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2013 Jaguar C-X75 (ADDON)
Additional Screenshots
Description
This mod replaces nothing. Folder name of this Addon car is CX75
If you want the ModLoader version of the car, I'll put the link below:
https://www.facebook.com/leagueautocity/posts/356379508095970
If you want more mods, visit League Auto City for more car mods:
https://www.facebook.com/leagueautocity
Jaguar C-X75 converted from Real Racing 3
Features:
- Stock paintable bodykit (Vanilla color material)
- HD manufacturer logo and secondary logo
- Working brakelights texture
- New performance data
- Special anti-theft measures: a special chrome 3D model in interior and a special dds in Textures.bin
Others:
- Added an uninstallation folder that has an nfsms file included for people to uninstall & install any addon cars they have while the endscript file was in the setup (this will also remove the files for endscript. Extract the files again manually in CARS Folder)
- Black was set as Stock Color in ED Version while Orange was set as Stock color in Binary Version
- Pretty quick acceleration in the starting line but a little decrease on its handling to make it balanced against Original cars & Addon cars such as SVJ, Jesko & Chiron
Installation:
It's in the Installation txt for ED & Binary from Archive
Known bugs/Issues: None. Tell me if you find one
New Issue (known): Brake calipers are outside of an aftermarket rim, O.Z. Leonardo, which is the same issue as Exige S, Zenvo ST1, S5S Raptor, etc. For most aftermarket rims. I recommend you to use nlgzrgn's Leftover Brake Fix to fix the issue
Updates are now placed in Changelogs below
Credits:
- Converted & retexture by AC Lambor. Also granted me to add his car mods in NFS MW BUT to credit him & provide the link for the ModLoader car.
- Screenshots provided by Black Era
- Performance by Typhoons, increased & balanced (for handling) stats made by me
- MW Recompiler by MWInside (Current)
- NFS-VltEd, NFS-ModManager, NFS-CarToolkit & NFS-TexEd (v1.7) by nfsu360
- NFS MW Unlimiter & Ed - The Car Dealer! by nlgzrgn
- Ant Renamer by antp.be
- Binary v2.5.5 by MaxHwoy
- NFS No Limits Proving Grounds decal for CX75 made by desanosan24 (512p & 1024p Vinyl. Thank you for sending me this decal)
Changelog
-
Version 1.5a
uploaded April 9, 2021
Raverz12345 uploaded a new version. The new file is 1.79 MB.
- Tweaked its stability to make it responsive on corners -
Version 1.5
uploaded December 30, 2020
Raverz12345 uploaded a new version. The new file is 1.79 MB.
Few things & changes listed in Changelogs:
- Vinyls customization was now enabled in the ini file, as well as the brakes customization for issues (Unlimiter v3)
- Lowered Geometry file size using CarToolkit
- Added a command in uninstall endscript (install endscript)
- shortened the name of the setup endscript (install endscript) -
Version 1.4
uploaded November 20, 2020
Raverz12345 uploaded a new version. The new file is 1.5 MB.
The Addon car now supports Binary Compatibility & separated inside the folder of the file (ED & Binary Files). The CARS Folder was now located in Mod Folder & the Stock Color is Metallic Orange in Binary Version. Few things in Changelogs:
- NFSNL Proving Grounds 512p vinyl was now moved to CARS Folder
- Added an extra screenshot for the mod -
Version 1.3
uploaded October 8, 2020
Raverz12345 uploaded a new version. The new file is 1.48 MB.
Added a 512p & 1024p Vinyl for the Addon Car (Replaces Body 04). It's the Proving Grounds from NFS No Limits! I also added some few Screenshots as well. Located inside CARS/CX75 Folder & read the txt file before extracting this Vinyl. -
Version 1.2
uploaded September 5, 2020
Raverz12345 uploaded a new version. The new file is 1.08 MB.
Increased its handling a little (but still balanced) & changed its HandlingRating field on its pvehicle node. -
Version 1.1
uploaded August 30, 2020
Raverz12345 uploaded a new version. The new file is 1.08 MB.
Fixed its reflection offset field in its ecar node. -
Initial version
uploaded August 21, 2020
Raverz12345, ACLambor uploaded initial version. The original file is 0 B.
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Visitor Comments
Umm... I don't use Graphics option here (aside from Black Era's SS you have saw). It makes my game slow (A little) for low laptops (That's why I use it). I'm sorry but, you may ask other people for suggesting the graphics option. Again, I don't use graphics option for my screenshots (sorry) :/
Looks simple to me, idk if it does to ppl who badly want an answer to offsets and performance, but if I would try doing the same, NOPE. My opinion is that VltEd is evil for my games.
They literally break forever RIP
Here's how:
https://www.youtube.com/watch?v=m8J_zuTTHoM
Ya, u can can use the ReCompiler method(depreciated one), Ed(current one , but some modders think this method is depreciated) and Binary(latest one). But I dont think we have tutorials for binary and recompiler(IDK if the tutorial for this recompiler is available or not)
I dunno about binary at start tbh... I tried to make my other addon car as Binary use.
Very Nice update Raverz!
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