Recent activity on NFSAddons
Need for Speed High Stakes Downloads
Fast AI for Route Adonf
AuthorPomFrit
Added On
September 25, 2022
Views
2,714
Downloads
122
Version
High Stakes
Original Track
Route Adonf
Favorited
1 times
Additional Screenshots
Description
Completely reworked AI lines and speeds.
Track is compatible with Driven's HD textures.
I recommend always having the "MADLAND" cheat enabled.
WARNING! SOME RACES ARE PROPABLY IMPOSSIBLE WIN AGAINST CHAMPION DIFFICULTY.
Have fun
Changelog
-
Version 1.1
uploaded October 7, 2025
PomFrit uploaded a new version. The new file is 2.3 KB.
Lots of changes in the forward direction, added reverse direction. -
Initial version
uploaded September 25, 2022
PomFrit uploaded initial version. The original file is 0 B.
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Visitor Comments
Could be a more even nightmare.... from Landstrasse till Route Adonf...Very good!
(some day Dolphin Cove, Kindiak Park, Celtic Ruins, Durham Road and Raceway 1, 2, 3 need to be have an hardest AI)
greeting
I just did a test race with F50 against AAA. And I was wondering if it is really harder. But then I realized I was driving backward! LOL
I did a second run with forward directing and had no chance. That means you did a verry good job and backwards needs to be improved, too.
i was going to try my hand at making a fast ai too for other maps to see if i could improve them
but i couldn't figure how to change the ai driving lines.
i only have the one program T3 Ed map editor so i might not have everything i need
That's great you have an interest in this, and yes like pete9516 said, T3ed is all you need.
T3ed is tricky and it's a bit of a learning curve, but don't let that intimidate you. Just takes time and patience. ;)
Fortunately the author of T3ed, JimDiabolo updates it regularly, so some things will be easier to do now (and most likely in future versions) when compared to previous versions of T3ed.If you're still interested, i've made a documentation video some year ago. Unfortunately, it's very long, but i've made it a live event on fixing an old track mod. And it usually takes up half a day to fix AI on a track (in my way). So i'm glad it's only about 2 hours long:
https://www.youtube.com/watch?v=Dm1z3kv8gDg
EDIT: This way of doing the AI is not like PomFrit does it. He does it way better than like i do. But my way of doing it is probably faster and the results are probably 70% out of possible 100%. PomFrit's AI fixes are not improvable. They are really perfect, but i'm playing another league unfortunately
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