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Need for Speed Projects
Subaru Impreza S204 STI (GDB-F)
Author AJ_Lethalview all AJ_Lethal's projects
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Base from NFSC, some parts from NFSMW and scratch-made
This project has been completed and is available for download!
Download now!
Download now!
Additional Screenshots
Changelog
Update #6 - 1 year ago
-
Update #5 - 1 year ago
marked as completed
Update #4 - 1 year ago
car completed, uploading
Update #3 - 1 year ago
-damage done
-vidwalls and showcase done
Update #2 - 1 year ago
- LB and TB parts done
- colors done
- performance done
- sounds done
Update #1 - 1 year ago
-added dummies
-mapping tweaks and part tweaks
-damage done
-first in-game import
Random NFS Addon
Newest Addons
- NFS Shift Bosses/Special Rivals Liveries Pack
- Chevrolet Caprice [Motor City Online]
- NFSMW HQ License Plates
- Cop/Police Lamborghini Countach 5000QV COPCTACH (ADDON)
- SBConfigurator 1.3 - Stability Tool, Overlay & Tweaks for Vanilla/MWO
- NFSMW Troll Mod
- Pursuit Ford crown
- Chevrolet Blue And White RPD Federal Pursuit Vehicle
- Cover Logo on Title Screen
- Lego Technic Chevrolet Corvette Stingray
Latest Updates
- Most Wanted Cwoee Chaos
- SBConfigurator 1.3 - Stability Tool, Overlay & Tweaks for Vanilla/MWO
- NFSMW - Helicopter Options
- Fast AI for Landstrasse
- Most Wanted Cwoee Chaos
- Chevrolet Corvette C6R Pursuit ZXPackage - Officer and Chief Premium Edition
- Corvette C6R Cross Intro Retextured
- 2004 Cadillac CTS (Gen 1)
- 2006 VW Golf GTI
- NFSMW - Takedown N20







Visitor Comments
Hello AJ. Try using fewer polys. Your Mitsubishi Evo was a great car, but too many polys.
When you delete it's lowpoly parts, you will get 8416 polygons. This is not much at all. It might be problematic on a setup running with nGlide but i can't say it often enough. Don't use nGlide. Only real native DirectX combined with DGVoodoo. It's the best what you can do for High Stakes. Then you won't have any lags on mixed grids with ultra high poly cars, talking about 10k-15k here for example. P R O's 1932 Roadster Traditional running without any problems here when not exagerating opponent grid to 15 cars
Video with 312.000 polygons rendered in High Stakes (not much lagging):
https://www.youtube.com/watch?v=uZN3OAb8k4I
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