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Need for Speed High Stakes Downloads
Audi TT Quattro - Vidwalls, Slideshows, and 360 Interior Showcase
AuthorDriven
Added On
September 4, 2021
Views
1,905
Downloads
93
Version
High Stakes
File Size
2.51 MB
Favorited
1 times
Additional Screenshots
Description
This pack contains vidwalls, showcases, and a 360 interior showcase for the 2003 Audi TT Quattro.
(Note: this mod is intended to be used with a car mod already installed in your game--i.e., this pack does not contain a car.viv.)
Features:
- Car selection vidwalls
- Showcase slides
- 360 interior showcase
Full credits and instructions are included in the readme.
Description:
So, originally I wasn't going to upload this since the vidwalls and showcase were done over a year ago (possibly the first vidwalls/showcase I ever did), and the 360 interior showcase I put together recently is pretty subpar since the only source I found has two dudes in it. I figured I'd upload it anyway in case someone finds it useful.
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Visitor Comments
This file contains a ttrd3.qfs to be used as showcase background.
However HS only supports 2 showcase backgrounds.
If you prefer the ttrd3.qfs, than rename it to ttrd1 or 2.qfs.
They will not appear in the game, noise, they will only appear if you replace with original files from original cars, because the game executable file will only read those, feel free to prove me wrong because i'd like to have this feature on custom cars.
EDIT: I've been using hundreds of cars for now and i've never ever seen 1 single custom menu showcase background in the game so i unfortunately think i'm not wrong
How do you explain that Driven made new showcase-backgrounds for a addoncar than?
It's just like vidwalls.
I know it's been 2 years since I've checked comments (sorry), but I'll say, on my version of NFS4 (Modern Patch), all my add-on, non-original-replacing cars, they all can have showcases, interiors, and vidwalls of all kinds. Noise is correct though, the game will only ever display 2; not sure why I included 3--maybe I just liked the third too much to not include it, or I didn't know about the limitation. Anyway, if your game isn't displaying them, I don't know what's going on. I've never had that issue.
Woow! Welcome back!! It's nice you've found yourself answering us LoL. What i was talking about 2 years ago was the main menu background images, they are called: xxxx1.qfs and xxxx2.qfs. Whenever you replace an original set, those images will be displayed when sailing through the menues, each time, you go to another menu, the background image will change. You will notice it when you replace some of the original ones with custom ones. Those files are used for nothing else. Here's an example (hopefully): bcou1.qfs:
Did you ever see this in the game? I see it the very first time because i'm displaying it after exporting the .qfs with FSHTool. Not even the official DLC cars' background images will display.
EDIT: Ok for some reason i can't insert pics here, but it used to work, don't know why that is, but you can have a look yourself at the game files with FSH Tool
Too bad I can't see the image, I'd like to know exactly what you're seeing. But I think I understand what you're talking about. Just now I replaced the 3 original XKR showcase files with a random showcase of a different mod car and the slide in the main menu with the little screens showing game tracks being driven through--instead of showing the XKR's image, it showed the other mod car's showcase instead.
The reason I never encountered this behavior is because I've never replaced an original car's showcase set with a mod one. I would guess that the only solution is to not replace an original car's vidwall set. By that I mean to not assign a mod car one of the identities of an original car, and likewise to rename its vidwall set to the new non-original identity.
So e.g., change the Audi TT's identity in its car.viv from, let's say Ff50 (if it were replacing the Ferrari F50), to Attq, and then all its showcase files from Ff50.qfs, Ff501.qfs, Ff502.qfs, etc., to Attq.qfs, Attq1.qfs, Attq2.qfs, etc. Then restore the original game's Ff50.qfs files.
I know that probably doesn't help or isn't anything you didn't already know, but I'm not sure what else I can do. Having the main menu slide images display the vidwalls of cars installed in the game sounds to me like a feature, not a bug.
P.S. You can temporarily store images in Catbox.moe and then share its URL so others can see it. I don't think there's much I can do to help with the problems this mod is giving you, but I am curious to know what you're seeing.
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