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Need for Speed High Stakes Downloads
Yellowstone Park (Virtual Road Fix)
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Description
This has been laying around on my hard drive for too long now. Only needed to do some last fixes & improvements like the very sharp left turn after the bear statue where there were some very thin track polygons overlapping and causing corrupt collisions on the right side (cliff guardrail) and making a proper video wall thanks to AJ's files & tutorial. Other than that, i've remade the virtual road (AI lines, speeds, polygon neighbours, etc.)
Much thanks again to all the authors from the tools & files that i've used:
- Jonath's Track Fix Tool (not released)
- T3ED (Denis Auroux, Hoo, Lasse Kärkkäinen aka Nappe1, Vitaly Kootin aka Necromancer, JimDiabolo)
- Tutorial about creating slide & vidwall files (including .xcf templates) (AJ_Lethal)
- Open Office Calc (for calculating the speed files and saving into necessary format for T3ED to reimport again)
If you find any bugs, please leave a comment and let me know!
pete9516
PS: Sometimes, the opponents do crash at certain areas. This is because i've made the AI racing line in a way, that when an opponent drives alone, he's going to use the best possible way. When several opponents drive next to each other, they often switch lanes and try to avoid the other opponents. Then something like this can happen. Also depends on the difficulty and/or if "madland" cheat is used or not.
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