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Need for Speed Hot Pursuit Downloads
Shelby Cobra 427 Racing Cabrio
Description
Shelby Cobra 427 Racing by Captain. Release June, 21st, 1999
Here is an e-mail if you want to give your comments. :
TheCaptain@technologist.com
LeCaptain@usa.net (if you are sending attached file like picture...
... see at the end of this file)
Visit my Web page: http://members.xoom.com/CaptnDesign/index.htm
(Be careful with capital letters)
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Installing the car :
Unzip the file .... .... in this sub-folder
car.viv ...\Gamedata\Carmodel\Cobr (create it)
If you already have the old version, just replace it by the new one. They can't exist together
because of same serial number.
I tried to give this car real technical settings, so don't change them.
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It's fast enough as it can accelerate more than an F-40
(I don't talk about NFS3 models, I talk about real cars)
This car understeers when you accelerate, so if you like making
tires burn, just brake or simply decelerate after the turning point,
and you will let some rubber on the road in an artistic slide.
The power of the Racing version was nearby 485 bhp, with a weight
less than 1000 kg. (The S/C version was a little less powerful and a
little heavier) Just calculate the weight to power ratio !!!
This racing version was built in 21 exemplaries. (they recieved an
aluminium cylinder head block, instead of the cast-iron block of other
cobras.) Unfortunately, they didn't recieve agreements to world
championship, because of too tiny production.
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What's new in this version:
The mesh has been completely rebuilt from the jaguar xk8.
The textures are partially new.
What' s slightly modified:
Perfomances (torque curve, for example, but you will have difficulties to feel it)
Dashboard
What keeps same:
The sounds
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Issues:
Seen from the exterior, there is transparency around the steering wheel. Don't know how to
eliminate it.
The small body is very ugly. I coudn't modify it as I wanted, because the car.fce is a big
file (224 kb). Simply adding 6 polygons makes it crash with cartool.
Oh, I know that I could have deleted these medium/small/tiny bodies, so that the high body
would be more detailed. Some designers do it. But try to race with 8 of those cars.
(7 as IA drivers, or in multiplayer mode.) Then my computer runs dramatically slow. (it's
a pentium pro, 48 megs, voodoo 2). I've also tried with my brother's computer (pII 400, 64
megs, TNT): the frame rate is slow too. That's why I've choosen to keep the medium/small/tiny
bodies. My cobra is usable with a 'small' computer, like EA's cars.
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I used the following tools:
CardCad v1.4
MRC Cartool
VIV Wizard.
Breeze designerV2.05 and POV-RAY V3.0 for dashboard and wheel
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Time: nearby 40 hours. (from the old version)
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Thanks to:
Luuk De Boer for his great Cobra page (with a large pic archive):
http://www.xs4all.nl/%7Eluukb/
The Australian Cobra Club for their site (where I found interesting datas):
http://members.ocean.com.au/hammond/cobracars/directory.htm
This car may only be distributed freely, and this file must be included.
You can use the mesh to build another car, under three conditions:
1. Everyone could rather recognize the car you are building rather than
mine.
2. You will inform me about what you are doing before sending it on the web.
Then send me a capture of your car.
3. Write in your "readme.txt" you used my car.
Hope you'll enjoy !
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