User Date
Paul SpainJuly 04, 2024
Zalcus20May 13, 2024
NiksterMay 07, 2024

Need for Speed High Stakes Downloads

Bunch of different EXE files / Exen / Delta Patches

Bunch of different EXE files / Exen / Delta Patches
Authorpete9516
Added On May 6, 2024
Views 2,985
Downloads 158
Version High Stakes
File Size 42.7 MB
Favorited 3 times
Average Rating
10/10 - 3 votes
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File updated on: April 24, 2025

Description

BIG credits/thanks to XxJonathXx for finding almost all these adresses, & without him teaching me memory/disassembly editing, these EXEs wouldn't exist in the first place

Also very BIG credits/thanks to rata536 for finding the conditional check for the "switch back into 3rd gear when car speed is too low" problem.

Also i'd like to give credits to all the people who are involved in finding all the necessary adresses for the GST Editor. Why? Because the adresses found for the GST Editor relate very much to the adresses being used to create a race without ghost files. Those people actually did the whole work when it comes to race setup customization


WARNING: The pursuit setup patches are NOT compatible with each other!!

Delta Patches: These are patch files which patches the nfshsgame.exe/nfs4.exe. You need the Delta Patcher in order to make use of the Delta Patches (duh). Rata536 has uploaded it here in the nfs3 tools section AFAIK


3Racers,8Cops,3Traffic:

Works only when not being a cop


Automatic reset #1 and #2 enabled:

Both conditions of automatic reset enabled. #2 is still an unknown condition. #1 resets any car which has crashed. Use this patch after you've applied "Reset Function Removal" if you want the cars to reset after a crash


Automatic Reset #1 enabled:

Everything but automatic reset #1 is disabled, meaning that when you crash your car and land upside down, it is going to be reset. You or the AI can't reset yourself. The only condition to reset any car (except traffic) is if it crashed and triggers the automatic reset. There are 2 automatic resets (conditions), but the 2nd one is unexplored yet


ENHANCED spike strips (no reset after drive over):

This changes the spike strips system in a way it would be like in nfs3 multiplayer races where a cop lays down spike strips and they basically stay forever until the cop retrieves them back into his boot. Additionally in this patch, the spike strips won't reset after a car has driven into the spike strips


ENHANCED spike strips:

This changes the spike strips system in a way it would be like in nfs3 multiplayer races where a cop lays down spike strips and they basically stay forever until the cop retrieves them back into his boot or a racer drives over them


Full traffic in Classic & Timetrap pursuit modes:

8 traffic cars instead of the 2 stock ones in Classic and Timetrap pursuit mode (WARNING: Not compatible with "3Racers,8Cops,3Traffic")


Full traffic in Getaway mode (different adress than Classic & Timetrap):

Adds up to 8 traffic vehicles in Getaway mode instead of originally 3 (WARNING: Might not be compatible with "3Racers,8Cops,3Traffic")


Infinite Tachometer:

Removes "Top Speed" parameter limit from the digital tachometer


Invisible Walls Fix:

Fixes invisible wall crashes when driving uphills at a given angle. Tends not to work on very fast vehicles in combination with very steep uphills. Probably has something to do with the framerate/frametime


Jonath's Traffic Patch (Single Race):

Enables Traffic when Full Grid is selected in Single Race Mode


Low beam instead of high beam at night race start:

0 = Lights off

1 = Low beam

2 = High beam

This patch sets the player's car to use the low beam lights at the start of a night race like it is set for the AI


MADLAND cheat forced:

Forces MADLAND cheat. As far as i'm concerned, you cannot use any other cheats when using this patch. This patch is for people who don't want to cheat/use traffic cars, etc. but instead just want as good as possible AI opponents without having to enter a cheat every single race


Midair & Landing Fix:

Removes speed loss while being midair and landing. Originally a project by Jericho & TsTg. Jonath has improved this code though, retrieving the landing bump animations in a brilliant way. It will be available in his NPC mod which is not released (yet)


No damage checks for traffic (beta):

When traffic gets damaged to a certain amount (40% and 50%), they won't drive anymore, this fixes the traffic vehicles being affected by this. Unfortunately, cop cars use different adresses which are not found yet. Also it's not sure if this patch works all the time, but theoretically with this patch, there shouldn't be any traffic cars which will stop driving when damaged to a certain amount


No difficulty overrides:

Patches from alexstrout which can be found here:

https://github.com/alexstrout/NFS4/blob/master/Tools/Offsets.txt


Reset Function Removal:

Removes reset function of cars completely (hardcore realistic). Unfortunately, there's no plugin that automatically ends the race when the player car is crashed LoL but nonetheless it can be funny sometimes


Annoying Downshift Removal:

Thanks to Rata536, we can now get rid of the annoying downshift into 3rd gear when the car gets too slow. This has always driving me nuts when attacking very sharp corners or colliding with a traffic car, knowing you're in 6th gear and intuitively shifting down into 4th or 3rd like in any other racing game, though, ending up in 2nd or 1st gear due to the annoying automatism EA has put into the manual gear shifting function code. This patch removes that check so you can decide yourself in which gear you wanna drive with


Gear Switch Fix:

Fixes weird physics behaviour when shifting. Specifically talking about shifting from 1st to 2nd or from 2nd to 3rd gear: There is a weird function that adds a burnout while shifting into 2nd or 3rd gear. I felt like removing it because it's so silly on a weak car to have burnouts from 2nd into 3rd gear LoL. Also removed that silly RPM increase while shifting. nfs3 didn't have that, too. My goal is to get the shifting to be like in nfs3 but didn't find all adresses yet. Be aware that you will still get realistic burnouts while shifting depending on car's power/performance.


Gear Switch Fix (Update):

New version of Gear Switch Fix: Now the real culprit 5000E6 (Byte) - BIG Thanks/Credits to Jonath for finding - has been restrained. Now you will have realistic burnouts when shifting into 1st gear from neutral and at the same time getting rid from the unrealistic, silly burnouts from 1st into 2nd and from 2nd into 3rd gear. Be aware that you will still have realistic burnouts from 1st-2nd or from 2nd-3rd if the car has appropriate performance like EA's Mercedes CLK-GTR where the jump from 2nd to 3rd gear efficiency is extremely high


Keep Damage HUD Setting:

This patch NOPs the function that is responsible for turning the damage display to "Off" when you are in the race menu and the assists' damage is set to "Off" which causes the inrace menu to also set the damage HUD setting to "Off" state. It's extremely annoying when you turn damage on again and you start a race and the damage display is just off and you have to always reenable it just because the damage has been turned off before. This patch just gets rid from this problem


All Ordners have TsTg's (VEG's) Memory Patch and Jonath's Traffic Patch applied. If i remember correct, i also applied Jim Diabolo's Night View Distance Patch and Broken Cops at Night Fix as well. But to be sure, check for JimD's Fixes as well since i can't remember it exactly anymore LoL

Also, i can't remember if the nfshsgame.exe's are single cored or not. They are from the Expansion Pack. But there's CPU Priority Saver to change the Affinity. Update: Now you can use any executable you want and simply apply the delta patches. BIG thanks to rata536 for uploading the Delta Patcher here


Used Tools: Jonath's Brain, rata536's Brain, CheatEngine ,HxD and Delta Patcher

Changelog

  • Version 1.5 uploaded April 24, 2025

    pete9516 uploaded a new version. The new file is 42.7 MB.

    Important update:
    New version of Gear Switch Fix: Now the real culprit 5000E6 (Byte) - BIG Thanks/Credits to Jonath for finding - has been restrained. Now you will have realistic burnouts when shifting into 1st gear from neutral and at the same time getting rid from the unrealistic, silly burnouts from 1st into 2nd and from 2nd into 3rd gear. Be aware that you will still have realistic burnouts from 1st-2nd or from 2nd-3rd if the car has appropriate performance like EA's Mercedes CLK-GTR where the jump from 2nd to 3rd gear efficiency is extremely high
  • Version 1.4 uploaded April 23, 2025

    pete9516 uploaded a new version. The new file is 41.88 MB.

    BIG update!!:
    Gear Switch Fix:
    - Silly RPM increase while shifting has been eliminated.
    - Unrealistic and annoying burnout effect while shifting from 1st to 2nd and from 2nd to 3rd gears has been removed. Be aware that you will still get realistic and cool burnout effects when driving a very powerful car. The burnout effects will now depend on the actual car's power/performance which is a big + for me. I hope you will like it, too. Unfortunately, on very weak or sometimes maybe heavy cars (it all depends on the carp.txt), you will sometimes get no burnout effect at all when actually doing a proper burnout. For example EA's Ford XR8: You won't get any burnout with it. But you can get burnout effetcs on slower cars for example, if the specs are matching. I didn't alter the game's physics in any way. I only altered the function that checks when you shift from 1st to 2nd and/or from 2nd to 3rd. Also from N to 1st is affected
  • Version 1.3 uploaded October 8, 2024

    pete9516 uploaded a new version. The new file is 34.52 MB.

    Completely revamped this project. Added Delta Patches, so everyone can create his/her very own nfshsgame.exe. Should also work with VEG's nfs4.exe.
    - Added Enhanced Spike Strips
    - Added Annoying Downshifting Removal (Thanks to Rata536)
  • Version 1.2 uploaded June 3, 2024

    pete9516 uploaded a new version. The new file is 24.7 MB.

    - All nfs4.exeN now have Jonath's Traffic Patch!! (Thanks to Zalcus20 who found out which bytes have to get changed)
    - Added nfs4.exe Variation Ordner 11: Traffic.Patch + Bergauf.Fix + Unlimited.Tachometer + Midair.Fix
    - Added nfs4.exe Variation Ordner 12: Traffic.Patch + Bergauf.Fix + Unlimited.Tachometer + Midair.Fix + No.Difficulty.Overrides
    - Added nfs4.exe Variation Ordner 13: Traffic.Patch + Bergauf.Fix + Unlimited.Tachometer + Midair.Fix + No.Difficulty.Overrides + MADLAND.Forced
  • Version 1.1 uploaded May 13, 2024

    pete9516 uploaded a new version. The new file is 16.33 MB.

    - Added Tutorial/Documentation Files
    - Added nfs4.exe variation Ordner 8: Bergauf.Fix.+.Unlimited.Tachometer
    - Added nfs4.exe variation Ordner 9: Bergauf.Fix.+.Unlimited.Tachometer.+.RESET.FUNCTION.REMOVAL
    - Added nfs4.exe variation Ordner 10: Bergauf.Fix.+.Unlimited.Tachometer.+.RESET.FUNCTION.REMOVAL.+.Automatischer.Reset.1.und.2.AKTIV
  • Initial version uploaded May 6, 2024

    pete9516 uploaded initial version. The original file is 0 B.

Visitor Comments

  • Zalcus20 - 12 months ago
    User Date
    offroader_X12 months ago
    Liked

    Nice set of fixes there. Is it possible you can share what addresses were changed and to what values?

    I would like to try some of these without using the other. For example using "reset.Fix" without using all the  other fixes. 

    Also how does unlimited tachometer affect a race? Does it make AI Opponents go faster?

    Reply
    edited by Zalcus20 12 months ago
    • pete9516 - 12 months ago
      User Date
      Zalcus2012 months ago
      Liked
      But that's why i included so many different ones? I remember there being a version with the reset function removal being completely alone. But it might be that i'm wrong. Gimme a couple of days and i'll be at my computer again
      Reply
    • pete9516 - 12 months ago
      User Date
      Zalcus2012 months ago
      Liked
      Unlimited Tacho is what it does. It unlimits the tachometer. When the "maximum velocity" of the car has been reached, the tachometer will stop working, maybe you've never experienced this yet, but it's pretty easy to get happen on nfs2 Outback with original EA vehicles and the speedometer has to be digital
      Reply
    • Zalcus20 - 12 months ago
      User Date
      pete951612 months ago
      Liked

      Never knew about about the tachometer issue. Or maybe I never paid much attention to it when maxing out the speed.  :D

      I know you included many different versions. That is very much appreciated (not downplaying your hard work).  I'm just one of those ''superusers'' who likes to mess around with this sort of stuff. :)


      Maybe I can learn more about this disassembly stuff by looking up what addresses you patched.  It seems there are many things that can be altered in the exe file. Forgive me for being so curious and thanks for your help. :thumbsup:

        
      Reply
    • pete9516 - 12 months ago
      User Date
      Zalcus2012 months ago
      Liked
      Alright, i can give you the "tutorial" files i've documented for myself, they're a bit hard to understand, not only because of the german text, but basically i've just made screenshots of what i have to change and/or i've been sent those screenshots. I will include them in a next update
      Reply
  • offroader_X - 12 months ago
    User Date
    pete951612 months ago
    Zalcus2012 months ago
    Liked

    Excellent work. Been waiting for a long time for some of these fixes. I'm glad you implemented one fix at a time between the versions. I used the Analysis->Data Comparison tool in HxD to figure out which parameters were altered. Dankeschön!

    Reply
    • pete9516 - 12 months ago
      User Date
      offroader_X11 months ago
      Liked
      Wow, i didn't know you could do fancy stuff like that in HxD. But just tell me if there's any variation you're missing here. I will update the mod anyway within a few days
      Reply
    • Zalcus20 - 12 months ago
      User Date
      pete951612 months ago
      offroader_X11 months ago
      Liked

      Thanks for the tip. I was able to find the changed addresses that way.


      EDIT: Thanks for the update, Pete!

      Reply
      edited by Zalcus20 12 months ago
  • EvoX - 12 months ago
    User Date
    Zalcus2012 months ago
    pete951612 months ago
    Liked

    I thought it was a Jurassic Park mod or something

    Reply
    edited by EvoX 12 months ago
    • pete9516 - 12 months ago
      User Date
      EvoX12 months ago
      Liked
      It's a pun of the german word for multiple lizards
      Reply
  • PomFrit - 11 months ago
    User Date
    pete951611 months ago
    offroader_X11 months ago
    Liked

    Nice job, I've always consider the tachometer not working to be really annoying.

     I'm hoping someone can find an address that automatically shrinks 512x512 textures to 256x256 and disables it, so bigger textures can be used like in NFS3.

    Reply
  • offroader_X - 11 months ago
    User Date
    pete951611 months ago
    Liked

    Thanks for the update Pete. I like the new variations. Keep up the good work

    Reply

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