Recent activity on NFSAddons
Need for Speed Projects
NFS Most Wanted - Grand Campaign
The mod is no longer a continuation of the UE (Ultimate Edition) previously made by me, instead of using part of the UE, I remade a large part from the vanilla game, this already happened a few months ago but I didn't record it here.
Most of the objectives/mechanics of the modpack/project remain the same, some have changed a little, others I have discarded.
Speaking of mechanics, for now I'm only going to talk about one in specific, about the difficulties, just like in the UE, this modpack will also have a selection of difficulties, with a huge difference in the highest difficulty, more detailed below:
Vanilla: identical to the Easy difficulty, with the difference that the opponents are really completely random, I mean, in the other difficulties every race has opponents with the predetermined type of car, but with the car customizations completely random, top speed multiplier and standard acceleration, opponents' cars cannot be broken during a race, NOS of opponents same as player
Easy: similar to vanilla, this includes the "skilllevel" of opponents, amount of traffic in races, race requirements, milestones and bounty per rival with the original values, price of reduced performance parts, top speed multiplier and slightly accelerated increased, forced heat level for each rival, with the razor forcing level 5 regardless of what you do
Medium: similar to the EASY difficulty, with the difference in the skill level of the opponents, traffic and requirements of each rival, from this difficulty onwards all opponents can be destroyed during the race
Hard: skill level of opponents raised, all with forced performance level, acceleration multiplier and top speed considerably increased, traffic increased, requirements of each rival increased, heat level with 1 level increased, with the razor reaching level 7, catchup activated, price of performance parts increased
Very Hard: opponents' skill level at maximum (100), top speed and acceleration multiplier approaching 2x, traffic approaching maximum, opponents' performance forced to maximum, catchup activated, forced heat level increasing in all rivals, with the razor forcing level 8
Masochism:opponents' skill level at maximum, top speed and acceleration multiplier 2x, traffic at maximum (100), heat level drastically increased, with the razor forcing level 9, opponents' performance identical to Very Hard, player's car with LIFE, with variations as in UE, Fragile, Tough, Strong, Robust and Armored, exclusive SUVS cars ONLY for this difficulty (it wouldn't make sense to exist in other difficulties), NOS of opponents 2x stronger
This is all planned about the difficulties, some things may change or I can add other types of variations in the difficulties, such as the forced drag mechanic all the time in the Masochism difficulty, until then, I will inform you
Car list and progression
Vanilla:
Eclipse gt
Clio v6
Lotus elise
Audi a4
Cadillac cts
Impreza wrx
Lancerevo 8
Clk500
Sl500
Sl65
Pontiac gto
Monaro
Carrera s
Db9
Viper
Gallardo
911 gt2
911 turbo s
Corvette c6.r
911 gt1
Ford gt
Murcielago
Slr mclaren
100%:
Nissan 240sx
Scion tc
Fiat punto
Civic si
Silvia s15
Crown victoria
Cobalt ss
Is300
Mit fto
S2000
Acura rsxs
Eclipse gsx
Mazda rx8
Dodge srt4 acr
Mustang gt
Audi tt
Audi a3
Mazda rx7
Skyline r33
Supra a80
Audi s3
Skyline r32
Impreza wrx sti
350z
Bmw z4
Mustang boss302
3000gt
Celica gts
Carrera rsr 3.0
Lotus esprit s4
Rx8 speedt
Corvette c6
Mosler mt900r
Viper gts-r
Zonda f
Gta spano
Murc lp640
Nardo w12
Cadillac cien
Apollo
Veyron
Me412
Mclaren f1
Ssc aero
Cadillac sixteen
80%:
Golf gti
Skyline r34
Camaro concept
Skyline r34 N
Audi le mans
Honda nsx
50%:
Camaro ss
Civic si eg6
Lexus sc300
Charger rt
Lotus europa s
Dodge challenger
HEMI 'Cuda
Cayman s
Shelby gt500
Charger srt8
Lexus lfa
Carrera gt
Ferrari f50
Enzo
Ferrari f40
Clk gtr
Ccxr
0%:
Camaro iroc-z
Countach
Jaguar xj220
Stock:
Aston martin gt3
9ff gt9 Vmax
Summary:
Total: 96
100%: 45
80%: 6
50%: 17
Vanilla: 23
Stock: 2
0%: 3
100% = There is nothing more to do regarding tuning
80% = Needs tuning or addition
50% = Needs touch-up, addition and redesign
Vanilla = Same thing as 50%
Stock = No tuning required, as they are Bonus cars
0% = Needs to be added first
(SUVs were not counted)
all images were removed because I reworked the tuning of all the cars that were shown
Changelog
Update #4 - 10 months ago
Many things 👍
Update #3 - 1 year ago
Just to say that the project is alive, I had taken a break of 3 months.
Probable news soon (if not too many personal matters to be resolved, again)
Update #2 - 2 years ago
Now some cars will be ported by me directly from other NFS, like Carbon, Pro Street, World among others, some due to lack of permission and others just because they are better models or have more customizations, all with unlimiter customization
Now the project has a new objective, to improve the customization of vanilla cars without replacing the ones that already exist, starting with the is300, parts ported from nfs world and made by me, the next ones are... I don't know yet xd, but in the end all will have new unlimiter customizations.
Added more customizations for 20+ cars, including some that already appeared in the screenshots, like the 3000gt, so some screenshots are outdated.
More images added and description updated.
Update #1 - 2 years ago
Just some images added
Random NFS Addon
Latest Addons
- Work Mazda RX7
- 2023 Dodge Charger SRT Hellcat Widebody Jailbreak
- Updated: kickStart NFSU Netplay Launcher + Lap Recorder
- Updated: kickStart NFSU Netplay Launcher + Lap Recorder
- HYDRANGEA CRESCENT Frontend by FuturXotics
- Nissan SILVIA spec-R AERO (S15) Touring Car
- Updated: kickStart NFSU Netplay Launcher + Lap Recorder
- 2024 BMW 760i
- Mercedes-Benz AMG Hammer Coupe '87
- Updated: 2007 Melling Hellcat Prototype
Visitor Comments
for now there aren't many, because I have to ask permission from each modder, and sometimes it gets complicated when they don't leave a means of contact xd
hello how about you can add more races (circuits, sprints, toll booths, elimination, radars and accelerations so that the game becomes more interesting and more challenges that is what most players ask for. I hope this mod is much better than the previous one.
adding more races is one of the goals, but not too many so as not to overdo it
Eita que lá vem coisa boa de novo!
Boa sorte neste novo projeto!
sorry bro, it's exclusive to the modpack
there will be an initial version to get people's feedback, I don't know if it will be in the beta or in a pre-release, but I have no estimate, because the work that I will have on this project is 5x greater than the ultimate edition, and it was donein 8 months, do the math there
Cool man! U know, I'm using a similar mod with many cars. Author is one very smart guy But one problem: some cars go invisible in races (only wheels). Did u manage to solve this in your mod?)
yes I did, the problem is in the dbmodelparts of these cars with invisible parts, some cars come with extra parts that don't exist, like a RX7_BODY_KIT12, being that it doesn't have a RX7_BODY_KIT12, so the game ends up randomly selecting that kit in one of the opponents and a part of it it becomes invisible, well, this is something advanced, if you know how to use binary, you can solve it
actually this project exists for 9 months....
so far, this is one of the most promising MW modpack. since you actually add new stuff i've never seen before like some kits.
keep up the good work, and take your time.
Ei cara, parabéns pelo trabalho, o UE estava incrível , acredito que esse será melhor ainda. Tenho uma sugestão sobre as dificuldades do jogo. Como nos já sabemos, a maior dificuldade do jogo requer carros blindados para poder aguentar o trampo das perseguições policiais de nível avançado, só que a sensação de fugir da policias com qualquer carro é muito bom (Coisa que n da pra fazer na dificuldade Extrema), então queria saber se é possível vc criar uma versão "inquebrável" para todas as dificuldades, para assim o jogador poder usar qualquer carro numa fuga de varias horas.
Opa man, esse projeto ainda está na ativa?
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