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Need for Speed High Stakes Downloads
Ford Mustang FR500 Concept (1999)
NFS:HS Features
Class | AA | Serial # | |
Damage | Dashboard | ||
Convertible | Vidwall | ||
Windows | Licence Plate | ||
Top Speed | 0 mph 0 kmh |
Polycount | 0 |
Description
Hey!
***Message from creator***
Thanx for downloading my car!!
I hope you have allot of fun with it!
I spend lot's of time building it, so I hope you spend lot's of time
driving it!
***Info about creator***
Hi well I am Attidude, a new car maker from Holland.
This is the 7th car that I made for other people, I had made lots of
cars in the past but only for own use!
Now you can enjoy my cars!
***Info about the car***
The Mustang FR500!
The FR500, a showcase for current and future products available from the Ford Racing Performance
Parts catalog, features extensive new bodywork make from carbon-fiber.
Powered by a 5.0-liter engine, the FR500 has a top speed of 175 mph.
Calling it "our ultimate performance parts project," Dan Davis, director, Ford Racing Technology,
unveiled the Ford Mustang FR500 to media and industry officials here today at the Specialty
Equipment Market Association (SEMA) Show.
The FR500 is the result of a challenge from Davis to Ford Racing Technology engineers to "create
the ultimate high-performance Mustang," while creating a showcase for current and future products
available through the Ford Racing Performance Parts catalog.
"What we're revealing today is a performance parts story, wrapped up in a car," said Davis,
who was joined in the unveiling by Ford Taurus NASCAR star and FR500 test driver Rusty Wallace.
"We saw this as a great opportunity to demonstrate the engineering expertise at Ford Racing
Technology and to energize our people by challenging them to show the world what they think
would be 'their' best Mustang."
Davis said the project included several key objectives, including an opportunity to broaden the
line of Ford Racing performance parts for the 4.6-liter, 4V modular engine.
This was an area that has lagged behind the performance parts program's long-time staple
– parts for the 5.0-liter pushrod engine, which is no longer offered in the Mustang.
"We decided to further that objective, along with several others," Davis said.
"We wanted a car that would satisfy a Mustang enthusiast's dream checklist of performance
modifications; a car that would be well engineered and very well balanced; and a performance
benchmark to outperform the manual transmission Corvette.
"Our interim goal with the FR500 was to get everything right, including its performance,
and to have all the parts designed so that they would be reproducible at a reasonable cost.
What we've done is take a lot of the racing knowledge we have here and integrated a lot of it
into what is our version of the ultimate Mustang."
Under the hood:
A 4.6-liter, 4V aluminum block, enlarged to 5.0-liter displacement by using spray bore
technology.
High-flow 4-valve cylinder heads with more radical cam profiles
Variable geometry magnesium intake manifold
Dual 80mm mass air sensors
Dual 70 mm throttle bodies
High-flow stainless steel tubular headers
Powertrain:
Dual-disc Valeo clutch
Tremec T56 six-speed transmission
Metal matrix composite drive shaft
Torsen TR2 limited slip differential
4.10:1 ratio, 8.8-inch ring and pinion gears
Performance :
415 horsepower @ 6800 rpm
4.6-second 0 to 60 time
12.7-second quarter mile
Top speed is about 175 mph
Performance numbers gained on street tires
More about this you can find in: "Detailed Carinfo" or go to: http://www.stangnet.com/fr500/
For more info about mustang you can go to http://www.wyfordmustang.com (my site).
***Installation***
Copy car.viv to
..\Electronic Arts\Need For Speed Road Challenge\Data\Cars
and create in the cars directory a map named 50mf.
Copy car.viv into that map.
Then copy 50mf.qfs into
..\Electronic Arts\Need For Speed Road Challenge\Data\FeArt\VidWall
and you're ready for takeoff!!
THAT'S ALL
HAVE FUN!!
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Visitor Comments
THE TATRAS AND NOW THIS GEM???
Literally, my favourite concept from Ford Racing game series. Had an amazing sound & handling in the games (FR2 / FR3)
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