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Need for Speed Projects
Subaru Impreza S204 STI (GDB-F)

Author AJ_Lethalview all AJ_Lethal's projects
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Base from NFSC, some parts from NFSMW and scratch-made
This project has been completed and is available for download!
Download now!
Download now!
Additional Screenshots
Changelog
Update #6 - 4 months ago
-
Update #5 - 4 months ago
marked as completed
Update #4 - 4 months ago
car completed, uploading
Update #3 - 5 months ago
-damage done
-vidwalls and showcase done
Update #2 - 5 months ago
- LB and TB parts done
- colors done
- performance done
- sounds done
Update #1 - 5 months ago
-added dummies
-mapping tweaks and part tweaks
-damage done
-first in-game import
Random NFS Addon
Newest Addons
- NFSU2 Palmont City Motors Club Garage
- Cyberscreamers vinyl pack
- Hong Kong Police Force (HKPF) Vinyl for Lamborghini Reventon
- BMW M3 GTR Custom Engine Sound!!!
- Paw Patrol's Vinyls Pack
- Blacklist's Rivals Save Games (XBOX360 Stuff Version - Fully Upgraded Ford GT)
- FordGenericMus08 (BB concept) Police
- Palmot City's Gang Bosses Save Games - Improvement V2 Version
- Blacklist's Rivals Save Games (XBOX360 Stuff Version - 426KM/H Ford GT)
- Custom Engine sounds (GIN files)
Latest Updates
- Peugeot 206
- the smol fix for NFSMW
- Palmont City's Gang Bosses Save Games
- .R Lighting Mod -v3-
- NFSMW - Balanced/Vanilla friendly Upgradeable Bonus Cars
- 2005 Nissan Skyline GT-R R34 NISMO Z-Tune
- Blacklist Reign
- Sora Kingdom Hearts İmpreza Vinyl
- 1997 Pontiac Rageous Concept
- Venturi 400 GT (Extended Customizations)
Visitor Comments
Hello AJ. Try using fewer polys. Your Mitsubishi Evo was a great car, but too many polys.
When you delete it's lowpoly parts, you will get 8416 polygons. This is not much at all. It might be problematic on a setup running with nGlide but i can't say it often enough. Don't use nGlide. Only real native DirectX combined with DGVoodoo. It's the best what you can do for High Stakes. Then you won't have any lags on mixed grids with ultra high poly cars, talking about 10k-15k here for example. P R O's 1932 Roadster Traditional running without any problems here when not exagerating opponent grid to 15 cars
Video with 312.000 polygons rendered in High Stakes (not much lagging):
https://www.youtube.com/watch?v=uZN3OAb8k4I
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