NFSAddons Forums

Main Menu

T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

pete9516

Would it be possible to split a polygon from it's block completely? I'd like to use another block now for the new road's polygons, but i can't separate a polygon from another polygon. All it does is placing the vertex point a few inches next to the selection.

JimDiabolo

After my holidays, another small update.

New in Version 4.4.0 (431):
- Duplicating multiple lanes and fences works now as wanted.
- New function "Edit-Tools_-_Add Lane".
- Fix for moving extra object polygons.

Quote from: pete9516 on Aug 08, 2024,  7:52 AMWould it be possible to split a polygon from it's block completely? I'd like to use another block now for the new road's polygons, but i can't separate a polygon from another polygon. All it does is placing the vertex point a few inches next to the selection.
You want a (black) track polygon, that is not connected to the others?
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Aug 24, 2024, 12:00 AMAfter my holidays, another small update.

New in Version 4.4.0 (431):
- Duplicating multiple lanes and fences works now as wanted.
- New function "Edit-Tools_-_Add Lane".
- Fix for moving extra object polygons.

Quote from: pete9516 on Aug 08, 2024,  7:52 AMWould it be possible to split a polygon from it's block completely? I'd like to use another block now for the new road's polygons, but i can't separate a polygon from another polygon. All it does is placing the vertex point a few inches next to the selection.
You want a (black) track polygon, that is not connected to the others?
Nice update!!
I don't know what you mean by black, but sometimes it sucks when you can't separate a track polygon from the others, because it limits you in editing a track or create new roads for example

JimDiabolo

There is a new function in T3ED_Dev4.4.0.432_Beta_02.zip (on Magenta Share)
Deleting all selected polygons is now possible (not only the last one). PomFrit requested this.
I thought it would only be the code I used when adding to customize. But there is a special feature when deleting. If it's the last polygon, the entire object is deleted. Should work now, give it a try.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

JimDiabolo

Another beta version "T3ED_Dev4.4.0.432_Beta_04.zip".
The viewpoint now remains correct when deleting.
And all selected objects can now be deleted.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

https://www.youtube.com/watch?v=ZNpscWQltM4
I want to show you how i create the floats for most  tracks. This is a very long and maybe unnecessary/boring video and it's intense and maybe it's just faster to drag the floats with the new  float function Jim has implemented, but if you want the floats to be really smooth, this is most probably the way to go. If you do it fast, it maybe takes 30 minutes or even less if you do the same for both forward and backward direction on a track where there are no split roads

pete9516

I've just noticed that the extra unknown bytes for the hall effect don't have any effect on the different lanes. It's just that when any lane is set to 4, the opposite lane will have hall effect, too. No matter which value is set for that lane. Those special treatment regarding the lanes is just for the Chrome/Weather Effect bytes

JimDiabolo

Quote from: pete9516 on Oct 13, 2024,  4:50 PMhttps://www.youtube.com/watch?v=ZNpscWQltM4
I want to show you how i create the floats for most  tracks. This is a very long and maybe unnecessary/boring video and it's intense and maybe it's just faster to drag the floats with the new  float function Jim has implemented, but if you want the floats to be really smooth, this is most probably the way to go. If you do it fast, it maybe takes 30 minutes or even less if you do the same for both forward and backward direction on a track where there are no split roads
I have just watched your video. I could add a function to calculate the "float" values in T3ED. I mean you set the first and last number, then mark the two points and T3ED calculates the intermediate values. Would that be helpful?
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Oct 26, 2024,  1:56 AM
Quote from: pete9516 on Oct 13, 2024,  4:50 PMhttps://www.youtube.com/watch?v=ZNpscWQltM4
I want to show you how i create the floats for most  tracks. This is a very long and maybe unnecessary/boring video and it's intense and maybe it's just faster to drag the floats with the new  float function Jim has implemented, but if you want the floats to be really smooth, this is most probably the way to go. If you do it fast, it maybe takes 30 minutes or even less if you do the same for both forward and backward direction on a track where there are no split roads
I have just watched your video. I could add a function to calculate the "float" values in T3ED. I mean you set the first and last number, then mark the two points and T3ED calculates the intermediate values. Would that be helpful?

Bro. That would be extremely helpful. If it's possible i'd add 2 options. 1st: The one you've provided in your post and the 2nd could look like this: Recalculate any float which is set to 0.0. For example, i do the floats in the apex of the corners and when i'm done, let T3ED calculate anything i didn't touch. Like if there's 35 0.0 values inbetween, calculate the intermediate values like you said. That would be an extremely powerful feature. I mean both options. It's also good if you can re-edit single passages and not the whole thing. Having both options would be nice

JimDiabolo

New T3ED_4.4.0.(432)_Beta_10
- Deleting all selected Polygons is now possible (not only the last).
- Deleting all selected Objects works, too.
- Interpolation of float values between two AI Points. Select first (holding ALT) then second (CTRL + ALT) and start calculation with SHIFT + Q.
- With "Clear / Modify All..." all float values of the speed files can be set to zero.
- With "Clear / Modify All...", float values that are zero can be recalculated. An interpolation is made between the first and the last value that is not zero.

It's not tested very much...
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Nov 19, 2024,  7:15 AMNew T3ED_4.4.0.(432)_Beta_10
- Deleting all selected Polygons is now possible (not only the last).
- Deleting all selected Objects works, too.
- Interpolation of float values between two AI Points. Select first (holding ALT) then second (CTRL + ALT) and start calculation with SHIFT + Q.
- With "Clear / Modify All..." all float values of the speed files can be set to zero.
- With "Clear / Modify All...", float values that are zero can be recalculated. An interpolation is made between the first and the last value that is not zero.

It's not tested very much...
omg the features are insane. I'm so happy i will try it out now. Jim, can you hand me over a Debug-Version? Because on tracks without divided road sections, i use the forward direction for the backward direction and vice versa. But for this, i need to edit the Vr_H_Spd.csv with OpenOffice and copy the forward data into the backwards data. Then i need to reimport it to T3ED, but without the Debug-Version of T3ED, T3ED crashes when i do this

pete9516

Unfortunately, the new feature with the speedfiles does not work. I've tried to redo my Mediterraneo VR Fix but the new function does strange things with the floats when recalculating. You can try it on your machine and see if it's about our hard- & software or if it's a general thing. Open the tr.frd and simply recalculate the 0.0 floats. I've already set the apex floats.You cannot view this attachment.

JimDiabolo

I had an error when checking the length of the zero floats. I had compared with the number of blocks and not with the number of AI points. So it only worked if the two points were close together.
Please try out T3ED_4.4.0.(432)_Beta_12.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Nov 21, 2024,  3:24 AMI had an error when checking the length of the zero floats. I had compared with the number of blocks and not with the number of AI points. So it only worked if the two points were close together.
Please try out T3ED_4.4.0.(432)_Beta_12.
Great!! Now it seems to work flawlessly. When i have some free time, i will put hands on some tracks and see how it goes. Jim, this update is extremely important for fixing AI or create AI lines from scratch. I really much appreciate it. It saves a damn lot of time

JimDiabolo

Hey Pete, here's another test version.
- I used cosine for the interpolation to get smoother transitions.
- Bugfix for the calculation of the lanes.

I think this interpolation is better, what do you think?
Get T3ED, Stock & Expansion Pack from Magenta Cloud.