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Need for Speed High Stakes Downloads

Fast AI for Celtic Ruins

Fast AI for Celtic Ruins
AuthorPomFrit
Added On June 27, 2026
Views 503
Downloads 35
Version High Stakes
Original Track Celtic Ruins
Favorited 0 times
Average Rating
9.5/10 - 4 votes
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Additional Screenshots

Description

Completely reworked AI lines and speeds. AI โ€‹โ€‹is designed for the "MADLAND" cheat always enabled.

WARNING! SOME RACES ARE PROBABLY IMPOSSIBLE WIN AGAINST CHAMPION DIFFICULTY.

S curves on this track are pure hell for AI and AI can't use shortcut, so technically this is a "Pro" difficulty. This is best i can do without changing VRoad.

Have fun

Visitor Comments

  • EvoX - 22 days ago
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    Liked
    Does this affect career races? Cool.
    Reply
    • pete9516 - 22 days ago
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      EvoX22 days ago
      Liked
      Angry Obama meme
      Reply
    • EvoX - 22 days ago
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      Thank U Sir๐Ÿ‡บ๐Ÿ‡ฒ ๐Ÿคฃ๐Ÿ‘
      Reply
      edited by EvoX 22 days ago
    • pete9516 - 22 days ago
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      Liked
      In career, depending on where you are, the AI will have it's depending skill thus may not having MADLAND difficulty. I don't know if MADLAND difficulty is ever used in the career
      Reply
    • PomFrit - 22 days ago
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      pete951621 days ago
      Liked

      I think in Career only Tournament of champions has MADLAND activated.


      If you didn't force MADLAND, it will be a lot easier cach up opponents in front of player. AI acts differently, it's slower and may hit walls or crash on some places, becuase i didn't test it. It's a lot harder create AI if MADLAND isn't forced.

      Reply
  • pete9516 - 22 days ago
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    Liked
    Insane job PomFrit, i can't keep up against class AAA with mid class AA car. Great job!
    Reply
  • Herms - 22 days ago
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    Liked

    Stellar job! :fistbump: Been waiting on an AI fix for Celtic Ruins for a while. :)

    Reply
  • pete9516 - 17 days ago
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    Liked
    Do you think it's safe to leave out your modified track files? Or did you change something to the virtual roads?
    Reply
    • PomFrit - 17 days ago
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      pete951617 days ago
      Liked

      No, if you use only speed files, it won't work right. I changed some AI lines width and VRoad edges, but for this reason archive contains "Vr_H_Spd.scv" file .


      Just copy "Vr_H_Spd.scv" into your Celtic Ruins ( track must have EA's VRoad ) , import "Virtual Road, heights, spdfa spdra" ( to day and night version ) and press "NO" to "Recalc AI_Lanes ... " option. Save and AI should work, same for my other tracks.

      Reply
    • pete9516 - 17 days ago
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      Liked
      Ok but the archive also contains the track files.? So i'll just stick with the whole archive's content
      Reply
    • PomFrit - 16 days ago
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      pete951611 days ago
      Liked

      Archive contains track files, because AI lines and VRoad edge are stored in track files and not in speed files. If you use only speed files, AI will not work right on locations, where i changed AI lines.

      Reply

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