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Lamborghini Countach (Pursuit)
Additional Screenshots
Description
Police version of the Countach, suitable for class B pursuits.
EXPECTS SERIAL NUMBER 43, CHECK FOR COMPATIBILITY
Stats:
512x texture for high quality texture mod on VEG patch
256x texture can be used instead by renaming CARGAR.TGA
3151 total combined polygons for compatibility with unpatched game:
1771 polygons for high quality model (LOD0)
860 polygons for medium quality model (LOD1)
540 polygons for low quality model (LOD2)
28 polygons for tiny model (collision)
Dashboard was given the radar to bring it to spec
Loading slide included in PSX style alongside a handy template
Alternate slide (43_01.QFS) included for Polizia version)
Switch between versions seamlessy with Switch.bat
8 different police liveries available as replacements for AI police:
Default black and white for player (CCOP)
New Interceptor for AI Interceptor (0005)
EA/Canada for Hometown, Country Woods and Empire City (0000)
Blue/Silver for Redrock Ridge and Lost Canyons (0002)
Australia for Atlantica and Aquatica (0003)
Ranger for Rocky Pass and The Summit (0004)
PSX Hometown for purists (0000-a)
PSX Rocky Pass (0004-a)
Polizia, optional for player (CAR2.VIV)
All models have been made with the Extended Lights Patch in mind. Without it, all sirens will revert to red&blue.
Based on my reworked Countach 25th, which is based on Gran Turismo 7's model as blueprint so credits to Polyphony Digital for that.
Full source is included for anyone that wants to easily create liveries and work from these models; just don't forget to credit as due.
Thanks to the team for aid as always.
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