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kazumachan003July 30, 2026
JG Blue 1509July 30, 2026

Need for Speed Most Wanted Downloads

NFSMW - Takedown N20

NFSMW - Takedown N20
Added On July 29, 2026
Views 559
Downloads 58
Version Most Wanted
File Size 90.81 KB
Favorited 2 times
Average Rating
9/10 - 2 votes
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File updated on: August 1, 2026

Description

Wreck a cop, get nitrous.


An ASI plugin for Need for Speed: Most Wanted (2005, PC). Every time you take

a cop car out of a pursuit, a slice of nitrous goes straight into your bottle.

How big a slice depends on which unit you wrecked, how hot the pursuit is,

and whether you are in a race.


Roadblocks, rammed cruisers, spike strips, cops shoved into traffic and

pursuit-breaker drops all count — anything the game itself treats as a cop

takedown.



===============================================================================

INSTALLATION

===============================================================================


1. Make sure you have an ASI loader installed (usually a file named

dinput8.dll in your main Need for Speed Most Wanted folder).


2. Drop 'NFSMWTakedownN2O.asi' and 'NFSMWTakedownN2O.ini' into your game's

'scripts' folder.

3. Launch the game.


That's it! There are no keys to press to activate it. It plays nicely alongside

Unlimiter, Bartender, ExtraOptions, and the Widescreen Fix.


To uninstall, simply delete the two files from your scripts folder.



===============================================================================

TUNING & CONFIGURATION

===============================================================================


Everything lives in 'NFSMWTakedownN2O.ini'. Open it with any text editor (like

Notepad). Changes take effect the next time you launch the game.


By default, the mod provides a small boost for standard cruisers, heavier

rewards for SUVs, and huge payloads for Sergeant Cross and the Helicopter.


Inside the INI, you can adjust:

- The base amount of nitrous gained per specific cop vehicle type.

- Multipliers based on your current Heat Level (1-10).

- Multipliers based on your current Race Level (1-10).


Add-on cop cars work too — just add a line using the pvehicle name from VltEd.



===============================================================================

SOURCE & CREDITS

===============================================================================


Created by eatincrispies


For full under-the-hood details, specific math breakdowns, and C++ source code,

visit the repository:

https://git.gay/eatincrispies/mw-takedown-n20

Changelog

  • Version 1.1 uploaded August 1, 2026

    eatincrispies uploaded a new version. The new file is 83.45 KB.

    v1.0.1
    ------
    NEW [Nitrous:Collision] - nitrous for hitting a cop without wrecking it,
    set per level with heat01 - heat10 and race01 - race10. Any contact
    counts, from any direction. Ships at 0.25 per hit.

    NEW Your car must have a nitrous package fitted for any reward to apply.
    A stock car has zero nitrous capacity, so anything granted to it
    filled a gauge the game would never let you spend. Race, Pro, Super,
    Ultimate and Junkman are all recognised, as is any custom package -
    the check reads the car's real nitrous attributes rather than a list
    of names. Fit one mid-session and rewards resume immediately.

    FIXED Rewards could land and then vanish. The gauge was written part-way
    through a frame and the game's own nitrous update could overwrite it
    before the frame ended. It is now re-applied after that update runs.
    This is why takedowns sometimes did nothing unless you happened to be
    using nitrous at that exact moment.

    FIXED [Nitrous:Recharge] could read the wrong row. The current level was
    only refreshed on a rewarded takedown, so a commented-out row left the
    recharge veto using a stale level. It now refreshes on every cop
    event.

    CHANGED EnableLogging now defaults to 0. Turn it on while tuning, or if
    something misbehaves - the log names every row the mod reads.

    NEW [Nitrous:RaceStart] - KeepNitrous = false empties your bottle to 0%
    the moment a race starts, so you cannot roll up to a Blacklist race
    on a full tank and boost your way to a win. Covers Quick Race and
    every other event the game counts as a race. Defaults to true.

    NEW [Nitrous:Recharge] - true/false per level, controlling whether the
    game's own passive nitrous refill is allowed to run. Set it false and
    takedowns become your only source of nitrous. During a race either
    row can veto the refill.

    CHANGED Default charges are now 1.0 across [Nitrous:Vehicles] and both
    multiplier sections, up from 0.5. Three stacked 0.5s worked out to
    1.25% of the bar per takedown, which was too small to notice.

    CHANGED Logging now reports collision payouts, blocked refills and race
    starts alongside takedowns, and prints the raw pursuit level index
    next to the row it resolved to.

  • Warning: filesize(): stat failed for /home/nfsgrg/public_html/files/tools/1785361398_nfsmwtakedownn20.zip in /home/nfsgrg/domains/nfsg.net/public_html/inc/pages/downloads_detail.php on line 703
  • Initial version uploaded July 29, 2026

    eatincrispies uploaded initial version. The original file is 0 B.

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