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NFS Carbon: Pursuit Challenges in Career
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Description
NFSC - Pursuit Challenges in Career.
By El Nico.
Latest Update:
v1.3.3 - Event removal, small changes.
(dd/mm/yyyy)
(31/03/2026)
NEW SAVE REQUIRED!!!!!!!!!
MAKE SURE to select the "Delete old events" optional script if you're updating.
In order for things to work properly,
you will need to repeat the bytecode installation process for the following:
- All of the wantedevent bytecodes.
- All of the wantedevent_phototicket bytecodes.
Events:
- Removed 'Wreck 5 Businesses' Event.
The event is a scripted event, rather than an actual milestone requirement.
This makes it more fitting for something like Driver Jobs, which it was originally made for.
It also goes beyond what 'Pursuit Challenges' was initially intended to be, which was just milestone requirements.
The event won't be lost to time, it's just been transferred back to Driver Jobs.
Neon Mile Chasedown:
- Moved from Zone 13 to Zone 14.
_____________________________________________________________________________________
Cops are now required to progress through the career,
rather than being mostly an annoyance.
Heavily inspired by the "Wanted Events" from Undercover PS2,
these play more like the Wanted Events from UCPS2,
rather than the open world bounty and milestone requirements from MW.
There are 10-14 events that are shared between Vanilla, Improvement Mod v2 and Ultimate Mod.
You are required to complete 10 of them (14 if you've installed them) in order to challenge Darius in the Canyon.
They're generally based on the mid-late game milestone challenges from MW, though upped a little bit.
These are:
- Commit 6 Infractions, Heat 5.
- Get 325K Cost To State, Heat 5.
- Avoid 9 Roadblocks, Heat 5.
- Tag 38 Cop Cars, Heat 5.
- Evade within 5 minutes, Heat 5.
- Destroy 55 Cop Cars, Heat 5.
- Destroy 3 Heavy Rhinos(non-supercharged), Heat 5.
- Avoid 17 Spike Strips, Heat 8. (Heat 9 for UltMod, Heat 10 for ImpMod)
- Evade Cops After 15 minutes, Heat 8. (Heat 9 for UltMod, Heat 10 for ImpMod)
- Get 3,250,000 Bounty, Heat 8.
4 Added Events:
- Hit 10 Traffic Cars, Heat 4.
- Evade 2 Pursuits in a row, Heat 4.
- Get 8 Cops Chasing You, Heat 5.
- Get 100 Total Cops Involved, Heat 8. (Heat 9 for UltMod, Heat 10 for ImpMod)
For Vanilla Only, there are also 7 optional events that are on the easier side.
These were initially cut, then later re-added, so they wouldn't go to waste.
If you don't want these, you don't have to install them.
These are:
NOTE: Installation option is temporarily disabled.
- Escape within 3 minutes, Heat 1.
- Evade Cops after 2 minutes, Heat 2
- Get 25K Cost To State, Heat 2.
- Destroy 7 Cop Cars in San Juan, Heat 2.
- Get 40K Bounty, Heat 3.
- Avoid 7 Roadblocks, Heat 4.
- Tag 20 Cop Cars, Heat 4.
_____________________________________________________________________________________
List of compatible larger mods:
- Improvement Mod v2.
- Ultimate Mod.
- Remastered UI (non-W2C)
Optional, but highly recommended:
- W2C by Max Hwoy + Others
https://nfsmods.xyz/mod/3041
Most Wanted's map was designed with pursuits in mind, whereas Carbon's wasn't.
Pursuits themselves aren't really any more difficult on Carbon's map,
but they can be painfully annoying to escape at times.
If you're installing on a vanilla copy of the game, install W2C using VltEd first, then switch over to OGVI[Attribulator].
Improvement Mod v2 has an OGVI compatibility patch for W2C.
If you want to use this mod along with Ultimate Mod + W2C, then:
1. Install W2C on a clean copy of Carbon using VltEd.
2. Install Ultimate Mod using Binary or Binarius.
3. Install Pursuit Challenges.
4. Optional: Install any other mods you want, or just leave it at that.
For those who want a challenge:
- Relentless Cops (Carbon) by JackJohnson
https://nfsmods.xyz/mod/2013
- Revamped Pursuits (Carbon) by Splash45
https://nfsmods.xyz/mod/1781
_____________________________________________________________________________________
Install Instructions:
You will need:
- Binary or Binarius
- Attribulator + OGVI
Part 1: [Binary/Binarius]
1. Open Binary or Binarius and click User Mode.
2. Select "Binary Install.end" or "Binary Install Italian.end"
3. Navigate to and select your desired NFSC installation folder.
4. Click "OK"
5. Select what you want the events to be called:
- Pursuit Challenge
- Wanted Event (Undercover PS2)
- Milestone Event (MW 2005)
6:
- If you want a 64x64 event icon texture, select "64x64 (Vanilla)"
- If you want a 256x256 event icon texture, select "256x256"
7:
- If you're using the Vanilla NFSC Map, select "Vanilla NFSC Map"
- If you're using W2C, select "W2C"
- If you're using Remastered UI (Non-W2C), select "Remastered UI (Non-W2C)"
- If you don't want to replace the emitter texture page, select "Don't replace emitter textures"
8:
- If your installation is Vanilla NFSC, then select "Vanilla NFSC"
- If your installation is Ultimate Mod, then select "Ultimate Mod"
- If your installation is Improvement Mod v2, then select "Improvement Mod v2"
9. A prompt should appear "Script Binary Install.end has been successfully applied" Click Ok.
10. A prompt should appear "Would you like to save files?" Click Yes.
11. A prompt should appear "Do you wish to run the game?" Click No.
Part 2a: [Attribulator + OGVI]
1. Open up OGVI
2. Go File -> Import ModScript and select "Install.nfsms"
3. Select one of the following installation options:
- Vanilla [14 Pursuit Events, 4 Phototickets]
- Improvement Mod v2 [10 Pursuit Events]
- Improvement Mod v2 [14 Pursuit Events] (Stability not guaranteed)
- Improvement Mod v2 [14 Pursuit Events, 4 Photo Tickets] (Stability not guaranteed)
- Ultimate Mod [10 Pursuit Events]
- Ultimate Mod [14 Pursuit Events] (Stability not guaranteed)
- Ultimate Mod [14 Pursuit Events, 4 Photo Tickets] (Stability not guaranteed)
4. Select any optional scripts you want, or leave the boxes unchecked.
5. Click Import.
6. Save changes.
Part 2b: Adding the bytecodes [Attribulator + OGVI]
In order for things to function at all, let alone as intended,
you will need to manually add the blobs to their corresponding messagehandler nodes.
These are Lua scripts compiled into bytecode that the game can read.
As far as I'm aware, there is no 'import_bytecode or import_blob' commands for VltEd or Attribulator,
so once again, you will need to do this manually.
1. Within OGVI, go into gameplay > baseelement > messagehandler and double click on the following nodes:
wantedevent/stategraph_basicrace_countdown_handler_icecamerafinished
wantedevent/stategraph_basicrace_prerace_handler_icecamerafinished
wantedevent/stategraph_basicrace_prerace_handler_stateenter
wantedevent/stategraph_basicrace_prerace_handler_stateenter_2
wantedevent/stategraph_basicrace_prerace_handler_stateexit
wantedevent/stategraph_basicrace_raceover_handler_stateenter
wantedevent/stategraph_basicrace_racing_handler_icecamerafinished
wantedevent/stategraph_basicrace_racing_handler_milestone_display
wantedevent/stategraph_basicrace_racing_handler_milestone_fail_notifytimer
wantedevent/stategraph_basicrace_racing_handler_niscomplete
wantedevent/stategraph_basicrace_racing_handler_notifymilestoneprogress
wantedevent/stategraph_basicrace_racing_handler_perpbusted
wantedevent/stategraph_basicrace_racing_handler_perpescaped
2. within each node, go to bytecode and press "Import binary file"
3. Go into the BLOBS -> wantedevent folder and select the blob that matches the node name.
4. Either double click, or press "Open" on the blob that matches the node name.
5. Make sure you've done this step for all 13 nodes, and MAKE SURE the names of the blobs match the names of the messagehandler nodes.
6. Save changes and exit.
7. Enjoy :)
Optional: If you find the CTS tracker to be annoying, for the notifymilestoneprogress handler,
you can simply add the bytecode of the same name, but with the appended 'no_cts' on the end.
If you want a more lightweight notifymilestoneprogress handler, add the bytecode of the same name,
but with the appended 'lightweight' on the end.
It still has the milestone tracker, but doesn't have custom strings for each milestone type,
just a generic "MILESTONE ACHIEVED!^ Evade the Cops" string.
If You've installed an option with photo ticket events,
you will need repeat the process for the following 6 nodes:
These are located in the BLOBS -> wantedevent_phototicket folder.
wantedevent_phototicket/stategraph_basicrace_abandoned_handler_stateenter
wantedevent_phototicket/stategraph_basicrace_prerace_handler_stateenter
wantedevent_phototicket/stategraph_basicrace_racing_handler_speedtrap_fail_notifytimer
wantedevent_phototicket/stategraph_basicrace_racing_handler_stateenter
wantedevent_phototicket/stategraph_basicrace_racing_handler_triggerenter
wantedevent_phototicket_canyon/stategraph_basicrace_racing_handler_stateenter
_____________________________________________________________________________________
Redistribution Policy:
You are NOT allowed to redistribute or re-upload this mod as-is.
If you want to use it in a mod pack or something, that's fine, just make sure to credit me,
and follow the conditions listed below.
If you're using/including mods made by other people, make sure to ask them for permission.
Conditions for mod-pack or larger style mod redistribution:
- Credit is given to me.
- You have permission to use all the other mods featured in the mod-pack or larger mod.
_____________________________________________________________________________________
Special thanks to:
- All of the people in the NFS Mods Discord server who helped me out along the way.
- All of the people who provided kind and respectful feedback.
- rng_guy, for providing tonnes of data about milestones and pursuit mechanics.
- BadassBaboon, for allowing me to use and modify the emitter texture sheet from NFSC Remastered UI, and also other textures from Remastered UI.
- LunicAura106, for allowing me to use the MW milestone triangle from NFSMW: Upscaled HUD as a source texture.
- rx, for allowing me to use the challengerace prerace handler from NFSCO (now wantedevent prerace handler). Full credit goes to rx for that particular script.
- Daemon7412, for help with restoring unused milestones and their associated 'LocalizationTag' data.
- rybetasz, for providing some initial NFSMW/C Lua documentation.
- LuckyLuke, for the Italian language translation.
- You, for downloading and having fun with the mod :)
_____________________________________________________________________________________
Tools Used:
- Binary v2.9.0 by MaxHwoy.
- Binarius by nlgxzefus + others
- Attribulator by heyitsleo.
- OGVI by ARCHIE.
- NFSMW lua tool by heyitsleo.
- NFSMW lua toolkit by VAX325.
- NFSC ZMenu by Zolika1351.
- NFS-Disculator by nfsu360.
- NFS Hasher v3 by CiPHER.
Changelog
-
Version 1.5
uploaded December 16, 2025
El Nico uploaded a new version. The new file is 154 B.
- Added cop spawn point to 5_9_we1
- Reduced roadblock requirement from 15 to 13 for 5_9_we2 -
Version 1.4
uploaded December 2, 2025
El Nico uploaded a new version. The new file is 173 B.
- Added a 256x256 event icon texture.
- The Remastered UI emitter texture sheet now uses the 256x256 milestone triangle,
instead of an ill-proportioned MILESTONE_PURSUIT icon, which was a temporary stand-in anyway.
- Added an optional script to restore the CS intro camera and rolling start. -
Version 1.3
uploaded November 30, 2025
El Nico uploaded a new version. The new file is 173 B.
- Reduced tire spike requirement from 45 to 22.
- Reduced roadblock requirement from 20 to 15
- Added support for Remastered UI (Non-W2C)
- Added an option to not replace the emitter system texture page. -
Version 1.2
uploaded November 14, 2025
El Nico uploaded a new version. The new file is 173 B.
- Fixed Binary installation breaking W2C particle effects due to the usage of the vanilla emitter system texture page.
- A W2C version of the emitter system texture page and binary installation has been added.
- Increased requirements for certain events. -
Version 1.1
uploaded November 12, 2025
El Nico uploaded a new version. The new file is 173 B.
- New optional script which increases the maximum heat level to 10. -
Initial version
uploaded November 10, 2025
El Nico uploaded initial version. The original file is 0 B.
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