User Date
Paul SpainNovember 02, 2025

Need for Speed High Stakes Downloads

1974 Dodge Monaco - Mount Prospect Police

1974 Dodge Monaco - Mount Prospect Police
Added On November 2, 2025
Views 763
Downloads 48
Version High Stakes
Favorited 1 times
Average Rating
10/10 - 3 votes
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File updated on: November 4, 2025

Additional Screenshots

NFS:HS Features

Class Serial # 21
Damage Yes Dashboard None
Convertible Yes Vidwall Yes
Windows Clear Licence Plate Non-Editable
Top Speed 0 mph
0 kmh
Polycount 6833
Driver Animated

Description

A project by: MADMAN, Butch, Agent Mulder, Mr. X


Further details can be found in my readme.

Changelog

  • Version V2 uploaded November 4, 2025

    AgentMulder uploaded a new version. The new file is 10.84 MB.

    1974 Dodge Monaco - Mount Prospect Police - (Interior color # V2Y3 Gold)
    1974 Dodge Monaco - Mount Prospect Police - (Interior color # V2B6 Blue)
  • Initial version uploaded November 2, 2025

    MADMAN, Butch, Agent Mulder, Mr. X uploaded initial version. The original file is 0 B.

Visitor Comments

  • noise - 16 days ago
    User Date
    pete951616 days ago
    Butch13 days ago
    Liked

    Ahh..great, the second police Monaco. Wasn't the Bleus mobile a decommissioned mount prospect police?

    The 13 cars used in the movie were all mocked up California highway patrols b.t.w.

    Let's install it soon and see who is sitting in the backseat.

    Reply
    • MADMAN_nfs - 16 days ago
      User Date
      Butch13 days ago
      Liked

      Yes before decomissioning, this basically is what the Bluesmobile could have looked Like.

      I've read that about the CHP cops too, due to the interior. But they probably Spray painted the interior anyways to geht best color tone for filming.

      Reply
  • noise - 16 days ago
    User Date
    Paul Spain15 days ago
    MADMAN_nfs14 days ago
    Butch13 days ago
    Liked

    I spelled 'Bluesmobile' wrong but.......look at mount prospect in the carname;)

    Reply
    • MADMAN_nfs - 14 days ago
      User Date
      noise14 days ago
      Butch13 days ago
      Liked

      Indeed. Fixed now. Plus bonus interior (historically accurate bluish tone). :cool:

      Reply
  • EvoX - 15 days ago
    User Date
    Butch13 days ago
    Liked
    Red eyez look scary👻😂
    Reply
  • Paul Spain - 15 days ago
    User Date
    MADMAN_nfs14 days ago
    Butch13 days ago
    pete951613 days ago
    Liked
    This one has a bit more room on the TGA so I might try some stuff with this one. 😃
    Reply
    • AgentMulder - 14 days ago
      User Date
      Paul Spain14 days ago
      Butch13 days ago
      Liked
      You still need to complete the remaining 496 versions. Please start with that.
      Reply
    • Paul Spain - 14 days ago
      User Date
      Butch13 days ago
      Liked
      I'm not sure there's that many 🤣..Plus due to the way everything is mapped I have to see what is what and how much space I have to do things on.
      Reply
      edited by Paul Spain 14 days ago
  • noise - 10 days ago
    User Date
    MADMAN_nfs10 days ago
    Liked

    The gold and blue interior are now seperate cars, so we can enjoy the optional vidwalls. Wasn't it possible to make 1 car with colorchange for the interior?

    I like to mention I like the rifle which is standing against the dash.

    Reply
    • MADMAN_nfs - 10 days ago
      User Date
      Liked
      Hey noise, actually the interior colors are set in the FCE and we tested TGA alpha with interior color. Ultimately the color selection is disabled for Police cars by the game, when "Pursuit - Yes" is selected in the FEDATA. This seems to be hardcoded (cannot be changed via MNU files), so i guess thats the way it is...
      Reply
    • noise - 10 days ago
      User Date
      Liked

      Forgot I have "Pursuit No" selected. Sorry for my misplaced question.

      Reply

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