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Need for Speed Most Wanted Downloads
2022 Maserati MC20
Additional Screenshots
Description
Maserati MC20 (extended customization) in Blu Infinito stock paint.
Base model from Need For Speed Mobile, with some parts from Real Racing 3, NFS Heat, 2015, NFS World (Base Game and Sparkserver), and The Crew 2.
Customization:
- Body kits (5) - widebodies and paintable variants
- Spoilers (15 unique + vanilla)
- Roof (1) - Painted roof
- Roof scoops
- Rims
- Interior (40) - Colors
- Headlights (15) - Color tints
- Taillights (13) - Color tints
- Brakes (15) - Brake Disc colors
- Hoods (3)
- Attachments (9 slot)
Slot 1: Exhaust material
Slot 2: Taillights
Slot 3: Engine
Slot 4: Rear Window
Slot 5: Side badge
Slot 6: Front Hood Badge
Slot 7: Front Bumper Ornaments
Slot 8: Headlights
Slot 9: License Plate Removal
- Performance
- Paint
- Vinyls
- Window Tint
- Custom Gauges
Bugs:
None that I know so far.
Installation instructions are on the ReadMe file.
Permissions Granted:
1. To convert this mod into other games.
2. To improve this mod by adding more customization into the mod or improving performance.
3. To add this car into repacks such as Redux, Remasters, Pepega Mod, etc.
Credits:
Blender - Software used to work with the model and create the mod.
.CSB - CSR2 models where I got their spoilers from
GM25 - Base Model from NFS Mobile, along with some customization parts
nfsu360 - NFS CarToolKit software used to export the model and textures into .bin files.
FreeRoam SparkServer - Customization Parts
Guki - The Crew 2 models for some spoilers
Steven CG - Pointing out an error with Vlted and OGVI scripts
Note: For this mod to work properly, you must install Viper4K's modder resource/global textures pack first.
Download link for this car mod is here below:
https://www.mediafire.com/file/42idg5sopbq5who/Maserati_MC20_Extended_Customization.zip/file
Changelog
-
Version 1.2
uploaded October 24, 2024
Aftrmrket Exotics uploaded a new version. The new file is 208 B.
- Fixed install script error where the node that was copied was accidentally capitalized (applies to both OGVI and VltEd scripts) -
Version 1.1
uploaded August 14, 2024
Aftrmrket Exotics uploaded a new version. The new file is 208 B.
Fixed ReadMe file by removing all mention of my F12tdf mod and replacing it with the correct name, MC20. -
Initial version
uploaded August 12, 2024
Aftrmrket Exotics uploaded initial version. The original file is 0 B.
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Visitor Comments
Install this (Viper4K's Global textures modder resource pack): https://www.mediafire.com/file/vd3qgdoe5dp7i7r/Global_Textures_Modder_Resource_Pack.zip/file
This should make the tires visible.
To remove car nodes, here are the steps:
1. Open Binary as modder.
2. Go to each of the following fields - CarTypeInfos, Collisions, DBModelParts
3. Select the XNAME of the car you want to remove (say, you want to remove a Honda Civic from the game, and the folder name for the car is CIVIC, search for the node named CIVIC and click on it. After that, click "Remove Node" on the top left corner of the menu. Repeat this for the other two aforementioned fields from step 2.
4. Save the changes.
As for why I retired, it's mostly due to life changes, but also partly because creating car mods is rather time consuming.
he missed a step there for newbie
after step 1, press ctrl+n
then select the path (where you put your NFSMW.exe)
usage:modder
game: nfs mos wanted
after that, it prompt to create the .end script, then save,then the binary might ask you to load it and then you can continue to step 2 above
or even easier method:
redownload the mod you want to remove, and see if it's has the uninstall script, only use that method above if that car doesn't have one, lol
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