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Need for Speed High Stakes Downloads
Maserati Boomerang
AuthorButch
Added On
December 2, 2024
Version
High Stakes
Brand
Maserati
Views
2,565
Downloads
118
Favorited
0 times
NFS:HS Features
| Class | A | Serial # | 3 |
| Damage | Yes | Dashboard | None |
| Convertible | No | Vidwall | Yes |
| Windows | Clear | Licence Plate | Customizable |
| Top Speed | 0 mph 0 kmh |
Polycount | 6785 |
| Driver | Animated |
Description
From Giugiaro and from scratch.
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Comments 18
The car is astonishing, just like the others.
Everytime I see concept cars come to life like this, it makes me smile so much. I hope 90's concept cars aren't too far off.
Anyway, beautiful Maserati which it should have gone to production, but it didn't. Atleast it's legacy hasn't been forgotten!
Really interesting concept car with cool 70s style. Modeled clean and crisp as usual. Polywise you hit the sweet spot with this one. Also stunning wheels, that keep spinning, despite 4-spoke-rim game limitation. Very nice!
Yeah, I got into the habit of saving with triangles by working with a nice little German team.
Ask EvoX.
7000 triangles seems to be the consensus.
That sounds like the nGlide renderer limit but when your game is setup properly you can have a 20k poly car without a problem. The problem starts when having 4 or 5 of them on the grid (more than 100k polies)
Ofcourse the game would be completely unplayable like that with nGlide xD
Giugaro worked for VW in those days. I heard this car had some design-features which were also on VW/Audi's. It took me a while to see it but I think the rear is rather simular to the Golf 1 with the wider taillights of 1980.
The wheels don't spin in my game b.t.w. But I hardly race prototypes/concepts.
You know that NFS 4 is not GTA 5. It doesn't have to be big with the polys. At some point it will be pointless for NFS 4. Think about how few the standard cars have. And what we are doing now. It wouldn't even work without the modern patch. It's just pointless if the cars are built too big. It's not designed for that at all. The art is to build cars that look better than in real life. And are still within the limit.
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