating tedious reverse engineering and testing, significantly streamlining development.

Trelbutate — Special thanks for his MWHealthbars project. The initial structure of this mod was inspired by his project The code has since been fully rewritten and expanded to dozens of times its original size, becoming an independent deep-modification project.

Giovannasaur — The FOV change effect for Turbo Boost is from his FOV plugin.

Xan1242 — The turbo trail effect for Turbo Boost is from his XenonEffects plugin.

Thunderdrift — Created the MWCN logo.

Changelog

  • Version 1.2 uploaded August 17, 2026

    ShifterSc uploaded a new version. The new file is 12.36 MB.

    v1.0.3:
    + Added EMP targeting support for AI racers.
    + Added numeric EMP target scope configuration:
    1 = Police, 2 = Racer, 3 = Both.
    + Added numeric AI racer effect configuration:
    1 = Destroy, 2 = PowerLimit.
    + Added configurable AI racer power-limit duration through
    RacerPowerLimitSeconds, with a default duration of 5 seconds.
    + Added automatic Racer coordinate conversion for reliable target selection
    during races.
    * Police cars and police helicopters always retain the Destroy effect.
    * AI racer PowerLimit applies the existing EMP flip and velocity impulse,
    then limits drive torque to 50 for the configured duration.
    * Repeated hits on the same racer refresh the complete power-limit duration.
    * Reduced diagnostic output to retain only EMP racer lock and effect results.
    ! Players and Traffic vehicles are excluded from EMP racer targeting.
  • Version 1.2 uploaded July 24, 2026

    ShifterSc uploaded a new version. The new file is 12.36 MB.

    v1.0.2:
    + Added support for binding analog stick directions to weapon hotkeys.
    * Default gamepad bindings now use the right stick: Up for EMP, Right for Turbo Boost, Down for Shockwave, and Left for Jammer.
  • Version 1.1 uploaded July 21, 2026

    ShifterSc uploaded a new version. The new file is 8.87 MB.

    Changelog: (+ Addition, * Change, ! Attention, - Deletion)

    v1.0.1:
    * Shockwave can now affect traffic vehicles and AI racers outside of active police pursuits.

    v1.0.0:
    + Initial release.
  • Initial version uploaded July 18, 2026

    ShifterSc uploaded initial version. The original file is 8.87 MB.

Comments 14

NFS_SPIKE3 months ago(edited)

Looks like the RPD is going to be facing heavily armed racers now

L
Liam23153 months ago
amazing mod!!!
S
Shynian3 months ago

This mod is chef's kiss!🤌🤌🤌

Thunderdrift3 months ago

:thumbsup:

VPRxABDRAHMAN NFS3 months ago
Great Mod Man
VPRxABDRAHMAN NFS3 months ago

Recommend to use with Cop Health Bar

https://nfsmods.xyz/mod/5673

eatincrispies3 months ago
If you publish a ASI mod, at least show the source code?
RacerMaker3 months ago
The mod is great, but there are random lag spikes from 30 to 15 fps. My average framerate is 50. And I installed it on my MWRemixed version of the game
RobertAngelo3 months ago

Great mod, works perfectly; unfortunately, it's not yet compatible with "Cop Health Bar"... the shockwave working on racers is another nice addition, too!

XRaider9273 months ago
Looks like Rockport City is facing a Vehicular Warfare...
B
bleakvn943 months ago
I added HP for player and AI racers. Now I need HP bars for everything!!!
TheRealHD2 months ago
Is it possible to change the controls on this? It conflicts with Archies orbit camera mod
RzrDrake2 months ago
I also want to add this. This mod is compatible with Beta Content Mod as well
J
JOHN K2 months ago

please on the next version please update "vehicle repaired" when you pass by the Gas stations to be as same as in MW 2012, a vehicle to be fully repaired, not just wheels and weapon refills only... Thanks.

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