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Need for Speed High Stakes Downloads
Outback 3 (Virtual Road Fix)
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Description
Virtual Road Fix for the iconic NFS2SE track which has been converted by Ryan T with Vitaly Kootin's track converter tool which unfortunately doesn't seem to be ever released
Unfortunately, there's still some objects without collision due to the way our beloved game's engine is built up. But still, it's better than how it's been before.
So now, the AI is driving correctly (especially talking about the divided roads section here), objects have proper collision, you can drive where it seems as you could drive and don't face an invisible wall or things like that
Much thanks to Jonath who helps me all the time and for his awesome track fix tool which is still in development and to Jim who is continually updating T3ED which is saving so much time to us track modders. Also thanks to PomFrit for finding out all the important infos on how to make the AI behave properly
Credits goes to NFSF1McLaren for his awesome slides and vidwalls which i used (again) as presentational pictures here.
Original slide and vidwall is kept
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Visitor Comments
i like it
PS: Replaces either Celtic Ruins or Durham Road.
PPS: I strongly recommend you to use the HS Mixer from Jim for potentially unwanted sound sources NOT to appear at specific locations and remaining all the time until the race ends
Tried a night race, but it didn't load. "Invalid speed file in track".
I imported the track with the mixer over Durham road.
Tried V3 without the Virtual road fix and it gave the same problem.
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