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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

AJ_Lethal

Quote from: PomFrit on Jan 04, 2024,  1:27 AM
Does anyone know how to convert objects from Blender to T3ED? I'm wondering if it's a common thing and I missed it somewhere or not and I should write a guide on how to do it (it's been a few days since I figured it out).
There's an .off file filter addon for Blender I used in a couple of occasions: https://github.com/alextsui05/blender-off-addon

pete9516

#346
@PomFrit: I'm having problems with left and right sides consisting of 1 lane. Everytime the AI gets too much to the road boundary, the AI thinks that there is an additional lane and scratches on the wall..
Here's some examples:
https://streamable.com/1fe3ce
https://streamable.com/y55hep
https://streamable.com/g0i90k
https://streamable.com/v64rya
Here's an example of where it actually works for some reason:
https://streamable.com/rgr3xk

JimDiabolo

I'm currently working on T3ED again. The HSExtra data can be processed better in the new version. Obstacles on the road in particular can then be avoided by opponents. I'm also working on an automatic detection, it's already working pretty well.
As a test I used "Scopio 7", here is my adapted version. The files have to be imported into DrSpeeds version. https://www.nfsaddons.com/downloads/nfshs/tracks/7973/scorpio-7.html
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

AJ_Lethal

Nice! Looking forward to that update

Also I found this a couple of days ago when pasting objects from a NFS3 conversion of Proving Grounds to a NFSHS track: HS does support scrolling textures, it's stored in the HS Extra data and at least you can control scrolling speed with the animated textures' Duration field (don't know if scrolling direction can be changed or if it can be combined with animated textures)


pete9516

Wow, your Proving Grounds project is lightening up interesting spots in FRD file structure.. I wonder how did you find that scrolling texture thing without knowing it actually exists? I mean does it exist in nfs3?

AJ_Lethal

Quote from: pete9516 on Mar 28, 2024,  3:22 PM
Wow, your Proving Grounds project is lightening up interesting spots in FRD file structure.. I wonder how did you find that scrolling texture thing without knowing it actually exists? I mean does it exist in nfs3?
I found these by sheer accident when I was copying objects from the NFS3 conversion of the track. My guess is that the conversion has some extra data that "broke" just in the right way when copied to a NFSHS track

Cooya!

Nice findings!
But isn´t the scrolling texture integrated in NFS4 by default?!? What about the "Avalanche warning" sign at the start in Snowy Ridge?

AJ_Lethal

#352
Quote from: Cooya! on Mar 29, 2024,  2:51 AM
Nice findings!
But isn´t the scrolling texture integrated in NFS4 by default?!? What about the "Avalanche warning" sign at the start in Snowy Ridge?
Oh, didn't notice that. Still worth looking into it to see if there are additional properties on scrolling

AJ_Lethal

#353
Correction on the fog thing flag: the two-sided flag triggered it and it stays on after disabling it 🙃. Reimporting the object from an .off file is the only option to fix it for now

pete9516

I think B8 must be 4 right lanes with obstacle in line 144

JimDiabolo

#355
Quote from: AJ_Lethal on Mar 29, 2024,  6:51 AM
Quote from: Cooya! on Mar 29, 2024,  2:51 AM
Nice findings!
But isn´t the scrolling texture integrated in NFS4 by default?!? What about the "Avalanche warning" sign at the start in Snowy Ridge?
Oh, didn't notice that. Still worth looking into it to see if there are additional properties on scrolling

It was easy to find now that I knew such a thing existed. I thought that in Snowy was an animated texture made up of several images.
But it is bit 13 in the HS_Texture flags. The scroll direction is set with the rotation settings. It will be in the next T3ED.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

JimDiabolo

I just uploaded my current T3ED.
New in Version 4.4.0 (427):
- Updated "Virtual Road, heights, spdfa, spdra" with "HS_Extra" data.
- Updated Export / Import "Virtual Road, heights, spdfa spdra" with "HS_Extra" data.
- Improved "Adjust virtual road" with "Automatic lane detecttion".
- Virtual Road & AI Points are not normal objects anymore. You have enable "Virtual Road Points" Edit-Mode to change them.
- In "NFSHS Texture Properties" you can enable the "Scroll effect". Scroll direction is set by "Rotation".

In terms of the version number, it's just a small update. But a lot has happened. Especially if you want to edit the “HS_Extra” data of the “VRoad”. The VRoad points are no longer normal objects. I often accidentally moved them or moved objects even though I didn't want to.

Thanks to everyone who helped understand unknown data.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Thank you sooo much for this new update. I was hoping you would update the VR points to be movable without having objects enabled. Automatic lane detection sounds very interesting, too

pete9516

#358
I was wondering if this function is working properly
Because it looks like it's failing to calculate how much track polygons there actually are

JimDiabolo

Quote from: pete9516 on Apr 06, 2024,  9:59 PM
I was wondering if this function is working properly
Because it looks like it's failing to calculate how much track polygons there actually are
You mean the "Adjust VRoad Z" function? The problem on your screenshot is that the ceiling is made of black track polys.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.