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Need for Speed Projects
NFS Most Wanted - Grand Campaign

ABOUT
Grand Campaign is a mod created in collaboration with the modding community, aiming to improve the game in several areas, such as improvements to campaign mode, progression, general gameplay, customization, car sounds, etc.
Among the campaign mode improvements, some stand out, such as the new racing mode called tournament, new challengers (not to be confused with blacklist rivals), and revamped performance part progression, all detailed below.
"IMPROVED" PROGRESSION?
Some points not mentioned in detail: the mod currently use Balathruin's Track Expansion mod, so keep in mind that the campaign mode currently has a LOT of races, but the vast majority are not required to challenge the rival, so you can ignore them.
Additionally, my goal is to recreate some vanilla race tracks, especially the races that are repeated and/or reversed... and also create my own races to replace some from the Track Expansion.
CAR LIST??
Currently, the mod contains 98 cars, but some of them don't match the game's era (they are not lore-friendly), such as the Lexus LFA, Subaru WRX Hatch, and others. All cars older than 2005 are subject to replacement.
The list of cars will be available soon, maybe a little before the release of the first public version, maybe on the same day, I don't know yet.
Continuing the description prior to the image and also complementing the image, I already have some cars in mind to replace those that are older than 2005, such as the Cadillac XLR 2005, TVR Sagaris and Saleen SR Widebody, all of which will also receive customizations.
WHAT ABOUT THE DIFFICULTIES OF THE MOD??
The mod is planned to have four difficulties and a surprise above the highest difficulty (Masochism). These difficulties are: Easy, Normal, Hard, and Masochism.
As mentioned in the image above, the first version of the mod will only have Masochism difficulty. This affects both the opponent difficulty, the police difficulty, and the requirements for blacklist rivals.
CHANGES TO THE CHALLENGE SERIES?
The challenge series will be rebuilt from scratch, with a perhaps crazy idea...
As mentioned in the image above, plans are subject to change, so don't get your hopes up.
RELEASE DATE?
I'm working on the mod every day for at least three hours, so there's a huge chance an early version of the mod will be released this year.
will be ready when it is ready.
CAN I BE A TESTER?
NO!
...
Currently, and probably until the final version of the final mod is released, the testing team will be composed of friends who I consider "good reviewers", so no, there will be no more testers.
TESTERS:
- Parede
- Gnasc
- Resdryn
- Isaac Savi (justisaac03)
- Cristian Virgilio
CREDITS?
For the sake of logic, the credits will only be available when the first feedback version is released, but until then, know that some known mods are included like the Rim Pack from Eevee, the old Resource Pack from Viper4k, RX-8 from Veetec and also some not very well known like the Camaro SS from e3dee0ut.
Additional Screenshots
Changelog
Update #7 - 1 month ago
Revised description, fixed some spelling mistakes.
Update #6 - 1 month ago
SKILL ISSUE
Update #5 - 1 month ago
BRUH
Update #4 - 2 years ago
Many things 👍
Update #3 - 2 years ago
Just to say that the project is alive, I had taken a break of 3 months.
Probable news soon (if not too many personal matters to be resolved, again)
Update #2 - 3 years ago
Now some cars will be ported by me directly from other NFS, like Carbon, Pro Street, World among others, some due to lack of permission and others just because they are better models or have more customizations, all with unlimiter customization
Now the project has a new objective, to improve the customization of vanilla cars without replacing the ones that already exist, starting with the is300, parts ported from nfs world and made by me, the next ones are... I don't know yet xd, but in the end all will have new unlimiter customizations.
Added more customizations for 20+ cars, including some that already appeared in the screenshots, like the 3000gt, so some screenshots are outdated.
More images added and description updated.
Update #1 - 3 years ago
Just some images added
Random NFS Addon
Newest Addons
Latest Updates
- NFS VinylsToolkit
- Pursuit Viper GTS-R Concept
- GST Editor (Cheat Table)
- the smol fix for NFSMW
- 1974 Dodge Monaco - Chicago Police Car
- Honda Civic (ADDON)
- FACE.D Career Opponent Presets
- NFS.onl Software: kickStart Netplay Launcher & Lap Recorder
- NFSU Lap Recorder (.asi) Overlay HUD & Wheel Device Flag for Joypads & Delta
- Nissan Fairlady Z 280Z-L 2seater (S130) '78
Visitor Comments
for now there aren't many, because I have to ask permission from each modder, and sometimes it gets complicated when they don't leave a means of contact xd
hello how about you can add more races (circuits, sprints, toll booths, elimination, radars and accelerations so that the game becomes more interesting and more challenges that is what most players ask for. I hope this mod is much better than the previous one.
adding more races is one of the goals, but not too many so as not to overdo it
Eita que lá vem coisa boa de novo!
Boa sorte neste novo projeto!
sorry bro, it's exclusive to the modpack
there will be an initial version to get people's feedback, I don't know if it will be in the beta or in a pre-release, but I have no estimate, because the work that I will have on this project is 5x greater than the ultimate edition, and it was donein 8 months, do the math there
yes I did, the problem is in the dbmodelparts of these cars with invisible parts, some cars come with extra parts that don't exist, like a RX7_BODY_KIT12, being that it doesn't have a RX7_BODY_KIT12, so the game ends up randomly selecting that kit in one of the opponents and a part of it it becomes invisible, well, this is something advanced, if you know how to use binary, you can solve it
actually this project exists for 9 months....
so far, this is one of the most promising MW modpack. since you actually add new stuff i've never seen before like some kits.
keep up the good work, and take your time.
Ei cara, parabéns pelo trabalho, o UE estava incrível , acredito que esse será melhor ainda. Tenho uma sugestão sobre as dificuldades do jogo. Como nos já sabemos, a maior dificuldade do jogo requer carros blindados para poder aguentar o trampo das perseguições policiais de nível avançado, só que a sensação de fugir da policias com qualquer carro é muito bom (Coisa que n da pra fazer na dificuldade Extrema), então queria saber se é possível vc criar uma versão "inquebrável" para todas as dificuldades, para assim o jogador poder usar qualquer carro numa fuga de varias horas.
Opa man, esse projeto ainda está na ativa?
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