NFSAddons Forums

Main Menu

T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

pete9516

YES!!! Another great update!! You are making track editing better and better! THX to much! Very important update
@WiLL: It is very important for a smooth drive over behaviour of polygons. Nothing more, nothing less, but PomFrit has some more info about it it seems

pete9516

Here's some example: Transtropolis 2020 from the very new Expansion Pack, i'm glad the "old method" works out very good (just like the "new" method, only not "straight" calculated, but at least the gradient of the Poly VRoads will be correct which is probably the most important

JimDiabolo

Quote from: pete9516 on May 07, 2023,  1:20 PM
Here's some example: Transtropolis 2020 from the very new Expansion Pack, i'm glad the "old method" works out very good (just like the "new" method, only not "straight" calculated, but at least the gradient of the Poly VRoads will be correct which is probably the most important
I get "San José Speed Complex" when I download the track. ???
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on May 11, 2023,  1:55 AM
Quote from: pete9516 on May 07, 2023,  1:20 PM
Here's some example: Transtropolis 2020 from the very new Expansion Pack, i'm glad the "old method" works out very good (just like the "new" method, only not "straight" calculated, but at least the gradient of the Poly VRoads will be correct which is probably the most important
I get "San José Speed Complex" when I download the track. ???
Oh wow ok, seems like i've mixed something up late at night, but i also fixed San Hosé Speed Complex, i hope it's the fixed one

JimDiabolo

New in Version T3ED 4.4.0 (418):
- "Clear / Modify All" has now a option to recalc PolyVroad for the whole track.
- Ctrl + R is Polygon rotation (90°) by changing the points. Now, in HS Mode with "Crtl + Alt + R", it rotates the textures too.

It can be used to fix tracks like Transtropolis. What I made:
- Find all track polygons (Crtl + F)
- Rotate with "Crtl + Alt + R" (One time is enough for that track.)
- Recalc PolyVRoad with the mode that works best.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on May 11, 2023,  5:46 AM
New in Version T3ED 4.4.0 (418):
- "Clear / Modify All" has now a option to recalc PolyVroad for the whole track.
- Ctrl + R is Polygon rotation (90°) by changing the points. Now, in HS Mode with "Crtl + Alt + R", it rotates the textures too.

It can be used to fix tracks like Transtropolis. What I made:
- Find all track polygons (Crtl + F)
- Rotate with "Crtl + Alt + R" (One time is enough for that track.)
- Recalc PolyVRoad with the mode that works best.
zomfg!! (Y)

WiLL

#261
Hello JimD bud, or any other person that knows, More, I'm asking about the Type 6: Global Objects.
you can hit with your Car ) how can I find out about Reducing, there Mass Weight??.

I like to see the objects bounce around, more in the track... For the more fun of that! But not to light like ) Jim.
Can you tell me how I can make them lighter?
You know, can you give me any Calculations, of any lighter please. Or how guess that.
I'm still trying to learn this good new stuff...

So I wished I didn't upload my tracks so fast. Yeh Hmm.

Well I did see the area inside of the View in properties, in there. About the mass , but it's all guessing as I can see.

I hope you'll try reply me sooner, or Pete or Zalcus20 about this. Also I wasn't able to make any, Type 6: objects when leaving them as Extra Objects, I had to make them Global. Am I doing this Correct or not?
Thanks ttul  for now. ..
Let's have a better day...?

JimDiabolo

It's true, "Type 6" objects only work as global objects. The weight can simply be entered in the current T3ED version.

The warning cones in "Raceway 2" have a mass of eight. That's pretty easy. In any case, they can simply be moved and kicked away.

Get T3ED, Stock & Expansion Pack from Magenta Cloud.

WiLL

#263
Hey Awesome JimD I was busy this am just got back to my shed 😂🙄
An really Raceway '2 is a cool example of them Cones I never thought about them thanks!!
Jim bud, the RGB does that stand for me choosing any color I would like to for my Type 6? Object to be then. ?

I know mine are you Dark black an not shaded very good ((

So can I choose a color then it won't mess up my Object then , I can only resize an work on them while they are green Extra Objects , us all

No Confusion but I have alot lolzzz u know with some things here.
I'm trying get my lunch now. Very hungry rite ok. Bud what if I choose lower than #8?
Like 6 or 7

Ttul thanks for the help I needed.
If anyone knows what there doing with my track I uploaded I wished you try make my Shadows better, on objects areas cause I'm not very good at this an re-,Upload it here for me ok? So I can fix it more .
I'm not good with Raytracer at all. Much. 
So can I change the color than Jim in that Options there RGB?
Thanks ttyil
Let's have a better day...?

Zalcus20

Quote from: JimDiabolo on May 15, 2023,  7:18 AM
It's true, "Type 6" objects only work as global objects. The weight can simply be entered in the current T3ED version.

The warning cones in "Raceway 2" have a mass of eight. That's pretty easy. In any case, they can simply be moved and kicked away.

Is the unit of measurement for mass in kilograms? Like how the speeds in the speed files are in meters per second?

JimDiabolo

Quote from: Zalcus20 on May 16, 2023,  7:27 AM
Is the unit of measurement for mass in kilograms? Like how the speeds in the speed files are in meters per second?
I don't think so. 8 kg for a warning cone would be too much.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

I just got a VERY strange behaviour when recalculating Poly VRoads in Congo ver.2
When i recalculate with the new type, it gets all messed up. Also with the old type it gets completely messed up. And the strange thing about it is, that it is only with 2 or 3 blocks of the whole track, the rest is calculated completely fine. And when i use the oldschool method, 1 block vector, it works like 1 block vector method should work.

pete9516

The thing is though, i can't even recalculate the single polygons and even more i can rotate the polygons, but that won't bring anything, the Poly VRoads will not be calculated differently, they will stick the same

DrSpeed

I have a question. On my track, there's pillars on the road. For whatever reason, some of them doesn't have the right collision, while other pillars does have the correct collision set, even if the flags are identical.
Is there a additional setting that I'm missing here?

pete9516

Quote from: DrSpeed on Jul 25, 2023,  2:22 AM
I have a question. On my track, there's pillars on the road. For whatever reason, some of them doesn't have the right collision, while other pillars does have the correct collision set, even if the flags are identical.
Is there a additional setting that I'm missing here?
That's very strange, maybe you have to dew it for the non-passable track polygon, too? Maybe the selected polygon was rotated? Just some suggestions.. But i wish you much luck in solving this