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Need for Speed Undercover Downloads
Ferrari F40
Additional Screenshots
Description
Ferrari F40 for NEED FOR SPEED: Undercover.
The Ferrari F40 (Type F120) is a mid-engine, rear-wheel drive sports car engineered by "Nicola Materazzi" with styling by Pininfarina.
It was built from 1987 until 1993, with the LM, Competizione and GTE race car versions continuing production from 1994 to 1996 respectively.
As the successor to the 288 GTO, it was designed to celebrate Ferrari's 40th anniversary and was the last Ferrari automobile personally approved by Enzo Ferrari.
At the time it was Ferrari's fastest, most powerful, and most expensive car for sale.
Features:
-Replace Chevrolet Corvette Z06.
-High quality model and textures.
-Supports all the basic features of the game.
Supported customizations:
-Paint.
-Wheels.
-Hood: Two hoods normal and carbon fiber.
-Body Kit,Exhaust,Spoilers and Vinyls not supported.
Issues unresolved:
-No driver for the car, Reason: the game allways crash in loading screen when i use the car with driver model.
Installation instructions:
-Make a backup copy of your game files before starting the installation.
-Extract the files from the archive.
-Move the extracted files to the "Need for Speed Undercover" folder,replacing all existing files and folders in the game.
-Use "NFS-VltEd" program to install the configuration files.
-Launch the game and enjoy!
Random NFS Addon
Newest Addons
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- Flame Vinyl (Chevrolet Corvette C6/Z06)
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- Carbon Bonus Vinyl (Lamborghini Gallardo)
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Latest Updates
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- Realistic Preset for Sunset Mod
- Split Second™ Cobretti Pursuit
- 2003 Ford Mustang (SN-95.2) -v2- [+Add-on]
- Split Second™ Cobretti 455 GT
- RPD 2020 Ford Police Interceptor Utility (Addon)
- Split Second™ Cobretti 455 GT
- 2017 Aston Martin DB11 (ADDON)
















Visitor Comments
"No driver for the car, Reason: the game allways crash in loading screen when i use the car with driver model."
Alright, I understand you want to get away with limited markers/mount points, but I gotta tell you, to make the game work with driver model, I think you might need to make DRIVER_POSITION marker/mount point. Also interior seats are glued with the interior itself, so you might need to separate seat models from interior and create SEAT_LEFT (driver seat) and SEAT_RIGHT (passenger seat) mount points.
Furthermore, no offense, but your car really looks incomplete as you use the same model for multiple games. I highly recommend to check AJ_Lethal's guides at NFS Modder's Corner if you want to make car mod for various NFS games (no guides for Carbon, ProStreet, and Undercover were made yet) or wait when I will make guide for making car mods for Undercover (which I will unlikely make one due to my interests)
"Don't pay any mind to the envious comments (stupids haters) that are so common around here"
No offense, but "hater" is a really strong word, because what I said are the issues I found in his works. This car (and rest of N4SPEED 1's works) is really unfinished, and people should take notes when someone gives advices for modding.
Making a good car mod requires patience. Like, for example, I made multiple cars for NFS Most Wanted, none of recently made or recently updated ones are ModLoader (because, seriously, does any good modder use ModLoader in the big 2026 nowadays?), and it took me a while to make or adapt bodykits for them (spoilers, seats, etc. notwithstanding) or combine playable Lada 2105 with traffic Lada 2104 from Lada Racing Club.
I do check other people's bug reports, and I do update my mods whenever I can, based on my interests. You can't just go "bro this is my car I do what I want" (or "BTIMCIDWIW" for short) if you saw a bug report, you need to listen to people's bug reports and fix the bug they reported to you (as long as the bug report in question is not a troll comment like now deleted ones from Ethan Miles from now defunct NFSCars). It's easier to fix a bug if the person who reported a bug also provided a screenshot or video as simple text might not be enough to clarify as an evidence.
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