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2010 Zenvo ST1 (ADDON)
Additional Screenshots
Description
This mod replaces nothing, the Folder name of the Addon car is ZENVOST1 (This was changed to ST12010 for now on). As of October 2021, ED is no longer supported for this car & it will be on Binary Support only
Get the 2010 Zenvo ST1 from ModLoader if you want to replace 911 Turbo with it
If you want more mods, visit League Auto City for more car mods:
https://www.facebook.com/leagueautocity
My Addon car gets featured & video provided by KryZeePlays on YouTube. Link here for his gameplay:
https://www.youtube.com/watch?v=NzhUHO0JJQw&t=6s
Zenvo ST1 converted from Race Driver: GRID 2
Features:
- Stock Paintable bodykit with new material
- License plate is accessible under Hood
- Rims are accessible
- New & Improved performance data
- HD manufacturer and secondary logo
- Working brakelights texture
- Special anti-theft measures: a special chrome 3D model in interior and a special dds in Textures.bin
Others:
- It acts like a Hypercar when I made changes to the mod earlier last month. Top Speed is 474 km/h (295 mph) without Junkman Parts used, mediocre acceleration & decent handling. Tested at straight tracks on Rosewood. (This was massively reduced to 386 km/h in the previous update of the mod)
- Added an uninstallation folder that has an nfsms file included for people to uninstall & install any addon cars they have while the endscript file was in the setup (this will also remove the files for endscript. Extract the files again manually in CARS Folder)
- White was set as Stock color in Binary Version
- Its color material change was accessible in Window Tints section
Installation:
It's in the Installation txt for Binary from Archive
Known bugs/issues: The brake caliper was outside of the aftermarket rim. I don't know how to fix it. It was the same issue as Exige S, Vanquish, C-X75, S5S Raptor, etc. I recommend you to install Leftover Brake fix by nlgzrgn & choose brake style you want to fix the issue (Binary only). Other than that, tell me if you find the others
Updates are now placed in Changelogs below.
Credits:
- Converted & Retexture by ACLambor. Also granted me to add his car mods in NFS MW BUT to credit him & provide the link for the ModLoader car.
- Screenshots provided by Black Era
- Performance by Typhoons, improved stats made by me.
- MW Recompiler by MWInside
- NFS-VltEd, NFS-CarToolkit (for fixing its geometry file) & NFS-TexEd (v1.7) by nfsu360
- NFS MW Unlimiter by nlgzrgn
- Ant Renamer by antp.be
- BInary v2.8.3 by MaxHwoy
Changelog
-
Version 1.6
uploaded October 12, 2021
Raverz12345 uploaded a new version. The new file is 1.89 MB.
Things & Changes listed in changelogs:
- Removed ED Support for the Addon car as I no longer work with it anymore & changed description for it
- Reworked the DBModelParts
- Changed stock color to White in Binary
- Renamed the description in setup.end -
Version 1.5
uploaded December 22, 2020
Raverz12345 uploaded a new version. The new file is 1.91 MB.
Few changes & things listed in Changelogs:
- Lowered Geometry file size
- Added a command in Uninstall endscript (from install endscript)
- Added an ini file in Mod/scripts/UnlimiterData Folder to have customization visibility whatever the mods have or don't have parts & visuals, only in Unlimiter v3
*I recommend you to install Leftover Brake Fix by nlgzrgn as the Brake customization was enabled in its ini file to fix the issue (Binary only) -
Version 1.4
uploaded November 26, 2020
Raverz12345 uploaded a new version. The new file is 1.51 MB.
The Addon car now supports Binary Compatibility & separated inside the folder of the file (ED & Binary Files). The CARS Folder was now located in Mod Folder & the Stock Color is Red in Binary Version. -
Version 1.3
uploaded October 4, 2020
Raverz12345 uploaded a new version. The new file is 1.49 MB.
Major Nerf on Top Speed & Acceleration (But it still accelerates fast when Top Speed was nerfed), changed the correct Collision on Model Field (It was wrongly the SLR's Collision in KryZee's gameplay) & added few Screenshots for the Addon car -
Version 1.2
uploaded September 22, 2020
Raverz12345 uploaded a new version. The new file is 1.49 MB.
Renamed its Xname & its config and secondary logo dds file, replaced its old files to new files since the old one already has issues. Make sure to uninstall & reinstall it to take effect of this addon (And READ my note at the top). -
Version 1.1
uploaded September 17, 2020
Raverz12345 uploaded a new version. The new file is 1.48 MB.
Decreased the RideHeight field at -0.1, changed Supercharger to Turbo (I only know it uses Twincharger for it) making the car faster in races. It cost 660000 in Car Lot (Formerly 1800000. Expensive?), added additional screenshots for the Addon car -
Initial version
uploaded September 17, 2020
Raverz12345, ACLambor uploaded initial version. The original file is 1.48 MB.
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Visitor Comments
OMG! I was about request this one only just now and i found it. YAY!!!
Glad you really liked it :D
Pls report if my Addon car has issues, I'll fix it asap
U could have decreased the car's ride height a bit because I feel that car's ride height is a like a truck(more likely).....otherwise everything from A-Z are perfect. Thanks for the mod!
Welcome ;)
I'll be looking into its ride height. Gotta decrease it if there's any in my game
OkieDokie.
It's easy to convert high poly cars to addons but not for me :P
I should need to avoid other High Poly car mods I have in my folder (Hope the other mods needs update. Maybe)
lexus rc, lancer gsr 1999, nissan nismo 370z 2016, cars that i would like to see
Should I remove my zenvo st1(old version) permanently and reinstall the car or can I just install the nfsms(updated version) file via vlted?
I don't get u bro. Should I edit in copy_node ecar 997s racers zenvost1>update_field ecar zenvost1 RideHeight 0(in 3rd paragraph or initial version of the car's modscript) or the last paragraph(in updated modscript nodes I think....)update_field ecar zenvost1 RideHeight -0.1?
OK, thanks!!
You're welcome and unfortunalely... I can't do MW mod-tools yet after moving Brake calipers a little bit in Zmodeler, I didn't even do the material list :( I forgot about it... Hope I should learn how to do mod-tools for future works. Apologize for being forgotten in MW Mod-Tools... I should take some time for it.
No problem Raverz :), 'NO MAN IS PERFECT'. Everyone make mistakes. I also have made one silly mistake once(sriram2345 knows it). And I have changed the rideheight ecar nodes in zenvo st1(both old and updated ones), In races it looks perfect but for viewing in garage, still looks the same :( Any ideas or fixes for this?
last picture i saw a porsche 918 hm
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