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Atlantica ReVisited
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Description
Atlantica ReVisited
Name of Designer: JimDiabolo aka GER_JimD
E-Mail: JimDiabolo@hotmail.de
Name of Track: Atlantica_ReVisited
Date of release: 16 May 2023
Latest verion: 16 May 2023
Version: 140
Replacement for : Atlantica
Modeled after: Atlantica & Aquatica
Preview video: https://youtu.be/D4ouUfaBtpw
Features:
- Textures Atlantica & Aquatica combined in one qfs file.
- Complete new track shape.
- Many 3D objects, including type 6 objects.
- Slide & vidwall pictures. Thanks to AJ Lethal for his guide.
- New shadows and lights.
- Bots can drive a full lap without crashing.
- Night version.
--> General Copyrights:
----------------------------
You may put this file on your website, as long as the package includes this readme, the slide & vidwal file!
Please respect that it took many hours to make it look, like it is now.
The contents are provided on an as-is basis, handle at your own risk.
--> Installation:
Just use the 'Import New Track' function from the NFS HS Mixer.
If you want to install manually follow these steps :
1) Extract "Tr.frd" and all other files to "X:\NFS4\Data\Tracks\Atlantic",
whereas "X:\NFS4" is the path of your NFS:HS-Installation.
2) Move the "T12.qfs" to "X:\NFS4\Data\FeArt\VidWall".
3) Move the "T12_00.qfs" to "X:\NFS4\Data\FeArt\Slides".
IMPORTANT : Looks best with 'View Distance' set to full and Night View Distance patch.
----------------------------
Credits and thanks to:
-Nappe1, Denis Auroux and Hoo for the Track Editor.
-Denis Auroux for the fsh tool.
-Fangio's for the Track design Tutorial.
-EA for the game.
-All at NFSaddons who gave me suggestions & help for t3ed & tracks.
--------------------------------------
Have fun with it,
JimDiabolo aka GER_JimD
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Visitor Comments
Wow. It's not worse than mine. It's better in many aspects. Looks and drives like a hybrid of Aquatica+Atlantica. Bots are insane) I love the sky and the background, more polished than the scrapers I made for my Atlantic Underground) Tunnel textures too... It's so cool many stars came back like ya and Butch. Peace.
Hi Jim I did drive your track it's great I just have a few Questions, please try not to be offended, by any of them ok )
1. Is when I try to open your Tr0.qfs track textures in Nfs wizard it won't let me says some error? Wasent sure why it does it.
2. Bud um, also your Sky is great an city scapes nice !π
3. Um, ) what does the young girl with the red balloon symbolize for you? Meaning of that cool picture. Np... I'm guessing you let out your hard works to us! Thanks hmm?
4. Can you tell me how to do this shading at all for day time, can you send in a Pm note? An possibly how make them tunnel light shade at night time to. how to do that?
Since I don't really know how. πToo All the way. It be nicer if you could teach me how. At all Hmm,,, I know it's asking a lot.
Great track. JimD Bud also thanks for making the T3ED much better!! After all this time. π₯πΆβπ«οΈπ₯ π π
1. Is when I try to open your Tr0.qfs track textures in Nfs wizard it won't let me says some error? Wasent sure why it does it.
I don't use the Nfs wizard. I'm using my modified version of FSH Tool. https://www.nfsaddons.com/forums/index.php?topic=2406.0
2. Bud um, also your Sky is great an city scapes nice !π
Thanks. Actually I made the sky texture before I started on the track. :)
3. Um, ) what does the young girl with the red balloon symbolize for you? Meaning of that cool picture. Np... I'm guessing you let out your hard works to us! Thanks hmm?
I just love Banksy's pictures. I recently went to an exhibition of the works. It's one of the first finds if you google it.
4. Can you tell me how to do this shading at all for day time, can you send in a Pm note? An possibly how make them tunnel light shade at night time to. how to do that?
I've played around a lot with the "Shadow Raytracer", especially now that the lights are also taken into account. In the tunnel with the curved ceiling I had to add some invisible polygons to make it look good. These are not visible in game, but block beams of light in a few desired locations. Maybe I'll make a video about it.
Glad you like the track. You know how much time it takes for that.
That's good yes I hope you can do the Video nice to see it, if I could learn that more?) I thought your your Recycling bins was to heavy in mass π
But is ok, nice art from them. π
Thanks!
I've already done a lot more here than I actually wanted to. Finally I was thinking about replacing textures. But then it might never have been finished.
A beautiful merge of Atlantica and Aquatica with a new track shape, type 6 objects, intelligent AI, and a beautiful night atmosphere.
I appreciate that you took the time to make sure that there were no sticky walls on the main road. I know the shortcuts are difficult to prevent the sticky walls. Maybe I'll fix this for you on this track and your "track 8" when I get more free time.
Overall, excellent work, JimDiabolo!
I'm glad you like it.
"Maybe I'll fix this for you on this track and your "track 8" when I get more free time."
If you find the time I wouldn't stop you. There are always things I'm not so good at.
You and me both.
The AI bots get lost on it, too. They make a wrong turn and fail to complete a lap. Who knew a figure 8 can cause so much trouble? lol.Are you talking about backwards direction? When i race the 8 track against AI racers i'm always last if i don't cut it haha
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