User Date
Zalcus20May 21, 2022

Need for Speed High Stakes Downloads

T3ED 4.3.0

T3ED 4.3.0
Added On May 21, 2022
Views 664
Downloads 54
Version High Stakes
File Size 1.64 MB
Favorited 1 times
Average Rating
10/10 - 6 votes
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File updated on: June 7, 2022

Additional Screenshots


The Need For Speed 3 / 4 Track Editor now  with integrated Replay Camera Editor.

New in version 4.3.0 (386):

- Paste block to current vroad added.

- If you import a Vr_H_Spd.csv file with changed virtual road values, the track can be rearranged to that new virtual road. This can be used to change track shapes.

- Bug fix: Poly VR Flags will only be displayed for (black) track polygons. (Alt + enter)

- Bug fix for Pasting HS extra data (Number of lanes)

- New option: Set visibility minimum.

- New function: Copy & paste virtual road points. You can select what will be pasted. Position & vectors, Heights data, spdFa data, spdRa data or HS extra Data (Number of lanes)

- When converting (Global, extra & polygon) objects you won't lose shadow/color information anymore.

- The "Show track based on visibility" mode has been improved if a global object is selected.

- Several safety checks have been added to avoid illegal memory calls. I think this version has the best stability of the ones I made. If you find a error that can be reproduced please let me know.

- Integrated Replay Camera Editor:

   * "" will be loaded / saved with the frd-file.

   * Enable viewing cameras by "View -> Show Replay Cameras"

   * Move, copy, and delete them like other objects.

   * When a camera is selected a light blue line from camera start to stop will be display along the virtual road. You can adjust the cameras start and stop with (Alt) PG Up/Down keys.

   * When you press "Alt" while moving a camera T3ED will adjust start, stop and render.


  • Version uploaded June 7, 2022

    JimDiabolo uploaded a new version. The new file is 1.64 MB.

    New in Version 4.3.0 (393):
    - Paste X & Y (Shift Y) and Paste Z (Shift Z) now uses the clipboard. Copy point to clipboard before (Ctrl C).
    - Bug fix for entering move distance, directly after deleting a polygon.
    - Auto adjust Z on virtual road points when moving (X & Y). Won't be done if Altkey pressed, or z is moved.
    - Auto adjust Z when moving lane points (X & Y). They will be placed 0.025 above the track polygon below. If you don't want it press Alt while moving.
  • Version uploaded May 27, 2022

    JimDiabolo uploaded a new version. The new file is 1.64 MB.

    A small update to Version 4.3.0 (390):
    - Replay Cameras will be sorted.
    - When saving: Show warning messages if track breaks limits. Which are 512 for crosstype 4 extra objects (collision) and 128 for crosstype 6 global objects. Thanks to Zalcus20 for the info.
    - Bugfix when selecting blue polygons.
    - Safety checks for the "Move" function.
    - Improved "Paste Block" function.
  • Initial version uploaded May 21, 2022

    JimDiabolo, Denis Auroux, Nappe1, Hoo uploaded initial version. The original file is 1.63 MB.

Visitor Comments

  • bug110 - 1 month ago
    User Date

    wow, a new update, awesome :D
    i guess its time to start asking for a nfs5 version xD (jk)

    • bug110 - 1 month ago
      User Date

      maybe someday...

      i should seriuosly consider making a nfs5 track editor if i learn programming someday..


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