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Need for Speed Projects
Subaru Impreza S204 STI (GDB-F)
Author AJ_Lethalview all AJ_Lethal's projects
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Base from NFSC, some parts from NFSMW and scratch-made
This project has been completed and is available for download!
Download now!
Download now!
Additional Screenshots
Changelog
Update #6 - 8 months ago
-
Update #5 - 8 months ago
marked as completed
Update #4 - 8 months ago
car completed, uploading
Update #3 - 8 months ago
-damage done
-vidwalls and showcase done
Update #2 - 8 months ago
- LB and TB parts done
- colors done
- performance done
- sounds done
Update #1 - 8 months ago
-added dummies
-mapping tweaks and part tweaks
-damage done
-first in-game import
Random NFS Addon
Newest Addons
Latest Updates
- Fixes Vinyls for Aftrmrkt Replacement Version Cars
- 2020 Scuderia Cameron Glickenhaus 004CS
- Tokyo SE (small AI fix)
- NFS.onl Software: kickStart Netplay Launcher & Lap Recorder
- NFSU Lap Recorder (.asi) Overlay HUD & Wheel Device Flag for Joypads & Delta
- BMW M3 GTR (NFS Heat / Unbound Edition)
- NFSC - Upgradeable and Unlockable Bonus Cars.
- Toyota Celica GT-S (ZZT231)
- the smol fix for NFSMW
- Tokyo SE (small AI fix)








Visitor Comments
Hello AJ. Try using fewer polys. Your Mitsubishi Evo was a great car, but too many polys.
When you delete it's lowpoly parts, you will get 8416 polygons. This is not much at all. It might be problematic on a setup running with nGlide but i can't say it often enough. Don't use nGlide. Only real native DirectX combined with DGVoodoo. It's the best what you can do for High Stakes. Then you won't have any lags on mixed grids with ultra high poly cars, talking about 10k-15k here for example. P R O's 1932 Roadster Traditional running without any problems here when not exagerating opponent grid to 15 cars
Video with 312.000 polygons rendered in High Stakes (not much lagging):
https://www.youtube.com/watch?v=uZN3OAb8k4I
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