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Need for Speed Carbon Downloads

NFS Carbon: Pursuit Challenges in Career

NFS Carbon: Pursuit Challenges in Career
AuthorEl Nico
Added On November 10, 2025
Views 2,103
Downloads 149
Version Carbon
File Size 154 B
Favorited 2 times
Average Rating
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File updated on: December 16, 2025

Additional Screenshots

Description

NFSC - Pursuit Challenges in Career.

By El Nico.


Latest Update:

v1.3.5 - HD track map textures, small changes, improved Italian support.

(dd/mm/yyyy)

(12/04/2026)


Textures:

- Improved trackmap textures for all of the other milestone events.

Thank you to LunicAura, for allowing me to use additional textures from NFSMW Upscaled HUD.


Additional thank you to BadassBaboon, for allowing me to use textures from NFSC Remastered UI.

*This has been the case since 1.3, and credit was already given in the readme, but I thought I would mention it again.


You will need to update the bytecodes for the following messagehandler nodes:

- wantedevent/stategraph_basicrace_racing_handler_milestone_display

- wantedevent/stategraph_basicrace_racing_handler_milestone_fail_notifytimer

- wantedevent_phototicket/stategraph_basicrace_racing_handler_stateenter

- wantedevent_phototicket/stategraph_basicrace_racing_handler_triggerenter


Added a new optional/alternate bytecode for the perpescaped handler:

- wantedevent_stategraph_basicrace_racing_handler_perpescaped_noforcepursuitstart.blob


Added Italian language support for the following bytecodes:

- wantedevent_stategraph_basicrace_racing_handler_milestone_display_italian.blob

- wantedevent_stategraph_basicrace_racing_handler_notifymilestoneprogress_italian.blob

- wantedevent_phototicket_stategraph_basicrace_racing_handler_stateenter_italian.blob


Massive thanks to LuckyLuke for ALL of the Italian translation,

even with the limitation of not being able to use accented characters,

due to them displaying incorrectly in game.

_____________________________________________________________________________________


Cops are now required to progress through the career,

rather than being mostly an annoyance.


Heavily inspired by the "Wanted Events" from Undercover PS2,

these play more like the Wanted Events from UCPS2,

rather than the open world bounty and milestone requirements from MW.


There are 10-14 events that are shared between Vanilla, Improvement Mod v2 and Ultimate Mod.

You are required to complete 10 of them (14 if you've installed them) in order to challenge Darius in the Canyon.

They're generally based on the mid-late game milestone challenges from MW.

These are:


- Commit 6 Infractions, Heat 5.

- Get 300K Cost To State, Heat 5.

- Avoid 9 Roadblocks, Heat 5.

- Tag 38 Cop Cars, Heat 5.

- Evade within 5 minutes, Heat 5.

- Destroy 55 Cop Cars, Heat 5.

- Destroy 3 Heavy Rhinos(non-supercharged), Heat 5.

- Avoid 17 Spike Strips, Heat 8. (Heat 9 for UltMod, Heat 10 for ImpMod)

- Evade Cops After 15 minutes, Heat 8. (Heat 9 for UltMod, Heat 10 for ImpMod)

- Get 3,250,000 Bounty, Heat 8.


4 Added Events:

- Hit 10 Traffic Cars, Heat 4.

- Evade 2 Pursuits in a row, Heat 4.

- Get 8 Cops Chasing You, Heat 5.

- Get 100 Total Cops Involved, Heat 8. (Heat 9 for UltMod, Heat 10 for ImpMod)

_____________________________________________________________________________________


List of compatible larger mods:


- Improvement Mod v2.

- Ultimate Mod.

- Remastered UI (non-W2C)


Optional, but highly recommended:


- W2C by Max Hwoy + Others

https://nfsmods.xyz/mod/3041


Most Wanted's map was designed with pursuits in mind, whereas Carbon's wasn't.

Pursuits themselves aren't really any more difficult on Carbon's map,

but they can be painfully annoying to escape at times.

If you're installing on a vanilla copy of the game, install W2C using VltEd first, then switch over to OGVI[Attribulator].


Improvement Mod v2 has an OGVI compatibility patch for W2C.


If you want to use this mod along with Ultimate Mod + W2C, then:

1. Install W2C on a clean copy of Carbon using VltEd.

2. Install Ultimate Mod using Binary or Binarius.

3. Install Pursuit Challenges.

4. Optional: Install any other mods you want, or just leave it at that.


For those who want a challenge:


- Relentless Cops (Carbon) by JackJohnson

https://nfsmods.xyz/mod/2013


- Revamped Pursuits (Carbon) by Splash45

https://nfsmods.xyz/mod/1781

_____________________________________________________________________________________

Install Instructions:


You will need:


- Binary or Binarius

- Attribulator + OGVI


Part 1: [Binary/Binarius]


1. Open Binary or Binarius and click User Mode.

2. Select "Binary Install.end"

3. Navigate to and select your desired NFSC installation folder.

4. Click "OK"

5. Select what you want the events to be called:

- Pursuit Challenge

- Wanted Event (Undercover PS2/Wii)

- Milestone Event (MW 2005)

6:

- If you want a 64x64 event icon texture, select "MW Milestone Icon (64x64)"

- If you want a 256x256 event icon texture, select "MW Milestone Icon (256x256)"

7:

- If you're using the Vanilla NFSC Map, select "Vanilla NFSC Map"

- If you're using W2C, select "W2C"

- If you're using Remastered UI (Non-W2C), select "Remastered UI (Non-W2C)"

- If you don't want to replace the emitter texture page, select "Don't replace emitter textures"

8:

- If your installation is Vanilla NFSC, then select "Vanilla NFSC"

- If your installation is Ultimate Mod, then select "Ultimate Mod"

- If your installation is Improvement Mod v2, then select "Improvement Mod v2"

9. A prompt should appear "Script Binary Install.end has been successfully applied" Click Ok.

10. A prompt should appear "Would you like to save files?" Click Yes.

11. A prompt should appear "Do you wish to run the game?" Click No.


Part 2a: [Attribulator + OGVI]

1. Open up OGVI

2. Go File -> Import ModScript and select "Install.nfsms"

3. Select one of the following installation options:


- Vanilla [14 Pursuit Events, 4 Photo Tickets]

- Improvement Mod v2 [10 Pursuit Events]

- Improvement Mod v2 [14 Pursuit Events] (Stability not guaranteed)

- Improvement Mod v2 [14 Pursuit Events, 4 Photo Tickets] (Stability not guaranteed)

- Ultimate Mod [10 Pursuit Events]

- Ultimate Mod [14 Pursuit Events] (Stability not guaranteed)

- Ultimate Mod [14 Pursuit Events, 4 Photo Tickets] (Stability not guaranteed)


4. Select any optional scripts you want, or leave the boxes unchecked.

5. Click Import.

6. Save changes.


Part 2b: Adding the bytecodes [Attribulator + OGVI]


In order for things to function at all, let alone as intended,

you will need to manually add the blobs to their corresponding messagehandler nodes.

These are Lua scripts compiled into bytecode that the game can read.

As far as I'm aware, there is no 'import_bytecode' or 'import_blob' commands for VltEd or Attribulator,

so once again, you will need to do this manually.


1. Within OGVI, go into gameplay > baseelement > messagehandler and double click on the following nodes:


wantedevent/stategraph_basicrace_prerace_handler_stateenter

wantedevent/stategraph_basicrace_prerace_handler_stateenter_2

wantedevent/stategraph_basicrace_raceover_handler_stateenter

wantedevent/stategraph_basicrace_racing_handler_milestone_display

wantedevent/stategraph_basicrace_racing_handler_milestone_fail_notifytimer

wantedevent/stategraph_basicrace_racing_handler_niscomplete

wantedevent/stategraph_basicrace_racing_handler_notifymilestoneprogress

wantedevent/stategraph_basicrace_racing_handler_perpbusted

wantedevent/stategraph_basicrace_racing_handler_perpescaped

wantedevent/stategraph_basicrace_racing_handler_stateenter


2. within each node, go to bytecode and press "Import binary file" (The grey arrow pointing down, near the top right corner)

3. Go into the BLOBS -> wantedevent folder and select the blob that matches the node name.

4. Either double click, or press "Open" on the blob that matches the node name.

5. Make sure you've done this step for all 10 nodes, and MAKE SURE the names of the blobs match the names of the messagehandler nodes.

6. Save changes and exit.

7. Enjoy :)


Optional: If you find the CTS tracker to be annoying, for the notifymilestoneprogress handler,

you can simply add the bytecode of the same name, but with the appended 'no_cts' on the end.

With the pursuits in a row milestone, if you find the instant pursuit start after completing cooldown to be jarring,

you can add the "wantedevent_stategraph_basicrace_racing_handler_perpescaped_noforcepursuitstart.blob" bytecode to the

"wantedevent/stategraph_basicrace_racing_handler_perpescaped" messagehandler node.

This can have its own set of issues though.

- Sometimes patrol cops just don't spawn.

- If you do find a cop and re-engage a pursuit, pursuit music won't play. Licensed music will continue to play instead.


If You've installed an option with photo ticket events,

you will need repeat the process for the following 6 nodes:

These are located in the BLOBS -> wantedevent_phototicket folder.


wantedevent_phototicket/stategraph_basicrace_abandoned_handler_stateenter

wantedevent_phototicket/stategraph_basicrace_prerace_handler_stateenter

wantedevent_phototicket/stategraph_basicrace_racing_handler_speedtrap_fail_notifytimer

wantedevent_phototicket/stategraph_basicrace_racing_handler_stateenter

wantedevent_phototicket/stategraph_basicrace_racing_handler_triggerenter

wantedevent_phototicket_canyon/stategraph_basicrace_racing_handler_stateenter


If You've enabled the Challenge Series intro camera and rolling start,

you will need repeat the process for the following 4 nodes:

These are located in the BLOBS -> challengecamera folder.


wantedevent/stategraph_basicrace_countdown_handler_icecamerafinished

wantedevent/stategraph_basicrace_prerace_handler_icecamerafinished

wantedevent/stategraph_basicrace_prerace_handler_stateexit

wantedevent/stategraph_basicrace_racing_handler_icecamerafinished

_____________________________________________________________________________________

Redistribution Policy:


You are NOT allowed to redistribute or re-upload this mod as-is.

If you want to use it in a mod pack or something, that's fine, just make sure to credit me,

and follow the conditions listed below.

If you're using/including mods made by other people, make sure to ask them for permission.


Conditions for mod-pack or larger style mod redistribution:

- Credit is given to me.

- You have permission to use all the other mods featured in the mod-pack or larger mod.


Additional Permissions Granted to:

- Translate all the strings for your language of choice.

If you want to keep it to yourself for personal use, that's totally fine.

If you want to send it through so it can be included as apart of the mod, that's also fine.

Note:

While there shouldn't be any issues with Binary strings, display text within Lua scripts can sometimes have issues.

You can translate them if you want, but some issues may occur when trying to display non-English characters,

particularly characters with accents.

_____________________________________________________________________________________

Special thanks to:


- All of the people in the NFS Mods Discord server who helped me out along the way.

- All of the people who provided kind and respectful feedback.

- rng_guy, for providing tonnes of data about milestones and pursuit mechanics.

- BadassBaboon, for allowing me to use and modify the emitter texture sheet from NFSC Remastered UI, and also other textures from Remastered UI.

- LunicAura106, for allowing me to use the MW milestone triangle from NFSMW: Upscaled HUD as a source texture, along with other textures from Upscaled HUD.

- rx, for allowing me to use the challengerace prerace handler from NFSCO (now wantedevent prerace handler). Full credit goes to rx for that particular script.

- Daemon7412, for help with restoring unused milestones and their associated 'LocalizationTag' data.

- rybetasz, for providing some initial NFSMW/C Lua documentation.

- LuckyLuke, for ALL of the Italian language translation.

- You, for downloading and having fun with the mod :)

_____________________________________________________________________________________


Tools Used:

- Binary v2.9.0 by MaxHwoy.

- Binarius by nlgxzefus + others

- Attribulator by heyitsleo.

- OGVI by ARCHIE.

- NFSMW lua tool by heyitsleo.

- NFSMW lua toolkit by VAX325.

- NFSC ZMenu by Zolika1351.

- NFS-Disculator by nfsu360.

- NFS Hasher v3 by CiPHER.

Changelog

  • Version 1.5 uploaded December 16, 2025

    El Nico uploaded a new version. The new file is 154 B.

    - Added cop spawn point to 5_9_we1
    - Reduced roadblock requirement from 15 to 13 for 5_9_we2
  • Version 1.4 uploaded December 2, 2025

    El Nico uploaded a new version. The new file is 173 B.

    - Added a 256x256 event icon texture.
    - The Remastered UI emitter texture sheet now uses the 256x256 milestone triangle,
    instead of an ill-proportioned MILESTONE_PURSUIT icon, which was a temporary stand-in anyway.
    - Added an optional script to restore the CS intro camera and rolling start.
  • Version 1.3 uploaded November 30, 2025

    El Nico uploaded a new version. The new file is 173 B.

    - Reduced tire spike requirement from 45 to 22.
    - Reduced roadblock requirement from 20 to 15
    - Added support for Remastered UI (Non-W2C)
    - Added an option to not replace the emitter system texture page.
  • Version 1.2 uploaded November 14, 2025

    El Nico uploaded a new version. The new file is 173 B.

    - Fixed Binary installation breaking W2C particle effects due to the usage of the vanilla emitter system texture page.
    - A W2C version of the emitter system texture page and binary installation has been added.
    - Increased requirements for certain events.
  • Version 1.1 uploaded November 12, 2025

    El Nico uploaded a new version. The new file is 173 B.

    - New optional script which increases the maximum heat level to 10.
  • Initial version uploaded November 10, 2025

    El Nico uploaded initial version. The original file is 0 B.

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