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Need for Speed High Stakes Downloads
Chevrolet Corvette C5 ZTS BiTurbo
AuthorXenTek
Added On
June 13, 2007
Views
5,926
Downloads
920
Version
High Stakes
Brand
Chevrolet
Favorited
2 times
NFS:HS Features
Class | AA | Serial # | 09 |
Damage | Yes | Dashboard | Yes |
Convertible | Yes | Vidwall | Yes |
Windows | Clear | Licence Plate | None |
Top Speed | 205 mph 328 kmh |
Polycount | 8452 |
Driver | Animated |
Description
This car is based on my second scratch-built project, a 1997 Corvette. What makes this baby take off like a rocket is the twi-turbocharged V8 powerplant. Yep, that's right, it's a fighter! ;) I worked hard on this car so please respect it. You will need a high-poly patch to play and I wouldn't suggest using it in a fullgrid race with 7 of this car. Due to bad blueprints, I may not get the shape 100% correct but I tried hard to do so anyway. There are a few bugs also but hopefully future versions wouldn't have them anymore. One feature is the convertible. Every sports car should have a convertible :D People usually rush their cars and don't include damage models but mine does. I also did some 3D disc brake rotors and calipers. There are also extra VIV files to make the police recognize the car as a Corvette and not as just a sports car. There is also a nice dash, courtesy of CVPI19. I also took some time to make a showcase menu and vidwall. (Sorry, no showcase slides). Polycount is around 8000 to 9000.
Car class: AA - yep, it's damn fast
Pursuit: Yes - why wouldn't the police be interested? :D
Damage: Yes - looks like tinfoil
Upgrades: No - career mode is not an option
Dash: Yes - thanks alot CVPI19
Vidwall: Yes - its a beauty
Showcase: Yes - DUH
CREDITS:
HSVRules for helping me with fusing the parts when my ZMod went on the fritz
Radu-Cristian for mapping the whole car, doing the normals, making the roof line, and helping with the damage
Porousbaab for fixing some smoothing areas on the front and sharpening the texture
Max Prez for the turbo Corvette engine sound
EA for the steering wheel, seats, and driver
XJ220 and Radu-Cristian for helping with the texture and alpha channels
CVPI19 for the dash view
RickFX for helping with some poly-reduction areas
I am allowing you to convert this car to any game you wish given that you credit me and those people I credited as the ones who made this car. This car is the property of XenTek Car Design and must always be included with this readme document. If you do not properly give credit and I see it on a website, I will have it removed. I am not responsible for the damage of your game or PC software, but I guarantee this car to be 100 percent functional.
Car class: AA - yep, it's damn fast
Pursuit: Yes - why wouldn't the police be interested? :D
Damage: Yes - looks like tinfoil
Upgrades: No - career mode is not an option
Dash: Yes - thanks alot CVPI19
Vidwall: Yes - its a beauty
Showcase: Yes - DUH
CREDITS:
HSVRules for helping me with fusing the parts when my ZMod went on the fritz
Radu-Cristian for mapping the whole car, doing the normals, making the roof line, and helping with the damage
Porousbaab for fixing some smoothing areas on the front and sharpening the texture
Max Prez for the turbo Corvette engine sound
EA for the steering wheel, seats, and driver
XJ220 and Radu-Cristian for helping with the texture and alpha channels
CVPI19 for the dash view
RickFX for helping with some poly-reduction areas
I am allowing you to convert this car to any game you wish given that you credit me and those people I credited as the ones who made this car. This car is the property of XenTek Car Design and must always be included with this readme document. If you do not properly give credit and I see it on a website, I will have it removed. I am not responsible for the damage of your game or PC software, but I guarantee this car to be 100 percent functional.
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