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Need for Speed Projects
Subaru Impreza S204 STI (GDB-F)

Author AJ_Lethalview all AJ_Lethal's projects
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Base from NFSC, some parts from NFSMW and scratch-made
This project has been completed and is available for download!
Download now!
Download now!
Additional Screenshots
Changelog
Update #6 - 21 hours ago
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Update #5 - 21 hours ago
marked as completed
Update #4 - 21 hours ago
car completed, uploading
Update #3 - 2 days ago
-damage done
-vidwalls and showcase done
Update #2 - 4 days ago
- LB and TB parts done
- colors done
- performance done
- sounds done
Update #1 - 5 days ago
-added dummies
-mapping tweaks and part tweaks
-damage done
-first in-game import
Visitor Comments
Hello AJ. Try using fewer polys. Your Mitsubishi Evo was a great car, but too many polys.
When you delete it's lowpoly parts, you will get 8416 polygons. This is not much at all. It might be problematic on a setup running with nGlide but i can't say it often enough. Don't use nGlide. Only real native DirectX combined with DGVoodoo. It's the best what you can do for High Stakes. Then you won't have any lags on mixed grids with ultra high poly cars, talking about 10k-15k here for example. P R O's 1932 Roadster Traditional running without any problems here when not exagerating opponent grid to 15 cars
Video with 312.000 polygons rendered in High Stakes (not much lagging):
https://www.youtube.com/watch?v=uZN3OAb8k4I
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