Need for Speed High Stakes Showroom

LRF Modding's Porsche 911 Turbo 3.3 vs Porsche 911 Carrera 3.2

LRF Modding's Porsche 911 Turbo 3.3 vs Porsche 911 Carrera 3.2
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Added on Jun 22, 2024
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Description

1989 Porsche 911 (930) Turbo 3.3 Limited Edition

and

1989 Porsche 911 (G) Carrera 3.2 Coupe


Cars made by Team RSR

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Comments 5

Butch2 years ago

They work well at Team RSR and LRF Modding.

LRFOwnerAdmin2 years ago

Cars have very good quality, but handling ... no.


Cooya!2 years ago
The idea of their handling was to simulate a more real life (and less arcadish) handling to bring NFS4 to a different level. The real Porsche 930 is pretty hard to handle when pushed hard and tends to oversteer a lot. I tried to simulate this. It does not fit that much to other NFS4 cars but is very satisfying to master once learned and all performance tables are as close to the original car as possible. I wanted to reproduce a feeling like playing NFS5:Porsche. Sorry that you don´t like it :(
LRFOwnerAdmin2 years ago(edited)

Wait, you made the performances for the Porsches? Aw man, I hope I didn't offend you by your work.

Also, I understand, that you tried to implement the hard handling while turning at high speeds, but even driving slowly (below 100 kph) the car does not want to turn easily.

pete95162 years ago
You could have used normal turn ramps though and a not so low Lateral Acceleration Grip Multiplier, also on most of your Porsches, the carp.txt has unrealistic performances, sometimes the cars reach their top speed in like 10 seconds or less which is like formula 1 performance and gear ratios are also not so sortened out, hitting redline RPM where usually the gears should have some more velocity to rpm and maybe i don't know cars as good as you, but there's automobile-catalog.com which does a very good if not perfect job in simulating car's specs as i can guarantee that for my 190E 2.0 manual 4 speed, Nissan Micra K11 1994, Ford Fiesta, Renault Megane.. Anything i find there for the cars i'm able to drive in real life is very authentic, so when redoing a carp.txt and use values from that site might be more realistic than the performances found in your cars, just saying. And i hope you don't understand me wrong, i really like the PU-ish handling of the cars (Gradient Understeer value) and i'd never touch that value since i always try to keep the original feeling from the mod, but your carps could get an update
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