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Angel Lake 3 (Virtual Road Fix)
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Description
Finally i've taken the time to upload my virtual road fix for Angel Lake 3. Be aware that a virtual road fix always includes an AI fix.
Unfortunately, there will be some trees without collision near the first camp fire with the camping tent as i've reached the game's maximum limit on the extra objects of a track which is 512. So i had to convert those trees into polygon objects again. I've wanted them to have collision in combination with being able to tear down the tent :D But unfortunately, the game has it's limits. Thanks Jim for implementing an error message in T3ED for that.
If you find any bugs or witnessing any occursions where the track might be strange or corrupted, please let me know.
PS: Sometimes, the track might still crash the game (Exception caught!). I'm not sure wether i've fixed this issue or not. I believe it also has something to do with my modified GST Editor. But if the track crashes the game on your end on a normally generated pursuit or single race from the game, please let me know.
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