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carmon96November 24, 2025

Need for Speed Carbon Downloads

NFS Carbon: Pursuit Challenges in Career

NFS Carbon: Pursuit Challenges in Career
AuthorEl Nico
Added On November 10, 2025
Views 1,204
Downloads 80
Version Carbon
File Size 154 B
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File updated on: December 16, 2025

Additional Screenshots

Description



NFSC - Pursuit Challenges in Career.

By El Nico.


Latest Update:

v1.2.4 - Additional requirement nerfs.

(dd/mm/yyyy)

(22/12/2025


Note: There are no changes to any of the Lua scripts,

so you won't need to repeat that part of the installation process.


Events:


5_9_we2:

- Reduced Cops Tagged Requirement from 42 to 40.


5_11_we1:

- Reduced Spike Strip Requirement from 22 to 17.


5_12_we1:

- Reduced Pursuit Length Requirement from 30 to 20 minutes.

_____________________________________________________________________________________


Cops are now required to progress through the career,

rather than being mostly an annoyance.


Heavily inspired by the "Wanted Events" from Undercover PS2,

these play more like the Wanted Events from UCPS2,

rather than the open world bounty and milestone requirements from MW.


There are 10 Core events that are shared between Vanilla, Improvement Mod v2 and Ultimate Mod.

You are required to complete all 10 of them in order to challenge Darius in the Canyon.

They're generally based on the mid-late game milestone challenges from MW, though upped a little bit.

These are:


- Commit 5 Infractions, Heat 4.

- Get 400K Cost To State, Heat 5.

- Avoid 13 Roadblocks, Heat 5.

- Tag 40 Cop Cars, Heat 5.

- Evade within 5 minutes, Heat 5.

- Destroy 55 Cop Cars, Heat 5.

- Destroy 3 Heavy Rhinos(non-supercharged), Heat 5.

- Avoid 17 Spike Strips, Heat 8.

- Evade Cops After 20 minutes, Heat 8.

- Get 3,250,000 Bounty, Heat 8.


For Vanilla Only, there are also 7 optional events that are on the easier side.

If you don't want these, you don't have to install them.

These are:


- Escape within 3 minutes, Heat 1.

- Evade Cops after 3 minutes, Heat 2

- Get 25K Cost To State, Heat 2.

- Destroy 7 Cop Cars in San Juan, Heat 2.

- Get 40K Bounty, Heat 3.

- Avoid 7 Roadblocks, Heat 4.

- Tag 20 Cop Cars, Heat 4.

_____________________________________________________________________________________


List of compatible larger mods:


- Improvement Mod v2.

- Ultimate Mod.

- Remastered UI (non-W2C)


Optional, but highly recommended:


- W2C by Max Hwoy + Others

https://nfsmods.xyz/mod/3041


Most Wanted's map was designed with pursuits in mind, whereas Carbon's wasn't.

Pursuits themselves aren't really any more difficult on Carbon's map,

but they can be painfully annoying to escape at times.

If you're installing on a vanilla copy of the game, install W2C using VltEd first, then switch over to OGVI[Attribulator].


Improvement Mod v2 has an OGVI compatibility patch for W2C.


If you want to use this mod along with Ultimate Mod + W2C, then:

1. Install W2C on a clean copy of Carbon using VltEd.

2. Install Ultimate Mod using Binary or Binarius.

3. Install Pursuit Challenges.

4. Optional: Install any other mods you want, or just leave it at that.


For those who want a challenge:


- Revamped Pursuits (Carbon) by Splash45

https://nfsmods.xyz/mod/1781


- Relentless Cops (Carbon) by JackJohnson

https://nfsmods.xyz/mod/2013


This mod doesn't touch the core pursuit mechanics in any way,

so if you're looking for more of a challenge, one of these might be what you're looking for.

_____________________________________________________________________________________


Install Instructions:


You will need:


- Binary or Binarius

- Attribulator + OGVI


Part 1: [Binary/Binarius]


1. Open Binary or Binarius and click User Mode.

2. Select "Binary Install.end"

3. Navigate to and select your desired NFSC installation folder.

4. Click "OK"

5:

- If you want a 64x64 event icon texture, select "64x64 (Vanilla)"

- If you want a 256x256 event icon texture, select "256x256"

6:

- If you're using the Vanilla NFSC Map, select "Vanilla NFSC Map"

- If you're using W2C, select "W2C"

- If you're using Remastered UI (Non-W2C), select "Remastered UI (Non-W2C)"

- If you don't want to replace the emitter texture page, select "Don't replace emitter textures"

7:

- If you're installing only 10 events, or installing on-top of Improvement Mod v2 or Ultimate Mod, Select "10 Events".

- If you want 17 events, select "17 Events"

8. A prompt should appear "Script Binary Install.end has been successfully applied" Click Ok.

9. A prompt should appear "Would you like to save files?" Click Yes.

10. A prompt should appear "Do you wish to run the game?" Click No.



Part 2a: [Attribulator + OGVI]

1. Open up OGVI

2. Go File -> Import ModScript and select "Install.nfsms"

3. Select one of the following installation types:


- Vanilla [10 Core Events]

- Vanilla [10 Core Events + 7 Easier Events]

- Improvement Mod v2 [10 Core Events]

- Ultimate Mod [10 Core Events]


4. Select any optional scripts you want, or leave the boxes unchecked.

5. Click Import.

6. Save changes.


Part 2b: Adding the bytecodes [Attribulator + OGVI]


In order for things to function at all, let alone as intended,

you will need to manually add the blobs to their corresponding messagehandler nodes.

These are Lua scripts compiled into bytecode that the game can read.

As far as I'm aware, there is no 'import_bytecode or import_blob' commands for VltEd or Attribulator,

so once again, you will need to do this manually.


1. Within OGVI, go into gameplay > baseelement > messagehandler and double click on the following nodes:


wantedevent/stategraph_basicrace_prerace_handler_stateenter

wantedevent/stategraph_basicrace_raceover_handler_stateenter

wantedevent/stategraph_basicrace_racing_handler_milestone_display

wantedevent/stategraph_basicrace_racing_handler_niscomplete

wantedevent/stategraph_basicrace_racing_handler_perpbusted

wantedevent/stategraph_basicrace_racing_handler_stateenter


2. within each node, go to bytecode and press "Import binary file"

3. Go into the "BLOBS" folder and select the blob that matches the node name.

4. Either double click, or press "Open" on the blob that matches the node name.

5. Make sure you've done this step for all 6 nodes, and MAKE SURE the names of the blobs match the names of the messagehandler nodes.

6. Save changes and exit.

7. Enjoy :)

_____________________________________________________________________________________


Redistribution Policy:


You are NOT allowed to redistribute or re-upload this mod.

If you want to use it in a mod pack or something, that's fine, just make sure to credit me.

If you're using/including mods made by other people, make sure to ask them for permission.

_____________________________________________________________________________________


Special thanks to:


- All of the people in the NFS Mods Discord server who helped me out along the way.

- All of the people who provided me with kind and respectful constructive feedback.

- You, for downloading and having fun with the mod :)


Miscellaneous/Other Credits:

- rng_guy, for providing tonnes of data about milestones and pursuit mechanics.

- BadassBaboon, for allowing me to use and modify the emitter texture sheet from NFSC Remastered UI.

- LunicAura106, for allowing me to use the MW milestone triangle from NFSMW: Upscaled HUD as a source texture.

_____________________________________________________________________________________


Tools Used:


- Binary v2.9.0 by MaxHwoy.

- Binarius by nlgxzefus + others

- Attribulator by heyitsleo.

- OGVI by ARCHIE.

- NFSMW lua tool by heyitsleo.

- NFSMW lua toolkit by VAX325.

- NFSC ZMenu by Zolika1351.

- NFS-Disculator by nfsu360.

Changelog

  • Version 1.5 uploaded December 16, 2025

    El Nico uploaded a new version. The new file is 154 B.

    - Added cop spawn point to 5_9_we1
    - Reduced roadblock requirement from 15 to 13 for 5_9_we2
  • Version 1.4 uploaded December 2, 2025

    El Nico uploaded a new version. The new file is 173 B.

    - Added a 256x256 event icon texture.
    - The Remastered UI emitter texture sheet now uses the 256x256 milestone triangle,
    instead of an ill-proportioned MILESTONE_PURSUIT icon, which was a temporary stand-in anyway.
    - Added an optional script to restore the CS intro camera and rolling start.
  • Version 1.3 uploaded November 30, 2025

    El Nico uploaded a new version. The new file is 173 B.

    - Reduced tire spike requirement from 45 to 22.
    - Reduced roadblock requirement from 20 to 15
    - Added support for Remastered UI (Non-W2C)
    - Added an option to not replace the emitter system texture page.
  • Version 1.2 uploaded November 14, 2025

    El Nico uploaded a new version. The new file is 173 B.

    - Fixed Binary installation breaking W2C particle effects due to the usage of the vanilla emitter system texture page.
    - A W2C version of the emitter system texture page and binary installation has been added.
    - Increased requirements for certain events.
  • Version 1.1 uploaded November 12, 2025

    El Nico uploaded a new version. The new file is 173 B.

    - New optional script which increases the maximum heat level to 10.
  • Initial version uploaded November 10, 2025

    El Nico uploaded initial version. The original file is 0 B.

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