User Date

Need for Speed High Stakes Downloads

Thunder Mountain 3 (Virtual Road AI Fix)

Thunder Mountain 3 (Virtual Road + AI Fix)
Added On May 14, 2022
Views 443
Downloads 22
Version High Stakes
Original Track Raceway 2
Favorited 0 times
Average Rating
9.5/10 - 2 votes
You must be logged in to rate this track.

Additional Screenshots


ello guys, since the new version of T3ED (thanks to Jim Diabolo), it is possible to edit the virtual road data of a track.

The virtual road data basically saves all the important data like height of the track, boundaries, AI lanes, speed information for the AI (how fast can AI go without crash?) and other smaller informations.

Thanks to Zalcus20' great speed files tutorial, i was able to find myself into track modding. So i started with a track everybody should know here: Bathurst or Thunder Mountain from AccadaccA (and other authors).

What can you fix by editing the virtual road data? I first let Zalcus20 talk on that before i add my experiences:

If the ai lanes (and center line) were to be outside of the Virtual Road boundary, this will bug the AI. For example:

1. AI cops will not be able to deploy spikestrips and roadblocks on

that section of the track.

2. If you crash or reset your car on this section of the track you

will respawn outside the drivable track and get stuck.

3. The bots will behave unpredictably. They might slam into the side

of the road (walls aka non-passable area), drive in that annoying

'congo line' style, crash into each other, and if you are racing with

traffic, it is guaranteed that they will crash right into them...

Every. Single. Time.

After i understood that, i started to realize that the virtual road data also influences "invisible jumps", which you might know from many mod tracks, which is mainly caused by stretching track blocks too much. The bigger a track polygon (lane) gets stretched, the buggier and glitchier gets that track part and so it's more possible that your car will jump out of nowhere in that area.

So actually that's all i gonna say, thank you Zalcus20 for your tutorial and thank you Jim Diabolo for your new T3ED version which makes it possible to edit that very data and thanks to all the authors and helpers who got involved into making Thunder Mountain 3. (original readme included)


Visitor Comments

  • JimDiabolo - 2 months ago
    User Date
    pete95161 month ago

    A beautiful challenging verion. Well done!


Error: You must be logged in to comment on this track.

Not registered yet? Register here. It only takes 30 seconds.

Forget your password? Find it here.

152 Guests, 3 Users
Bl4z3_Ice, Aftrmrket Exotics, SoupFlato