User Date
StyphyxMarch 15, 2021
desanosan24October 08, 2020
NFSMWFANOctober 05, 2020
igorsan825September 06, 2020

Need for Speed Most Wanted Downloads

2013 Jaguar C-X75 (ADDON)

2013 Jaguar C-X75 (ADDON)
Added On August 21, 2020
Views 14,811
Downloads 2,472
Version Most Wanted
Brand Jaguar
Favorited 4 times
Average Rating
9.9/10 - 8 votes
You must be logged in to rate this car.
File updated on: April 9, 2021

Additional Screenshots

Description

This car replaces None (Addon car)

This mod replaces nothing. Folder name of this Addon car is CX75


If you want the ModLoader version of the car, I'll put the link below:

https://www.facebook.com/leagueautocity/posts/356379508095970

If you want more mods, visit League Auto City for more car mods:

https://www.facebook.com/leagueautocity



Jaguar C-X75 converted from Real Racing 3


Features:

- Stock paintable bodykit (Vanilla color material)

- HD manufacturer logo and secondary logo

- Working brakelights texture

- New performance data

- Special anti-theft measures: a special chrome 3D model in interior and a special dds in Textures.bin

Others:

- Added an uninstallation folder that has an nfsms file included for people to uninstall & install any addon cars they have while the endscript file was in the setup (this will also remove the files for endscript. Extract the files again manually in CARS Folder)

- Black was set as Stock Color in ED Version while Orange was set as Stock color in Binary Version

- Pretty quick acceleration in the starting line but a little decrease on its handling to make it balanced against Original cars & Addon cars such as SVJ, Jesko & Chiron


Installation:

It's in the Installation txt for ED & Binary from Archive


Known bugs/Issues: None. Tell me if you find one


New Issue (known): Brake calipers are outside of an aftermarket rim, O.Z. Leonardo, which is the same issue as Exige S, Zenvo ST1, S5S Raptor, etc. For most aftermarket rims. I recommend you to use nlgzrgn's Leftover Brake Fix to fix the issue


Updates are now placed in Changelogs below


Credits:

- Converted & retexture by AC Lambor. Also granted me to add his car mods in NFS MW BUT to credit him & provide the link for the ModLoader car.

- Screenshots provided by Black Era

- Performance by Typhoons, increased & balanced (for handling) stats made by me

- MW Recompiler by MWInside (Current)

- NFS-VltEd, NFS-ModManager, NFS-CarToolkit & NFS-TexEd (v1.7) by nfsu360

- NFS MW Unlimiter & Ed - The Car Dealer! by nlgzrgn

- Ant Renamer by antp.be

- Binary v2.5.5 by MaxHwoy

- NFS No Limits Proving Grounds decal for CX75 made by desanosan24 (512p & 1024p Vinyl. Thank you for sending me this decal)

Changelog

  • Version 1.5a uploaded April 9, 2021

    Raverz12345 uploaded a new version. The new file is 1.79 MB.

    - Tweaked its stability to make it responsive on corners
  • Version 1.5 uploaded December 30, 2020

    Raverz12345 uploaded a new version. The new file is 1.79 MB.

    Few things & changes listed in Changelogs:
    - Vinyls customization was now enabled in the ini file, as well as the brakes customization for issues (Unlimiter v3)
    - Lowered Geometry file size using CarToolkit
    - Added a command in uninstall endscript (install endscript)
    - shortened the name of the setup endscript (install endscript)
  • Version 1.4 uploaded November 20, 2020

    Raverz12345 uploaded a new version. The new file is 1.5 MB.

    The Addon car now supports Binary Compatibility & separated inside the folder of the file (ED & Binary Files). The CARS Folder was now located in Mod Folder & the Stock Color is Metallic Orange in Binary Version. Few things in Changelogs:

    - NFSNL Proving Grounds 512p vinyl was now moved to CARS Folder
    - Added an extra screenshot for the mod
  • Version 1.3 uploaded October 8, 2020

    Raverz12345 uploaded a new version. The new file is 1.48 MB.

    Added a 512p & 1024p Vinyl for the Addon Car (Replaces Body 04). It's the Proving Grounds from NFS No Limits! I also added some few Screenshots as well. Located inside CARS/CX75 Folder & read the txt file before extracting this Vinyl.
  • Version 1.2 uploaded September 5, 2020

    Raverz12345 uploaded a new version. The new file is 1.08 MB.

    Increased its handling a little (but still balanced) & changed its HandlingRating field on its pvehicle node.
  • Version 1.1 uploaded August 30, 2020

    Raverz12345 uploaded a new version. The new file is 1.08 MB.

    Fixed its reflection offset field in its ecar node.
  • Initial version uploaded August 21, 2020

    Raverz12345, ACLambor uploaded initial version. The original file is 1.08 MB.

Visitor Comments

  • sriram2345 - 4 years ago
    User Date
    Liked
    Hey this mod is nice. I need one request can you make addon for veyron, aventador and sv please 
    Reply
    • Raverz12345 - 4 years ago
      User Date
      Desanosan244 years ago
      Liked
      I already added the Aventador earlier & it's planned to release it soon (randomly). For Veyron & SV... I'll recompile & add them after the others
      Reply
    • sriram2345 - 4 years ago
      User Date
      Liked
      Please do it asap bro. 
      Reply
    • sriram2345 - 4 years ago
      User Date
      Liked
      Hey can you suggest me graphics mod. I am using addon cars. Is there any graphics option for this? 
      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked

      Umm... I don't use Graphics option here (aside from Black Era's SS you have saw). It makes my game slow (A little) for low laptops (That's why I use it). I'm sorry but, you may ask other people for suggesting the graphics option.  Again, I don't use graphics option for my screenshots (sorry) :/

      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      You might search some mw graphics mod in Google (I bet...)
      Reply
  • Sgt. Drifter - 4 years ago
    User Date
    Liked
    Addons are common for yall? Ehhh I am a pure modloader guy, my game is full of 'em... Except traffic and others I guess.
    Reply
    • Sgt. Drifter - 4 years ago
      User Date
      Liked
      making night mod with modloader.
      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      I was still using replacements using VltEd cuz I still have Addon cars but a limit of 17 only (It's rare to see when I add more, it might have issues)
      Reply
    • Sgt. Drifter - 4 years ago
      User Date
      Liked
      Yeah, I go through a hard time making an Addon game, it gets broken when I add more cars, even with unlimiter. Am I guessing you replaced the offsets with VltEd? I thought of that a long time ago to fix that issue for replacers without modloader.
      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      Yes, I did replace their offsets (And their performance) with VltEd. I just import the file via "MWPS" & boom. Automatically updated every fields in every node of a car mod. If the errors exist, I can manually update or ignore the error (For gear counts) when importing mwps file
      Reply
    • Sgt. Drifter - 4 years ago
      User Date
      Liked

      Looks simple to me, idk if it does to ppl who badly want an answer to offsets and performance, but if I would try doing the same, NOPE. My opinion is that VltEd is evil for my games. :hmm:

      They literally break forever RIP

      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      So as it is... As long as I use with VltEd every time, just don't use it. You'll be using a modloader instead..
      Reply
    • Sgt. Drifter - 4 years ago
      User Date
      Raverz123454 years ago
      Liked
      That's what I thought. Either way it's going great.
      Reply
  • Badspark - 4 years ago
    User Date
    Liked
    Hey dude,can i ask what cars are you planning to do in the future?
    Reply
    • Raverz12345 - 4 years ago
      User Date
      Badspark4 years ago
      Liked
      Since I already have 100 Addon cars & counting, the Veyron (by McLaren_3Dcm) I'm working on right now to convert it as an Addon car & later is the Mazda Atenza Gr. 3 from GT Sport (by LM1992). I'm looking for car mods that I'm able to compile them EXCEPT for High-Poly Car Mods
      Reply
  • ArguablyStupid - 4 years ago
    User Date
    Raverz123454 years ago
    Liked
    Thanks, this is amazing!
    Reply
  • KnockRacerYT - 4 years ago
    User Date
    Liked
    CAN  YOU TELL ME THE INSTRUCTIONS HOW TO ADD THIS CAR PLS
    Reply
    • N4SRazer - 4 years ago
      User Date
      Liked

      Here's how:

      https://www.youtube.com/watch?v=m8J_zuTTHoM

      Reply
    • KnockRacerYT - 4 years ago
      User Date
      Liked
      THANKS
      Reply
    • N4SRazer - 4 years ago
      User Date
      Liked
      You are welcome! :)
      Reply
    • KnockRacerYT - 4 years ago
      User Date
      Liked
      wait...... this steps on the video need ed is there any way without ed?
      Reply
  • sriram2345 - 4 years ago
    User Date
    Liked
    Can't we remove an addon that we don't want..? 
    Reply
  • N4SRazer - 4 years ago
    User Date
    Liked

    Ya, u can can use the ReCompiler method(depreciated one), Ed(current one , but some modders think this method is depreciated) and Binary(latest one). But I dont think we have tutorials for binary and recompiler(IDK if the tutorial for this recompiler is available or not):hmm:

    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked

      I dunno about binary at start tbh... I tried to make my other addon car as Binary use.

      Reply
  • Desanosan24 - 4 years ago
    User Date
    Liked
    Please, add the vinyl.bin in this addon version, i made some good vinyls for this car
    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      I see. Can you make it 512p & 1024p Vinyls on my Addon car? I will update it soon
      Reply
    • Desanosan24 - 4 years ago
      User Date
      Liked
      Yes i can, i will send you the vinyl on fb
      Reply
    • N4SRazer - 4 years ago
      User Date
      Raverz123454 years ago
      Liked

      Very Nice update Raverz!

      Reply

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